scrawl
e4f140841e
Make OpenMW work with Ogre 1.9
2013-01-12 08:23:15 +01:00
scrawl
2c3719a6f5
Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass.
2013-01-12 07:02:12 +01:00
scrawl
3f4d8c08e4
Merge branch 'nif_file' into graphics
2013-01-12 06:41:13 +01:00
scrawl
31e6d28b19
Close NIF file resource after loading it into memory
2013-01-12 06:37:43 +01:00
scrawl
30136eb449
Update settings UI
2013-01-12 06:36:48 +01:00
scrawl
52516ca4b4
Merge branch 'master' into graphics
2013-01-12 01:22:01 +01:00
scrawl
ed3c23ad9a
Fixed crash on changing cell due to Utf8Encoder going out of scope
2013-01-12 01:18:36 +01:00
Marc Zinnschlag
101810d1e8
Merge remote-tracking branch 'scrawl/ingredients'
2013-01-11 11:12:07 +01:00
Marc Zinnschlag
db48017c36
Merge remote-tracking branch 'blunted2night/nif_cache_v6'
2013-01-11 11:07:45 +01:00
Michal Sciubidlo
85bdb49d1b
Mix debug and release if necessary under non Windows systems.
2013-01-11 09:10:48 +01:00
Nathan Jeffords
d5ebd6654d
cache loaded NIF files to eliminate reloads
...
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
2013-01-10 21:47:02 -08:00
Nathan Jeffords
0989b44b41
spread some const around NIF loading
2013-01-10 21:32:47 -08:00
Nathan Jeffords
9d4f8c6722
changed bullet_nif_loader to not modifiy NIF file
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The code in bullet_nif_loader was modifing the loaded NIF file as part of
processing. Currently this is OK since the NIF file will be thrown away
immediately, but it causes problems when trying to share loaded NIF files.
2013-01-10 21:32:32 -08:00
Nathan Jeffords
d469415e59
factored out two function from OMW::Engine::go
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The initialization code inside Engine::go is now in two function it
calls prior to running the main loop.
2013-01-10 21:32:24 -08:00
scrawl
c71656493d
Ingredient effects now correctly hide until the player has discovered them
2013-01-11 01:23:24 +01:00
scrawl
6ef85c46fd
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-01-10 19:35:40 +01:00
Marc Zinnschlag
274ff530dc
Merge remote-tracking branch 'wheybags/master'
2013-01-10 11:53:42 +01:00
scrawl
55769aaf91
Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
2013-01-10 01:46:00 +01:00
Marc Zinnschlag
6e0b86c6f9
Merge remote-tracking branch 'potatoesmaster/getdisposition'
2013-01-10 01:29:02 +01:00
Tom Mason
8486a51535
fixed drop amounts thanks to zinnschlag
2013-01-09 22:55:28 +00:00
scrawl
35015ef110
Change default settings to use no object shaders and per vertex lighting, as some lights in MW look clearly broken with per pixel lighting enabled (e.g. fireplace in census office, ghostfence)
2013-01-09 23:11:15 +01:00
scrawl
455ec0996d
Shaders & textures are now loaded upon loading the NIF, instead of when the object becomes visible in the camera frustum. Should improve responsiveness.
2013-01-09 22:27:58 +01:00
Tom Mason
3517635cfd
added Drop and DropSoulGem functions
2013-01-09 21:16:45 +00:00
Marc Zinnschlag
4defb1a476
Merge remote-tracking branch 'trombonecot/lowerstring'
...
Conflicts:
apps/openmw/mwgui/loadingscreen.cpp
2013-01-09 22:13:59 +01:00
scrawl
d3c0851aa7
Changed light attenuation back to linear in all cases, this seems to be what MW does.
2013-01-09 22:08:42 +01:00
scrawl
b8c6f6640b
Fixing water <-> waterfall blending issues (Sort of... the second part will follow later)
2013-01-09 21:56:26 +01:00
scrawl
bd8d793fec
Removing gamma correction due to caused inconsistencies.
2013-01-09 21:41:40 +01:00
eduard
2dc0064cc2
more string lowercase
2013-01-09 20:51:52 +01:00
scrawl
111e38ef25
Revert "fog now distance based instead of depth"
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This reverts commit 7ee038fdd7
.
2013-01-09 20:18:26 +01:00
scrawl
bc73c5b1ec
enable directional lighting for character previews
2013-01-09 20:08:59 +01:00
Tom Mason
5bfdb2449d
allowed dropObjectOnGround to be used on npcs, not just player
2013-01-09 18:53:14 +00:00
Nathan Jeffords
6ca87e108f
updated loading screen to use the resource managers pattern matching when finding files
2013-01-09 08:54:03 -08:00
Nathan Jeffords
44031ec3d7
fleshed out BSAArchive and DirArchive.
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Implemented both lists & finds, with pattern matching.
Conflicts:
components/bsa/bsa_archive.cpp
2013-01-09 08:53:27 -08:00
Marc Zinnschlag
6567bf38f8
Merge remote-tracking branch 'wheybags/master'
2013-01-09 17:01:47 +01:00
Emanuel Guevel
3e41a1118a
GetDisposition: return calculated disposition instead of base disposition
2013-01-09 15:14:17 +01:00
Tom Mason
375961fe5e
small fix
2013-01-09 13:27:12 +00:00
Tom Mason
b035a5aa4a
beast races cannot equip anything they oughtn't to be able to equip
2013-01-09 13:18:05 +00:00
Marc Zinnschlag
d1e51ebf42
silenced some warnings
2013-01-09 12:25:45 +01:00
Marc Zinnschlag
649ae645f3
Merge remote-tracking branch 'blunted2night/bug_495_v2'
2013-01-09 12:12:41 +01:00
Marc Zinnschlag
ddcb742a00
Merge remote-tracking branch 'blunted2night/issue_460'
2013-01-09 12:08:10 +01:00
Nathan Jeffords
67491f6c49
reworked DirArchive to improve performance
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Replaced old file index with a simple map. The map works by storing the
file's relative path with path seperators normalized, and in lower case if
not in strict mode. Incoming searches are normalized in the same way then
the name is searched in the map. The value in the map is the original full
path to the file which is then used to created a ConstrainedDataStream. In
addition to changing the index, the commonly used Archive methods are
implemented so that they don't fall back on the default FileSystemArchive
implementations.
2013-01-08 22:51:05 -08:00
Nathan Jeffords
43cd88a24e
include members of BSAArchives in Ogres resource indices
2013-01-08 22:51:05 -08:00
Jordan Milne
857bb42297
Create a separate scenemanager for each CharacterPreview instance
2013-01-09 01:44:15 -04:00
Nathan Jeffords
719663d86e
added option to override the activation distance
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The command line option '--activate-dist <int>' can be used to override
the in game activation distance.
2013-01-08 20:00:06 -08:00
Tom Mason
62a2ba1cc6
beast races cannot equip shoes/boots
2013-01-09 03:03:14 +00:00
Tom Mason
135f0870f7
in actionequip, was ignoring actor param, and always using player
2013-01-09 02:16:17 +00:00
Nathan Jeffords
39d27b87c9
fixed build error with Audiere coded enabled
2013-01-08 09:14:56 -08:00
scrawl
e18cf452d4
Updated shiny again. Some recent changes were accidently overwritten by eduard on 12/30/2012
2013-01-08 13:24:40 +01:00
Marc Zinnschlag
c6ff58d5b5
Merge remote-tracking branch 'scrawl/videoplayback'
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Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2013-01-08 11:17:19 +01:00
Nathan Jeffords
b3932e3dea
added a separate activation distance for NPCs
2013-01-07 23:40:17 -08:00