Thomas
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dc54bd5a5f
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Merge remote-tracking branch 'upstream/master'
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2014-04-27 20:56:45 -04:00 |
|
Thomas
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c2127845af
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Added onKnockdown command
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2014-04-27 20:54:22 -04:00 |
|
Marc Zinnschlag
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ca097e146b
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Merge remote-tracking branch 'jeffreyhaines/master'
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2014-04-27 17:35:10 +02:00 |
|
Jeffrey Haines
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edbc319c42
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fixed logic. ||
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2014-04-27 10:05:34 -04:00 |
|
Jeffrey Haines
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52bb7c3f69
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fixed logic. !
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2014-04-27 09:55:38 -04:00 |
|
Jeffrey Haines
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7599b26d30
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Fixed: creatures won't witness crimes
and potential crash.
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2014-04-27 09:37:43 -04:00 |
|
Jeffrey Haines
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0409e18a0e
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revert
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2014-04-27 09:35:49 -04:00 |
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Jeffrey Haines
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b9bd4bc126
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broken
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2014-04-27 09:34:59 -04:00 |
|
Jeffrey Haines
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ce106d3bec
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Revert "NPCs detect crime exclusively"
This reverts commit 54d9615d85ae856ad4fdd2c130ac9cb0cd847c72.
Conflicts:
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
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2014-04-27 09:34:33 -04:00 |
|
Marc Zinnschlag
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85dbf393d2
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Merge remote-tracking branch 'graffy76/master'
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2014-04-27 11:44:15 +02:00 |
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graffy76
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985af15a12
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removed qdebug references
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2014-04-26 21:43:59 -05:00 |
|
graffy76
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0d711e51b0
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Converted SettingType enums to indicate widget type.
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2014-04-26 21:32:36 -05:00 |
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graffy76
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b94466dbb4
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Merge branch 'master' of https://github.com/OpenMW/openmw
merge
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2014-04-26 21:24:02 -05:00 |
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cc9cii
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1fb2c8d87b
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NPC turning is less hacky but still not perfect. NPC's should walk away after a period of non-action by the player (vanilla behaviour) - not yet implemented.
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2014-04-27 07:38:31 +10:00 |
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Thomas
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c2b692e124
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getActorsFollowing/Fighting no longer returns dead actors
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2014-04-26 17:21:53 -04:00 |
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Marc Zinnschlag
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5e7cd806c4
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Merge remote-tracking branch 'scrawl/master'
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2014-04-26 18:05:04 +02:00 |
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scrawl
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04964595ef
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Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame
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2014-04-26 16:44:20 +02:00 |
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graffy76
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ab33e78b67
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Added RangeView class files
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2014-04-26 09:40:58 -05:00 |
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Jeffrey Haines
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13416a3501
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Merge pull request #1 from OpenMW/master
merge into my branch
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2014-04-26 10:10:17 -04:00 |
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Jeffrey Haines
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b28dfa94cd
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Revert 4a4c089..f0c5d1a
This rolls back to commit 4a4c08946c .
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2014-04-26 10:07:56 -04:00 |
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Jeffrey Haines
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f0c5d1a7e1
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Revert "Checks the state of the passed sneak variable"
This reverts commit 4a4c08946c .
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2014-04-26 10:03:56 -04:00 |
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scrawl
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d5dd864404
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Fixes #1236: Disable all controls while playing movie
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2014-04-26 14:33:45 +02:00 |
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Jeffrey Haines
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48b2c0073b
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fix, sorry for being sloppy..
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2014-04-26 08:29:28 -04:00 |
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Jeffrey Haines
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afe624bd07
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Cleaned up update in Actors.cpp
Removed unnecessary for loops
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2014-04-26 08:12:57 -04:00 |
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scrawl
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30666f2cce
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Fixes #1297: Store global map markers in savegame
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2014-04-26 13:42:32 +02:00 |
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scrawl
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f921f2e7db
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Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
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2014-04-26 12:04:37 +02:00 |
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scrawl
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ef39b0f6ab
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Fixes #1291: Faction rank saving issue
A value of 0 is the first rank, -1 means not a member
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2014-04-26 11:41:44 +02:00 |
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scrawl
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45d2a00717
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Fixes #1293: Allow interpolation type 0 in case of 0 keys
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2014-04-26 11:36:27 +02:00 |
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scrawl
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b13b25dd1b
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Fixes #1295: Support partial matches in Cell filter
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2014-04-26 11:03:17 +02:00 |
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scrawl
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6eca5ac4bb
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Fixes #1296: Streamlined cellChanged detection
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2014-04-26 07:46:19 +02:00 |
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scrawl
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cd1b4218e7
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Fix dynamically placed objects being discarded when loading game
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2014-04-26 05:01:26 +02:00 |
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scrawl
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f05606657c
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Correctly insert pasted text at cursor position
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2014-04-26 05:01:26 +02:00 |
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scrawl
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91e50585ff
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AiWander: make sure to walk, not run
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2014-04-26 05:01:26 +02:00 |
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scrawl
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5b011e43a7
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Fix a crash after loading game
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2014-04-26 05:01:26 +02:00 |
|
Marc Zinnschlag
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42b332775a
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removed some debug statements
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2014-04-25 15:30:46 +02:00 |
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Marc Zinnschlag
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c63d6437c0
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Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
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2014-04-25 15:29:23 +02:00 |
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Marc Zinnschlag
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837fd2a4c6
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Merge remote-tracking branch 'graffy76/master'
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2014-04-25 15:11:19 +02:00 |
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graffy76
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2e06414b43
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Fixed broken delegate display modes (Display Format settings). Moved
UserSetting update functions to DataDisplayDelegate.
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2014-04-25 07:16:40 -05:00 |
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Marc Zinnschlag
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1f6ed584c2
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Merge remote-tracking branch 'digmaster/master'
Conflicts:
apps/openmw/mwstate/statemanagerimp.cpp
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2014-04-25 08:39:40 +02:00 |
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Jeffrey Haines
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4a4c08946c
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Checks the state of the passed sneak variable
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2014-04-24 23:02:11 -04:00 |
|
Thomas
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f3272c941f
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
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2014-04-24 22:47:45 -04:00 |
|
Jeffrey Haines
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42b879a9a5
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Reworked the accusation of actors
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2014-04-24 22:41:05 -04:00 |
|
Jeffrey Haines
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c3e08916da
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Sneak: Added support for state checking
I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
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2014-04-24 20:40:17 -04:00 |
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graffy76
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3f2ae950f5
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Disabled view resize for open views when user setting changes. Fixed
new view size issue to match existing user settings.
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2014-04-24 12:50:10 -05:00 |
|
Marc Zinnschlag
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9db9ad410d
|
fixed checks for allowing load/save and some general cleanup
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2014-04-24 10:14:17 +02:00 |
|
Marc Zinnschlag
|
760c8c7214
|
removed a redundant include
|
2014-04-24 09:56:51 +02:00 |
|
Marc Zinnschlag
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42b3233bda
|
removed a redundant check
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2014-04-24 09:54:47 +02:00 |
|
Thomas
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5b681e2199
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Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
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2014-04-24 03:14:47 -04:00 |
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Thomas
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05b21c92af
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Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
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2014-04-24 03:06:36 -04:00 |
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Thomas
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6a8bf71c4c
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Moved autosave to before you rest, not after it.
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2014-04-23 23:33:57 -04:00 |
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