Commit graph

  • 928b9ee41b Fix missing GUI mode update when showing soulgem dialog scrawl 2015-01-08 03:29:13 +0100
  • ef7e0070a6 Don't right-shift signed integers which is implementation-defined scrawl 2015-01-08 02:34:37 +0100
  • 4b88ef5891 fixed QuickFileParser handling of begin line (skip it instead of trying to make sense of it) Marc Zinnschlag 2015-01-08 13:59:03 +0100
  • 9d6efcecff Merge remote-tracking branch 'OpenMW/master' into FixLoadOrderReset dteviot 2015-01-08 12:15:48 +1300
  • 083de62be5 Fixed issues found by Zinnschlag. dteviot 2015-01-08 11:18:42 +1300
  • 38a413a483 Merge remote-tracking branch 'scrawl/master' Marc Zinnschlag 2015-01-07 20:22:15 +0100
  • 94002b0758 Add freedesktop.org mimeinfo for OpenMW save game files scrawl 2015-01-07 15:07:08 +0100
  • 4684014a83 Use .omwsave extension for save game files scrawl 2015-01-07 15:06:39 +0100
  • 83e454e493 Merge remote-tracking branch 'marcoschulze/git-version-retrieval-fix' Marc Zinnschlag 2015-01-07 12:29:09 +0100
  • e830998739 Merge remote-tracking branch 'scrawl/cmdline-savegame' Marc Zinnschlag 2015-01-07 12:16:03 +0100
  • 13c5bd5cc2 Enchanting: fix skill-based cast cost bonus being applied twice scrawl 2015-01-07 04:28:56 +0100
  • ef1b0a191b Revert "Enchanting: fix inverted self-enchant success chance" scrawl 2015-01-07 03:48:16 +0100
  • 4e92f6ab48 Add commandline option to load a save game on startup scrawl 2015-01-07 03:03:56 +0100
  • 157438460b Fix being able to activate objects when paralyzed scrawl 2015-01-07 01:30:59 +0100
  • dc5ed5b861 Remove weather particles underwater (Fixes #2010) scrawl 2015-01-07 01:11:39 +0100
  • d02e075bab Add setting for exterior cell grid size (Fixes #1537) scrawl 2015-01-06 23:54:53 +0100
  • a17252eab3 Remove unused checkWaypoint function scrawl 2015-01-06 23:23:58 +0100
  • 4d9100091d Reduce default pathing arrival tolerance to 32 units (Fixes #1605) scrawl 2015-01-06 22:19:04 +0100
  • e19ab77d00 Store camera first person state in savegame (Fixes #2255) scrawl 2015-01-06 19:29:33 +0100
  • c6c7d102d0 Revert "components/nif/base.hpp now uses the templated get() function" scrawl 2015-01-06 23:35:40 +0100
  • 992b87ea44 Reset existing summons when the spell is re-casted (Fixes #2135) scrawl 2015-01-06 16:08:23 +0100
  • f267497c03 Allow separate summoned creature instances for each spell ID (Fixes #2194) scrawl 2015-01-05 18:52:37 +0100
  • 31f6ccdf4d Merge remote-tracking branch 'internecine/bug2031' Marc Zinnschlag 2015-01-06 09:43:59 +0100
  • e1fdcb608e Fixed incorrect index Internecine 2015-01-06 15:00:24 +1300
  • 464f8abb3f List exterior cell names in tab completion (Fixes #2252) scrawl 2015-01-06 01:10:09 +0100
  • afc961d19c Workaround for random AABB assertion due to zero-sized particles (Fixes #1663) scrawl 2015-01-05 20:15:30 +0100
  • 708dbc2518 Crime fix scrawl 2015-01-05 19:59:47 +0100
  • c343a5c803 stopCombat fix scrawl 2015-01-05 19:33:51 +0100
  • 365bb3d3f0 Merge remote-tracking branch 'scrawl/unused' Marc Zinnschlag 2015-01-05 20:05:23 +0100
  • e6be979350 Fix default position for spell window scrawl 2015-01-05 06:29:33 +0100
  • c1955ef7fa Fix enchanting dialog effect labels showing a duration for constant effects scrawl 2015-01-05 05:33:51 +0100
  • d919a0186e Comment out unused opSkipOnZero scrawl 2015-01-05 18:54:52 +0100
  • ba7b74217b added original cell column to reference table Marc Zinnschlag 2015-01-05 15:20:47 +0100
  • 3b534326ff forbid manual editing of the cell field in reference records Marc Zinnschlag 2015-01-05 15:04:11 +0100
  • 5e7e40aac9 Fix being able to switch weapons while knocked out scrawl 2015-01-04 19:50:46 +0100
  • de12c96a46 Fix crash on exit if the window wasn't created (Fixes #2249) scrawl 2015-01-04 19:23:31 +0100
  • bc686c93b5 Potential fix for thrown weapons being regarded as broken scrawl 2015-01-04 01:36:57 +0100
  • 398fe6e780 Thrown weapon fix (Fixes #2248) scrawl 2015-01-04 01:33:36 +0100
  • d56906acf7 Fix the creature position glitch scrawl 2015-01-02 02:27:05 +0100
  • 6f747df713 Remove an unused constructor scrawl 2015-01-02 02:10:40 +0100
  • 593ca6bd48 Fix for framerate-dependent maximum stepping distance (Bug #1638) scrawl 2015-01-02 00:34:16 +0100
  • 4a734f5cd3 Fall back to top-level directory when looking for resources (Fixes #2169) scrawl 2015-01-02 00:17:51 +0100
  • ac7c2a1473 some cleanup Marc Zinnschlag 2015-01-03 13:59:59 +0100
  • bbbf431ae3 double bug in script name handling workaround (Fixes #1730) Marc Zinnschlag 2015-01-03 13:54:46 +0100
  • 9f6a2d00e8 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' Marc Zinnschlag 2015-01-02 18:17:25 +0100
  • bdc28c0523 Merge remote-tracking branch 'maqifrnswa/feature1325' Marc Zinnschlag 2015-01-02 18:14:42 +0100
  • ec1df719fe Merge remote-tracking branch 'mrcheko/master' Marc Zinnschlag 2015-01-02 18:08:47 +0100
  • f24c1845b6 remove pop-up message on load failure Scott Howard 2015-01-02 10:42:09 -0500
  • 773669952b remove initializing constructors from "dumb structs" Thoronador 2015-01-02 16:30:14 +0100
  • a8621e6230 defaults are set to 1.0; remove contrast setting mrcheko 2015-01-02 16:49:22 +0300
  • ad609bff78 components/nif/base.hpp now uses the templated get() function Arthur Moore 2015-01-02 01:19:34 -0500
  • 9909c4abad Made incorrect nif get error message more informative. Arthur Moore 2015-01-02 01:16:47 -0500
  • dece4e2640 remove unneeded includes Scott Howard 2015-01-01 22:54:32 -0500
  • 03b39435f8 place user settings window at same location as mouse pointer Scott Howard 2015-01-01 22:50:35 -0500
  • c1315ed90c Build the nif file tester by default Arthur Moore 2015-01-01 21:51:54 -0500
  • 2619d57bb6 Converted most nifstream "get multiple" functions to the templated version Arthur Moore 2014-10-28 04:50:28 -0400
  • f318ee0b8c Add a templated option for getting vectors to NIFStream Arthur Moore 2014-10-28 04:13:27 -0400
  • ce7cef924e when loading a file fails, pop-up critical window and highlight error text Scott Howard 2015-01-01 22:27:08 -0500
  • 4edc4142f3 Made NIFStream getters templated Arthur Moore 2014-10-28 04:03:00 -0400
  • 44e01d0eaa remove redundant initialization statement Thoronador 2015-01-02 02:23:10 +0100
  • 3b00a24f3f fix some uninitialized stuff in ShaderBasedRenderManager Thoronador 2015-01-02 01:33:40 +0100
  • 9cc219ff76 fix uninitialized members in Pathgrid::Point Thoronador 2015-01-02 01:11:31 +0100
  • 87fac78823 fix uninitialized members in Cell and structures Thoronador 2015-01-02 01:01:37 +0100
  • 526fb1b37b fix uninitialized value in BillboardObject Thoronador 2015-01-02 00:45:50 +0100
  • 91ff536460 fix uninit, #2 Thoronador 2014-10-26 18:18:54 +0100
  • 17fb7aa598 uninitialized stuff Thoronador 2014-10-26 17:51:08 +0100
  • 97fc51ceb7 Merge commit 'pull/origin/422' scrawl 2015-01-01 23:03:38 +0100
  • 326d0d3ebf Add default values for fNPCHealthBarTime and fNPCHealthBarFade (Fixes #2243) scrawl 2015-01-01 22:54:39 +0100
  • 92e4a0669c Fix for AiWander state loading scrawl 2015-01-01 18:58:17 +0100
  • 559ddbb480 Quick fix for Ai fast-forward crash in exteriors (Fixes #2241) scrawl 2015-01-01 18:11:37 +0100
  • 6cd5b78ca7 Fix missing include in apps/launcher/main.cpp Marco Schulze 2015-01-01 14:15:05 -0300
  • a7a3ab0c78 Fixed instant negative dynamic stat changes being applied as positive Internecine 2015-01-01 21:26:09 +1300
  • fb671fed20 Corrected issues found by Scrawl. dteviot 2015-01-01 15:53:35 +1300
  • dc1c52bda7 Add some todo comments scrawl 2015-01-01 02:46:18 +0100
  • e0d083f702 Add hand-to-hand combat mechanics for bipedal creatures scrawl 2014-12-31 23:13:36 +0100
  • 70d3bfc6ed Fix idle animation not restarting immediately for creatures scrawl 2014-12-31 23:01:31 +0100
  • 01652bbcc5 Store original actor position in AiWander package (Fixes #2200) scrawl 2014-12-31 21:27:19 +0100
  • 43dd9aee94 Fix for more errors found by Travis CI. dteviot 2015-01-01 10:13:27 +1300
  • 93bbd7463a Fixed errors and warnings from Travis CI. dteviot 2015-01-01 09:40:42 +1300
  • 5d7eb11596 Fix lights being rendered on the map (broken by d55fe43fc9) scrawl 2014-12-31 21:04:13 +0100
  • 99ae0f901b Implement AiTravel fast-forward (Fixes #1125) scrawl 2014-12-31 18:55:07 +0100
  • a8ae0dec52 Implement AiWander fast-forward (Feature #1125) scrawl 2014-12-31 18:41:57 +0100
  • d26d5f6c26 Fix outdated bone locations when camera view is changed while paralyzed scrawl 2014-12-31 17:25:06 +0100
  • d1a29300f0 Handle bipedal creatures not using weapons (Fixes #2238) scrawl 2014-12-31 16:59:21 +0100
  • 60a74d5eb8 increase robustness for gamma to persist in the system; mrcheko 2014-12-31 18:40:01 +0300
  • dfbd470613 Adjust plug-in order to match profile loading. dteviot 2014-12-31 19:19:54 +1300
  • 363d1f9207 Merge remote-tracking branch 'upstream/master' scrawl 2014-12-30 23:01:45 +0100
  • 3024c67995 Regenerate components/version/version.hpp as HEAD moves on a git checkout Marco Schulze 2014-12-30 18:37:33 -0300
  • 5b2633588c Add error handling for SDL_CreateWindow scrawl 2014-12-30 19:14:06 +0100
  • 50c64af63a undo contrast/gamma compositor mrcheko 2014-12-30 19:01:55 +0300
  • 04d95810d1 gamma/contrast system reworked mrcheko 2014-12-30 18:33:11 +0300
  • 9c693d078b Fix equipment update removing ammunition (Fixes #2144) scrawl 2014-12-30 16:22:06 +0100
  • 18fb3f831a Make the maximum horizontal stepping distance independent of movement speed (Fixes #1638) scrawl 2014-12-30 15:46:33 +0100
  • a62e15d93d Read profile files from LauncherSettings in load order. dteviot 2014-12-30 17:25:19 +1300
  • e2346d7c37 Store permanent magic effects in savegame (Fixes #1648) scrawl 2014-12-30 01:36:31 +0100
  • c47b337fb0 fix tabulation mrcheko 2014-12-29 23:10:22 +0300
  • cee72d021d contrast and gamma post-processing effect added mrcheko 2014-12-29 19:51:19 +0300
  • 6c9875969a Stop idle animations for non-biped creatures when attacking/moving scrawl 2014-12-28 15:34:47 +0100
  • a58bc9f2f7 Remove sneaking effect on combat AI (Fixes #2237) scrawl 2014-12-28 14:45:20 +0100
  • 1bd3ab8a2d Fix torch animation playing when torch is hidden (Fixes #2236) scrawl 2014-12-28 14:09:27 +0100