Commit graph

9298 commits

Author SHA1 Message Date
scrawl
e313ed3cef Support animated container models 2014-12-05 20:58:33 +01:00
scrawl
65536f0857 Load initial particle system state from NIF files (Fixes #2178) 2014-12-05 18:00:30 +01:00
scrawl
a67e7c64ea Optimize pathgrid store 2014-12-05 15:58:22 +01:00
scrawl
83dcf9ce4b Overwrite existing records in IndexedStore (Fixes #2182) 2014-12-05 15:58:05 +01:00
Marc Zinnschlag
f771b95a15 Merge remote-tracking branch 'cc9cii/master' 2014-12-04 20:04:19 +01:00
cc9cii
6731afc79c Use float for setting skill use values. Should resolve bug #2183. 2014-12-05 03:59:16 +11:00
Marc Zinnschlag
eb6e1576be Merge remote-tracking branch 'scrawl/master' 2014-12-03 20:17:34 +01:00
scrawl
fee08f97ed Fix crash in character preview for non-existing meshes (Fixes #2128) 2014-12-03 18:28:35 +01:00
scrawl
75b0da5dce Don't updateBoneTree for non-skinned parts (Fixes #2124) 2014-12-03 18:28:35 +01:00
scrawl
14ae6d28b0 Fix being able to jump when overencumbered 2014-12-03 18:28:35 +01:00
scrawl
3519d23518 Race dialog: remove incorrect assumption about numeric index in head/hair record IDs 2014-12-03 18:28:35 +01:00
scrawl
7faa849cef Fix fatigue recalculation using older value (oops) 2014-12-03 18:28:34 +01:00
scrawl
dd0cea21b0 Implement overwriting pathgrid records (Fixes #2175) 2014-12-03 18:28:34 +01:00
Marc Zinnschlag
e2efc4770d Merge remote-tracking branch 'viadanna/fix/invisible-combat' 2014-12-03 15:34:02 +01:00
Marc Zinnschlag
f2d991505e handle other Windows-specific path issues regarding OpenCS resources handling 2014-12-03 15:31:00 +01:00
Marc Zinnschlag
58b6e757e3 fixed another case folding problem regarding OpenCS resources handling 2014-12-03 15:24:37 +01:00
Marc Zinnschlag
e755f692cc silenced some annoying warnings 2014-12-03 09:42:12 +01:00
Paulo Viadanna
bfa048e687 Fix #1734: AI will stop combat if target disappear 2014-12-02 17:38:25 -02:00
Marc Zinnschlag
406cf2b981 disable element visibility buttons that do not apply to the respective cell type 2014-12-02 11:17:39 +01:00
scrawl
fadbb5ad21 Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
scrawl
b9d0552166 Fix positionCell rotation argument when used on the player
This fixes the player's initial orientation on the starting boat, to properly face Jiub.
2014-12-01 23:09:47 +01:00
scrawl
46d93f1b08 Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves. 2014-12-01 23:09:46 +01:00
scrawl
507cbcfae3 Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW (Fixes #2064)
According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
2014-12-01 23:09:46 +01:00
scrawl
ed686ddd2f Don't update nodes with an empty name from the skeleton source (Fixes #2125) 2014-12-01 23:09:46 +01:00
scrawl
a1226501fa AiWander: move idle animation handling to non-delayed section (Fixes #2073) 2014-12-01 23:09:46 +01:00
scrawl
f9ae0d9d66 Fix dialogue goodbye link conflicting with choice links 2014-12-01 23:09:46 +01:00
scrawl
8103d25b09 Make ToggleMenus close open windows (Fixes #2045) 2014-12-01 23:09:46 +01:00
scrawl
c684c99a95 Combat AI: Don't attempt to cast spells when impossible to succeed (Fixes #2059) 2014-12-01 23:09:46 +01:00
scrawl
6960cac5eb Disable third person zoom feature by default due to usability issues (Fixes #2129) 2014-12-01 23:09:46 +01:00
scrawl
61d1aa78ce Move AiWander path finder to temporary storage (Fixes #2082) 2014-12-01 23:09:46 +01:00
Marc Zinnschlag
b7cf114d5d Merge remote-tracking branch 'scrawl/delete' 2014-12-01 22:57:41 +01:00
Marc Zinnschlag
cbcd6a26d5 memory leak fix 2014-12-01 22:57:32 +01:00
scrawl
48d5789aeb Use a separate flag for references deleted by a content file (Fixes #2018)
The flag must be separate so as to not contaminate the user's savegame.

Fixes the following use cases that were broken before:

 - Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
 - Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
 - Said content file is disabled again - reference must be undeleted
2014-12-01 22:16:45 +01:00
MiroslavR
6e1a11f322 Queue screen fade operations invoked by scripts 2014-12-01 19:13:04 +01:00
Marc Zinnschlag
acd63659c1 Merge remote-tracking branch 'scrawl/launcher' 2014-12-01 09:39:31 +01:00
cc9cii
3b5cd286f6 Do not destroy overlay if it was never created (e.g. due to an Ogre exception). 2014-12-01 14:09:22 +11:00
cc9cii
64e1594b41 Move the destruction of global resources, being used by multiple documents, to the editor. 2014-12-01 14:08:27 +11:00
cc9cii
44b11163d1 Do not delete physics objects if it was never created (e.g. preview window) 2014-12-01 10:07:02 +11:00
cc9cii
2d229c70cb Another missed null shared_ptr conversion for gcc. 2014-12-01 09:41:03 +11:00
cc9cii
9fb4b1f499 Initialise null shared_ptr 2014-12-01 08:15:17 +11:00
scrawl
a4e32d23c6 Fix old profile content not being cleared correctly when saving content file selection (Fixes #2173) 2014-11-30 20:52:34 +01:00
cc9cii
2720e5ea9d Remove PhysicsManager singleton and use shared_ptr instead. Resolves the issue where sometimes destructors were called in an unexpected sequence resulting in a crash while exiting the application. 2014-12-01 06:44:12 +11:00
Marc Zinnschlag
db17dbe324 don't store esm readers for non-base content files 2014-11-30 18:04:18 +01:00
Marc Zinnschlag
4a9d2038fa load land for non-base content files immediately 2014-11-30 14:33:39 +01:00
Marc Zinnschlag
003675318d Merge remote-tracking branch 'scrawl/master' 2014-11-29 20:54:04 +01:00
scrawl
5f5fcc2fef Make PlayGroup use an indefinite number of loops (Fixes #2156) 2014-11-28 17:15:31 +01:00
scrawl
4fd3a994e9 Add model and script information to BetaComment 2014-11-28 16:27:18 +01:00
scrawl
ea8f617508 Add missing player control enabled checks (Fixes #2152) 2014-11-28 15:54:38 +01:00
scrawl
d7220cdc2f Do not allow decrease below zero in modCurrentMagicka and modCurrentHealth (Fixes #2158) 2014-11-28 15:16:53 +01:00
scrawl
0a466ad643 Make recalculation of magicka less aggressive (Fixes #2155) 2014-11-28 14:45:35 +01:00