Chris Robinson
dbba126344
Use a method to check if the view should be first person
12 years ago
scrawl
d5c7a26041
Fix broken loose file resources when using Ogre 1.9
12 years ago
Chris Robinson
bb8277920b
Manage the player's NpcAnimation object in the RenderingManager
...
It may be more appropriate to manage it in MWRender::Actors with the other
Animation-based objects, but that will need some (minor) interface changes.
12 years ago
scrawl
6c5ea1ea7a
Fix incorrect weapon health meter for fully repaired weapons, fix exception when equipping lockpicks or probes
12 years ago
scrawl
5ff098b8fb
Fix quick keys being triggered when in UI mode
12 years ago
scrawl
867c7db014
Fix wrong door sounds
12 years ago
scrawl
9648804af5
Fix terrain material leak, this should in theory allow the terrain to free its temporary resources
12 years ago
scrawl
78596cad83
Fix enchantment points value
12 years ago
Chris Robinson
ba3a67f84b
Don't store the player base node in MWRender::Player
12 years ago
Chris Robinson
4cedf0fbab
Avoid colliding with AvoidNodes
...
These are placed under the RootCollisionNode hierarchy, but the shapes they
hold aren't collided with. Their exact function is unknown, but seems to be
related to lava? Maybe damage avoidance info for the AI.
12 years ago
Chris Robinson
24e503330b
Merge remote-tracking branch 'zini/master' into animations
12 years ago
Marc Zinnschlag
11a45b3034
Merge remote-tracking branch 'scrawl/doors'
12 years ago
scrawl
67e5e939a1
Fix some doors
12 years ago
Marc Zinnschlag
f2a5377b2b
Merge remote-tracking branch 'glorf/bugfix-4'
12 years ago
Marc Zinnschlag
116ac05677
Merge remote-tracking branch 'scrawl/doors'
12 years ago
Glorf
6ea82333d4
Headers cleanup
12 years ago
Glorf
98baf9fac1
Bugfix #718
12 years ago
scrawl
2e1dda9010
Fix old bullet versions
12 years ago
scrawl
6ecd88af14
More fixes
12 years ago
scrawl
208f9ca8c5
Fix problem with newer (or older?) bullet version (thanks travis)
12 years ago
scrawl
4ee1a6ee02
Put door physics in a separate method, some fixes
12 years ago
Marc Zinnschlag
cd61177eed
Merge remote-tracking branch 'gus/renderWeaponShield'
12 years ago
scrawl
9343b4459e
Opening doors
12 years ago
Marc Zinnschlag
a6b7f8e904
Merge remote-tracking branch 'scrawl/fall'
12 years ago
Marc Zinnschlag
93c98e1df4
Merge remote-tracking branch 'scrawl/athletics'
12 years ago
Marc Zinnschlag
738a54337d
removed redundant case smashing
12 years ago
gus
3d9ceede77
little fix (weapons disapeared when tab was pressed)
12 years ago
gus
5388c25e64
Fix or lockpicks.
12 years ago
gus
766d1efa84
Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out.
12 years ago
scrawl
7d61459ccd
Added stub implementation for 'Fall'. There is no use for this function because our physics controller applies gravity constantly anyway.
12 years ago
scrawl
fdf80c1c4f
Fix unused variable
12 years ago
scrawl
db78d15fc4
Fix changeWeather
12 years ago
Chris Robinson
ce7bc20fa1
Avoid special-casing player rotation
12 years ago
scrawl
07891fa213
Athletics skill increase
12 years ago
Glorf
3669d0a998
Bugfix #742
12 years ago
Chris Robinson
ab52e68c05
Merge remote-tracking branch 'zini/master' into animations
12 years ago
Marc Zinnschlag
90b38cbfbe
fixed parsing of end statements in scripts with IDs matching keywords
12 years ago
Chris Robinson
137017b325
Don't allow forcing vanity mode
12 years ago
Glorf
ade871ce12
Corrected unused opcodes
12 years ago
Glorf
89f7ef2472
Move, moveworld script instructions
12 years ago
Marc Zinnschlag
32138dbb0f
silenced a warning
12 years ago
Chris Robinson
2822f431c4
Merge remote-tracking branch 'zini/master' into animations
12 years ago
Chris Robinson
b666f1d551
Work around a problem with MWRender::Player::renderPlayer
...
NpcAnimation::setViewMode makes a call to the character controller, in the
mechanics manager, to forcefully update the character's state. This in turn
makes a call to the player's old NpcAniamtion object that was just deleted.
The mechanics manager will eventually remove and reinsert the player, so the
old character controller will be removed and a new one will get the right
Animation object again, but not in time for the setViewMode call.
There's many factors that all contribute to this run-around, which needs
discussion on how to best fix.
12 years ago
Chris Robinson
55ee4e65a9
Clean up the slotlist struct
12 years ago
scrawl
7821610ec6
Make OnDeath work with explicit reference
12 years ago
scrawl
a373f53988
Added SetAtStart
12 years ago
Marc Zinnschlag
4e45222a63
Merge remote-tracking branch 'glorf/rotate-update1'
12 years ago
Glorf
240217ae42
Fixed rotations more than 360 degrees
12 years ago
Marc Zinnschlag
1e9656ee9c
Merge remote-tracking branch 'glorf/rotate-update1'
12 years ago
Glorf
7cd4dd0c91
Improved local rotations
12 years ago