Commit graph

5558 commits

Author SHA1 Message Date
mrcheko
fe0268062d merge with master 2014-01-27 22:38:01 +02:00
gus
846276f747 clean up 2014-01-27 15:14:24 +01:00
Marc Zinnschlag
29c3a288e3 load and save of reference in cells (without CustomData state) 2014-01-27 13:27:42 +01:00
mrcheko
45b3aa3d93 corrected things connected to determining attack type 2014-01-26 23:32:57 +02:00
gus
f5d589388c bug fix 2014-01-26 22:06:54 +01:00
gus
764011dd1b clean up 2014-01-26 21:53:55 +01:00
gus
7cb47aa635 new implementation of pathfinding. Works, but need clean up 2014-01-26 21:26:19 +01:00
scrawl
eba6c9a8fd Fix massive console spam regarding the scrib's idle3 animation 2014-01-26 02:49:32 +01:00
scrawl
b1066de81d Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1, reversing
changes made to 047bbe43b2.

Conflicts:

	apps/openmw/mwmechanics/aicombat.cpp
2014-01-26 00:31:44 +01:00
scrawl
a1fbd1fcc8 Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit df7c139e2f, reversing
changes made to fec26342cd.
2014-01-26 00:14:49 +01:00
scrawl
e0de76a6f7 Save/load global map 2014-01-25 19:06:14 +01:00
scrawl
e62bf8fca9 Remove some garbage 2014-01-25 16:41:26 +01:00
scrawl
79a9c4e048 Clear mShared before populating it. Fixes an issue with duplicate records (e.g. dialogue keywords) after loading a savegame. 2014-01-25 16:33:39 +01:00
scrawl
bdb03926c2 Fix crash when loading another game after dying 2014-01-25 16:13:45 +01:00
scrawl
28185e2017 Death/godmode fixes: Revive player *after* character update, since there might be fall damage. 2014-01-25 15:54:24 +01:00
scrawl
f09328ca84 Clear global map overlay when starting/loading a game 2014-01-25 13:34:56 +01:00
gus
707e579dfe Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
	apps/openmw/mwmechanics/aifollow.cpp
2014-01-24 19:16:50 +01:00
gus
5ca5946760 WIP 2014-01-24 19:13:23 +01:00
scrawl
03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
295aed3533 Implement savegame screenshots 2014-01-24 17:49:16 +01:00
scrawl
786ed6ca5b Include some required Ogre headers explicitely 2014-01-24 15:02:34 +01:00
scrawl
ac1859fb77 Merge branch 'savedgame' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 15:02:13 +01:00
scrawl
9b9c39af7a Fix being able to activate magic bolts mid-flight 2014-01-24 13:22:39 +01:00
scrawl
ac4c904e62 Fix projectile bug 2014-01-24 13:22:30 +01:00
mrcheko
87e83a92f8 refactoring of setting an attack type 2014-01-23 23:14:20 +02:00
scrawl
70264eae3b Feature #764: Quest completetion status in quest book 2014-01-23 13:08:56 +01:00
scrawl
849ee54399 Feature #764: Show quest names in quest book if present 2014-01-23 12:54:37 +01:00
Marc Zinnschlag
460089c0aa ignore deleted references that did not came from a content file 2014-01-23 12:53:55 +01:00
Marc Zinnschlag
419e3a7d30 write references in cells to saved game file 2014-01-23 12:51:42 +01:00
scrawl
358cc3c62f Closes #1060: Fix incorrect message box size 2014-01-23 12:24:06 +01:00
Marc Zinnschlag
22cb4784b5 store cell state in saved game files (no references yet) 2014-01-23 11:29:40 +01:00
scrawl
cf378ec31e Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors 2014-01-22 15:25:03 +01:00
scrawl
2e6e0fd0a0 Fix GetPcCell bug 2014-01-22 14:45:36 +01:00
scrawl
ea21d8fec3 Fix CreatureTargetted function 2014-01-22 13:30:45 +01:00
scrawl
4c94289b1f Fix PC Health Percent function 2014-01-22 13:30:07 +01:00
scrawl
f27701cbe8 Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
scrawl
264226dfe3 Handle iWereWolfBounty 2014-01-22 12:33:47 +01:00
scrawl
194413c955 Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 2014-01-22 12:26:53 +01:00
scrawl
f89c400305 Don't complain about greetings with no sound 2014-01-22 00:02:43 +01:00
scrawl
16f5f5862d Feature #956: Implement blocking melee attacks 2014-01-21 23:25:24 +01:00
Marc Zinnschlag
9ebe66e693 improved cleanup; failed loads will now drop back into the main menu instead of crashing 2014-01-21 14:50:58 +01:00
Marc Zinnschlag
0f60898517 adding missing cleanup for SoundManager 2014-01-21 14:13:13 +01:00
scrawl
82a07af72c Fix typo (should be Strength, not Luck). Use GMSTs for strength damage. 2014-01-21 12:30:23 +01:00
scrawl
1617a4f7d9 Use fCombatDistance 2014-01-21 12:30:23 +01:00
scrawl
a4404054bb Feature #1130: Add race power spells for NPCs as well, not just the player 2014-01-21 12:30:23 +01:00
scrawl
5de8c7fe29 Feature #1130: Add auto-calculated NPC spells 2014-01-21 12:30:23 +01:00
scrawl
851a7d5014 Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
scrawl
c8a9e9f7fa Stop AiCombat when the target is dead 2014-01-20 13:54:10 +01:00
scrawl
42284603f7 Properly handle on target effects with mArea=0 2014-01-20 13:44:38 +01:00
scrawl
9cedd3bb2e Fix spell area not displaying in tooltip 2014-01-20 13:11:34 +01:00
scrawl
205e8aa4e9 Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
scrawl
ba5300b071 Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted. 2014-01-20 12:05:13 +01:00
scrawl
5dd3cfa09a Loop projectile sounds 2014-01-20 11:50:52 +01:00
scrawl
df7c139e2f Merge remote-tracking branch 'mrcheko/master' 2014-01-19 21:23:04 +01:00
scrawl
fec26342cd Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..) 2014-01-19 21:11:48 +01:00
mrcheko
339399f8b1 bug fix/logic fix/future suggestion 2014-01-19 22:09:51 +02:00
scrawl
05e75e1214 Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range 2014-01-19 20:54:05 +01:00
scrawl
bea161331c Play 'hello' voiced dialogue entries in AIWander 2014-01-19 20:53:58 +01:00
scrawl
0adc0f56ed Issue #777: Consider weapons in Creature::hit 2014-01-19 16:13:16 +01:00
scrawl
9723263730 Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from) 2014-01-19 14:47:58 +01:00
scrawl
1a00f26390 Bug #1126: Golden saints and many other creatures only have "Bip01 Head" 2014-01-19 14:33:41 +01:00
scrawl
4e360136b1 Merge remote-tracking branch 'mrcheko/master'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
2014-01-19 14:01:39 +01:00
scrawl
047bbe43b2 Don't complain about missing jump animations 2014-01-19 13:46:40 +01:00
scrawl
13646a651b Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
scrawl
198bb0de60 Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
scrawl
589fbbd871 Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
scrawl
69ca03c308 Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons. 2014-01-19 09:43:41 +01:00
scrawl
947b6c9645 kOgrePi unused 2014-01-18 22:16:31 +01:00
scrawl
4c0045b418 Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time) 2014-01-18 21:11:12 +01:00
Marc Zinnschlag
14e64c180f on load check player record for dangling ID references 2014-01-18 15:06:58 +01:00
Marc Zinnschlag
6584a01d01 reset reference to player NPC record during cleanup 2014-01-18 14:53:25 +01:00
mrcheko
969340d61b fixed StartCombat script 2014-01-18 12:55:17 +02:00
scrawl
525ce2f042 Some cleanup - move definitions to implementation file 2014-01-18 10:52:16 +01:00
scrawl
c04a8afc8b Make sure onPcEquip is also set for Equip script instruction 2014-01-18 10:51:52 +01:00
scrawl
9653355cf1 Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
mrcheko
df4df5b094 fixed weapRange for creatures/startcombat script(?) 2014-01-17 23:30:28 +02:00
scrawl
5049f3b134 Fix the group for creature attack animations 2014-01-17 20:18:35 +01:00
mrcheko
a11a6b616b Merge remote-tracking branch 'upstream/master' 2014-01-17 21:00:55 +02:00
mrcheko
435bbdd530 one more mismatch fixed 2014-01-17 20:55:21 +02:00
mrcheko
46a4790cb1 final warnings removal 2014-01-17 20:33:49 +02:00
mrcheko
7df8273d71 fix for everybody 2014-01-17 20:01:15 +02:00
scrawl
3dcb292bc1 Do not soul trap creatures without a soul (which apparently exist) 2014-01-17 18:43:45 +01:00
mrcheko
5357f569e6 fix for scrawl 2014-01-17 19:36:22 +02:00
scrawl
149d77dedf Feature #960: Add knockdown and hit recovery for creatures 2014-01-17 17:41:16 +01:00
scrawl
9b32b1403b Feature #960: Implement Creature::hit 2014-01-17 17:19:08 +01:00
scrawl
228254c890 Handle creature attack animations in character controller 2014-01-17 16:31:27 +01:00
scrawl
c76a0448a3 Closes #1123: Implement SlowFall magic effect 2014-01-17 15:47:34 +01:00
scrawl
27d0d9c592 Fix exception when clicking on statics when in the inventory window 2014-01-17 15:27:59 +01:00
scrawl
5fc38e7ac4 Don't use blood effects for fatigue damage 2014-01-17 15:20:28 +01:00
scrawl
c548dcee13 Quick keys menu: make sure selected spell still exists 2014-01-17 15:20:22 +01:00
Marc Zinnschlag
1b7697a4b2 handle missing player specific state during load/save 2014-01-17 13:07:57 +01:00
scrawl
805843d7ff Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
scrawl
240d96a0f1 Renamed AnimationValue to AnimationTime 2014-01-17 10:55:46 +01:00
scrawl
ddc432c7ef Fix stealing bug 2014-01-17 10:55:46 +01:00
scrawl
e410eb5273 Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance. 2014-01-17 10:55:46 +01:00
scrawl
2836c7c927 Do not set owner when adding items to a container, as opposed to NPC/creatures 2014-01-17 10:55:46 +01:00
scrawl
fe66012bcd Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed. 2014-01-17 10:55:46 +01:00
scrawl
f070d9966d Implement movement speed formula for creatures. Still moving a bit too slow. 2014-01-17 10:55:46 +01:00
mrcheko
f2ad1c18f2 fix merging problem/some logic fixes 2014-01-16 22:24:05 +02:00
Alexander "Ace" Olofsson
ddf72c06de Update statswindow.cpp
Fixes a build issue on MSVC ('floor' : ambiguous call to overloaded function)
2014-01-16 12:09:50 +01:00