Jacob Essex
eca91d17bb
Indentation tweaks and code cleanup
2012-03-04 11:46:33 +00:00
Jacob Essex
941a22034f
Merge branch 'terrain_next' of git://github.com/scrawl/openmw into terrain_next
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Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-03-04 11:30:37 +00:00
Jacob Essex
bcd2371baa
Code cleanup: Removed unneeded Ogre namespace
2012-03-04 11:21:47 +00:00
Jason Hooks
a81ecb5f65
Bug 210 fix
2012-03-03 18:26:11 -05:00
scrawl
a8939bc318
disabled the composite map, improves loading time a lot
2012-03-04 00:08:56 +01:00
Nikolay Kasyanov
40e07bbd2a
Feature #161 (In Progress) Load REC_PGRD records
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Struct sizes seems correct, but floats is broken
2012-03-03 18:27:38 +04:00
scrawl
d74b78a302
very minor performance improvement
2012-03-03 12:26:08 +01:00
scrawl
b882c03adc
fixed terrain regions without vertexcolours, tweaked maxPixelError
2012-03-02 23:36:48 +01:00
Jacob Essex
3c934e3e44
Fixed a bug with fog not being applied to initially created terrain when starting in exteriors.
2012-03-02 22:31:17 +00:00
Jacob Essex
07a2e5a5be
Removed dead code, fixed a error, added comments and tweaked some constants (after trying to find their min/max values)
2012-03-02 21:20:12 +00:00
Jacob Essex
0f705eaca5
Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone.
2012-03-02 21:03:53 +00:00
Jacob Essex
3ecc427b96
Implemented slightly better texture splatting
2012-03-02 20:27:20 +00:00
scrawl
461ec9f3d6
fix regarding last commit
2012-03-02 18:50:55 +01:00
scrawl
0d4e3b8e75
remove alpha channel from colour map
2012-03-02 18:33:05 +01:00
scrawl
ba0365a427
collision shape scale fix
2012-03-02 16:47:39 +01:00
scrawl
5aabf22c16
collision shape scale fix
2012-03-02 16:47:13 +01:00
scrawl
2bea4c4724
fixed the global colour map, apparently Ogre::Terrain was corrupting it
...
somehow, now we are just bypassing Ogre::Terrain for the colour map and
passing it directly to the material, which makes more sense
performance-wise anyway
2012-03-02 15:29:12 +01:00
Marc Zinnschlag
1e998545c7
fixed log path
2012-03-02 15:15:44 +01:00
scrawl
04c141ddd5
Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
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Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-03-02 13:49:57 +01:00
Jacob Essex
8dd6e75ae1
Vertex colours now uses the Ogre::Terrain colour map
2012-03-02 11:56:51 +00:00
Marc Zinnschlag
12b7c6f1ac
Merge remote branch 'corristo/master'
2012-03-02 12:11:53 +01:00
Marc Zinnschlag
be70d197e5
Merge branch 'next'
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Conflicts:
.gitignore
cmake/FindOGRE.cmake
2012-03-02 12:11:44 +01:00
Nikolay Kasyanov
70da2a2a99
removed tabs
2012-03-02 14:18:10 +04:00
Marc Zinnschlag
8da0925e70
Merge remote branch 'corristo/master'
2012-03-02 11:18:07 +01:00
Nikolay Kasyanov
fa3fbf940c
Fix for OS X 10.6 support
2012-03-02 14:10:11 +04:00
Marc Zinnschlag
a86d2877fc
Merge remote branch 'ace/win64-fixes'
2012-03-02 11:00:41 +01:00
Michael Papageorgiou
b3159683a4
Replace gengetopt with bullet program options for esmtool's argument handling
2012-03-02 04:41:29 +02:00
scrawl
562cc7aa30
fixed 2 assertions that caused crashes
2012-03-01 15:03:43 +01:00
scrawl
fddf7b4dd0
terrain material now supports point lights
2012-03-01 14:35:39 +01:00
Nikolay Kasyanov
b283ad86fb
revert to old launcher stylesheet location on OS X
2012-03-01 17:16:44 +04:00
Michael Papageorgiou
185cd63462
ESMTool set to use default Latin encoding
2012-03-01 14:19:27 +02:00
Michael Papageorgiou
a1cbc7fb42
Altered getFver to fix a warning
2012-03-01 14:00:45 +02:00
Alexander "Ace" Olofsson
2c4ef5c670
64-bit install path on windows was easier to fix than expected.
2012-03-01 08:13:40 +01:00
Pieter van der Kloet
5ffa3264b2
Appended resources/ to the stylesheet path
2012-03-01 04:38:37 +01:00
Alexander "Ace" Olofsson
b6915a6090
Forgot that IsWow64Process would return false on a native 64-bit application
2012-03-01 01:03:31 +01:00
Jacob Essex
611f336d07
Now doesn't attempt to use fake vertex colours with cells that don't have vertex colours
2012-02-29 23:38:21 +00:00
Jacob Essex
6924348696
Fixed some texture splatting issues with loading empty terrain cells
2012-02-29 23:33:54 +00:00
Jacob Essex
1d0ae9c8d1
Start of a basic implementation of fake vertex colours
2012-02-29 23:05:22 +00:00
scrawl
bac7f23604
Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
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Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-02-29 19:38:34 +01:00
scrawl
f2b807142a
update mangle
2012-02-29 11:08:25 +01:00
scrawl
e04ef38a5c
Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next
2012-02-29 11:01:03 +01:00
Marc Zinnschlag
3c5f8a4a23
void pointer workaround
2012-02-29 10:13:25 +01:00
Marc Zinnschlag
ed0fa255b0
Merge remote branch 'scrawl/weather' into next
2012-02-28 23:33:22 +01:00
Marc Zinnschlag
c796c81d00
Merge remote branch 'ace/cmake' into defeat
2012-02-28 23:32:07 +01:00
Pieter van der Kloet
11ec5cf2e2
Stylesheet location changed in CMakeLists and some minor fixes to the launcher
2012-02-28 22:45:03 +01:00
scrawl
be5555956c
improved composite map, now adapts to the ambient/diffuse light
2012-02-28 22:04:44 +01:00
scrawl
f2c3616638
Merge branch 'next' into terrain_next
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Conflicts:
CMakeLists.txt
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
cmake/FindOGRE.cmake
2012-02-28 21:49:45 +01:00
Pieter van der Kloet
b320733e45
Fixed Qt exits, this time for all occurrences
2012-02-28 21:00:02 +01:00
scrawl
c8aab3a562
fix sun angle
2012-02-28 20:28:46 +01:00
Jacob Essex
13e3955916
Merge branch 'terrain' of github.com:Yacoby/openmw into terrain
2012-02-28 16:22:19 +00:00