Commit graph

  • 51d5efeeb2 Work out the state in the character controller update method Chris Robinson 2013-02-03 07:15:34 -0800
  • 3e43db5f76 Merge remote-tracking branch 'upstream/master' into multiple_esm_esp Mark Siewert 2013-02-03 16:14:41 +0100
  • 15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth scrawl 2013-02-03 15:46:23 +0100
  • ac112ef972 refactored special variable code Tom Mason 2013-02-03 13:27:27 +0000
  • c97553703a fixes for static build without cg Marc Zinnschlag 2013-02-03 13:47:55 +0100
  • a4872e3217 rewrote the opencs cmake scripts (more compact and no more annoying warnings) Marc Zinnschlag 2013-02-03 13:30:40 +0100
  • d6a73a2a02 updated changelog Marc Zinnschlag 2013-02-03 11:41:31 +0100
  • 23acf4b130 Don't break right away when the animation time remaining is 0 Chris Robinson 2013-02-03 01:38:42 -0800
  • 60a75cb5ee Make sure to keep the character preview animation updated Chris Robinson 2013-02-03 00:54:50 -0800
  • 7fe877d8ea Add a couple more character states Chris Robinson 2013-02-03 00:19:22 -0800
  • 007a5963de Handle most state changes in the character controller when setting the movement vector Chris Robinson 2013-02-02 23:39:43 -0800
  • c45b4d6072 Clean up some NIF warning reports Chris Robinson 2013-02-02 22:27:08 -0800
  • f785659297 Implemented OnPCAdd special variable Tom Mason 2013-02-02 17:36:12 +0000
  • 155cca0c9a Upload missing files. Fix folder name. Keep Qt optional. Move open dialogue from doc to tools. Rename 'load' to 'open'. Deleted wrong comment. Michal Sciubidlo 2013-02-02 16:25:41 +0100
  • 67a1ec5166 added provisional startup dialogue Marc Zinnschlag 2013-02-02 16:14:58 +0100
  • c23a96d606 Run an aniamtion update after "playing" the inventory idle Chris Robinson 2013-02-02 06:08:03 -0800
  • fc7590694d Revert "Revert "Use a child scene node for the accumulation root"" Chris Robinson 2013-02-02 05:43:37 -0800
  • e6e7c69013 Fix handling of filtered entities Chris Robinson 2013-02-02 05:26:52 -0800
  • 827261e8b4 increased version number Marc Zinnschlag 2013-02-02 13:42:11 +0100
  • 85697e4628 reverted to C++03 Marc Zinnschlag 2013-02-02 13:24:28 +0100
  • 7f87c1873b Use an array to store the entity parts Chris Robinson 2013-02-02 02:53:22 -0800
  • 4e46f403a9 added some more warning to ignore in MSVC Nathan Jeffords 2013-01-28 22:07:39 -0800
  • a461b282c1 water ripples (experimental) scrawl 2013-02-01 23:43:23 +0100
  • 376dfed15b Revert "Use a child scene node for the accumulation root" Chris Robinson 2013-02-01 08:50:32 -0800
  • 3ec703e6af Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics scrawl 2013-02-01 16:25:54 +0100
  • 492482de7f Add "open" option in opencs. Michal Sciubidlo 2013-02-01 00:42:03 +0100
  • 0f58e03343 Unequipping items will reset OnPCEquip variable Tom Mason 2013-01-31 19:04:39 +0000
  • 9ad08520fd Implemented OnPCDrop special variable Tom Mason 2013-01-31 18:45:32 +0000
  • 0fc5ee5149 allow OnPCEquip special variable to be of any type Tom Mason 2013-01-31 17:46:16 +0000
  • c6a9ea5007 Use the skeleton as defined in the NIF model Chris Robinson 2013-01-30 22:37:39 -0800
  • d6f923f274 Use a child scene node for the accumulation root Chris Robinson 2013-01-30 22:28:18 -0800
  • 09f9557ecb Implemented OnPCEquip special variable Tom Mason 2013-01-31 00:34:16 +0000
  • dc91211b12 Fixed Small bug where scripts were being removed when they shouldn't be. Tom Mason 2013-01-31 00:21:04 +0000
  • ac62dd050d Rename datafilespage to datafileslist Michal Sciubidlo 2013-01-30 21:08:27 +0100
  • f029a9011a Move datafilespage to shared space. Michal Sciubidlo 2013-01-27 22:40:38 +0100
  • b6354c6282 Don't share skeleton instances between bounded parts on an NPC Chris Robinson 2013-01-30 09:29:16 -0800
  • 5c3a7f7d52 Avoid handling animation states Chris Robinson 2013-01-30 07:34:07 -0800
  • 360f7bfac8 Apply animations to bones manually Chris Robinson 2013-01-30 07:04:18 -0800
  • 600d3bf9eb Make sure the player node's visibility cascades Chris Robinson 2013-01-30 02:38:50 -0800
  • 04d4c125ba Print when an animation event is unhandled Chris Robinson 2013-01-29 02:00:42 -0800
  • 0853fa335c Avoid redundant string concatenations Chris Robinson 2013-01-29 01:36:17 -0800
  • d4ddaa3d95 Only register activators that have a MWRender::Animation object Chris Robinson 2013-01-29 01:08:52 -0800
  • 99efe4e494 Remove an unnecessary class member Chris Robinson 2013-01-29 01:02:55 -0800
  • 879359f39d Set the animation state loop flag as appropriate Chris Robinson 2013-01-29 00:50:52 -0800
  • 92d0c55f32 Add a flag to specify if an animation should be playing Chris Robinson 2013-01-29 00:43:42 -0800
  • fdabef65a1 Use a method to update an object's cell in the mechanics manager Chris Robinson 2013-01-29 00:19:24 -0800
  • 8d98f3649c Use a separate class to handle activator mechanics Chris Robinson 2013-01-28 23:39:11 -0800
  • 487c83e943 Rename nonaccum to animroot Chris Robinson 2013-01-28 22:09:41 -0800
  • 7df4d0d19f Remove an unnecessary cast Chris Robinson 2013-01-28 21:41:51 -0800
  • e1d3933145 Remove an unused struct Chris Robinson 2013-01-28 01:27:12 -0800
  • 25edba0887 Rewriting the config code of the pages to use the new settings classes Pieter van der Kloet 2013-01-27 16:39:51 +0100
  • 7b71b4eb31 Add a missing include Chris Robinson 2013-01-27 03:03:48 -0800
  • 5579df30ff Implemented data/data-local support and added settingshandlers to main.cpp Pieter van der Kloet 2013-01-26 18:19:04 +0100
  • 0cd3880b20 Merge remote-tracking branch 'zini/master' into animation2 Chris Robinson 2013-01-26 04:54:52 -0800
  • b1ffdf855f Reset the initial state of animated nodes on the skeleton instances Chris Robinson 2013-01-26 04:48:53 -0800
  • dca8dc4fdb Merge remote-tracking branch 'upstream/master' into multiple_esm_esp Mark Siewert 2013-01-25 18:22:01 +0100
  • 854eff321f - Some time ago, upstream/master did merge the submodule 'shiny' into upstream/master. This branch now does this as well. Mark Siewert 2013-01-25 17:54:05 +0100
  • 6faf6f57e1 Added settings file reader/writers for openmw.cfg and settings.cfg Pieter van der Kloet 2013-01-25 05:19:06 +0100
  • 19dff822f4 Dialogue: do not filter on disposition for creatures Emanuel Guevel 2013-01-24 19:43:21 +0100
  • ed9a9904b4 Dialogue filter: search script variables case-insensitively Emanuel Guevel 2013-01-24 19:39:31 +0100
  • cac68c9e87 Removed an outdated section from CMakeLists scrawl 2013-01-23 11:48:47 +0100
  • 90d05858ef disabling dialogue sub-views for now Marc Zinnschlag 2013-01-22 11:50:08 +0100
  • cd662af634 Merge branch 'globals' Marc Zinnschlag 2013-01-22 11:47:24 +0100
  • 05f8b8c283 Specify the text key to reset animations to Chris Robinson 2013-01-22 00:31:45 -0800
  • d836b3d0ff Don't try to create animations if there's no text keys and nonaccum node. Chris Robinson 2013-01-22 00:24:57 -0800
  • 37fe1bd3f0 Handle looping in the Animation object Chris Robinson 2013-01-21 22:51:13 -0800
  • 2756d3ee94 Merge remote-tracking branch 'wheybags/containerscripts' Marc Zinnschlag 2013-01-21 23:02:45 +0100
  • f5f3c2e62d enabling / disabling should not affect scripts Tom Mason 2013-01-21 20:06:08 +0000
  • e956a1cbc0 Merge SpecialIdle character state into Idle Chris Robinson 2013-01-21 03:24:52 -0800
  • 6905bd18ba Filter out the group name from the text keys Chris Robinson 2013-01-21 02:59:12 -0800
  • 8e8900e422 Use the first bone with text keys as the nonaccum root. Chris Robinson 2013-01-20 22:51:39 -0800
  • 536f8104e6 Do not create an 'all' animation. Chris Robinson 2013-01-20 17:24:43 -0800
  • e1e76bde76 Combine a loop into another where it's used Chris Robinson 2013-01-20 15:39:43 -0800
  • 713d324eeb - Minor code cleanup Mark Siewert 2013-01-20 19:07:33 +0100
  • 31c71c029d objects with scripts attached, that are inside containers will behave correctly when the container is moved Tom Mason 2013-01-20 17:01:30 +0000
  • af9e126487 Add unicode number for ellipsis (…) to code range Emanuel Guevel 2013-01-19 22:53:41 +0100
  • 736e471613 Print a fallback text when no topic response is found Emanuel Guevel 2013-01-20 15:57:34 +0100
  • 43e85ea0c6 Disallow redirection to info refusal for greetings Emanuel Guevel 2013-01-20 01:54:35 +0100
  • 05796d85a4 NPC: take stats from NPDT12 into account Emanuel Guevel 2013-01-19 02:43:55 +0100
  • 951eb1b236 Dialogue: return a response from "Info Refusal" when disposition is not satisfied Emanuel Guevel 2013-01-16 20:10:20 +0100
  • 23dada0ee4 moved script handling on enable / disable into their own functions Tom Mason 2013-01-20 16:38:56 +0000
  • 28c580d280 disabling and enabling containers causes scripts on contents to be disabled and enabled accordingly Tom Mason 2013-01-20 15:43:52 +0000
  • bbac63bff7 Ignore vim swap files Tom Mason 2013-01-20 14:25:44 +0000
  • abe25c5f66 removed use of c++11 auto Tom Mason 2013-01-20 14:24:55 +0000
  • 665a530e10 renamed realAdd to addImp Tom Mason 2013-01-20 14:14:34 +0000
  • 3c6ddd7fa7 fixed isInCell method Tom Mason 2013-01-20 14:10:04 +0000
  • 85ca1e993f Properly check if an animation exists before playing it Chris Robinson 2013-01-19 21:55:04 -0800
  • f55da17933 made some journal accessor methods constant Nathan Jeffords 2013-01-19 16:21:41 -0800
  • 4c7ae3d1ff prevent duplicate journal entries from being recorded Nathan Jeffords 2013-01-19 16:21:15 -0800
  • 528c3da6da record heard topics in journal Nathan Jeffords 2013-01-19 16:20:22 -0800
  • 68779375b2 Implement WalkLeft and WalkRight character states Chris Robinson 2013-01-19 16:19:47 -0800
  • d6b956cdcf fixed swapped day & month fields when created a stamped journal entry Nathan Jeffords 2013-01-15 08:27:58 -0800
  • a7b07ee5cf Don't reset the animation when setting the same state Chris Robinson 2013-01-19 15:44:57 -0800
  • e0541b52c4 Use a list to store and get state information Chris Robinson 2013-01-19 14:56:24 -0800
  • a8e02779b2 - Add support for multiple plugins trying to modify the same reference - Fix a small signed/unsigned warning Mark Siewert 2013-01-19 23:33:18 +0100
  • de2d084e61 Add a looping property to handle if an animation should loop Chris Robinson 2013-01-19 14:22:15 -0800
  • 2d96f52864 select correct record when opening a dialogue sub view Marc Zinnschlag 2013-01-19 14:29:14 +0100
  • 0b68953f0d Scale animation speed using the direction length Chris Robinson 2013-01-18 21:40:47 -0800
  • aecfc0829a Implement WalkForward and WalkBack character states Chris Robinson 2013-01-18 18:04:00 -0800
  • e33f59e0fe Ensure the direction vector is initialized and copied properly Chris Robinson 2013-01-18 17:41:36 -0800