Commit graph

  • 39415f0b4a fix compilation bug with Visual C++ gugus 2012-03-07 17:35:10 +0100
  • 054a176c86 Added new FileLibrary class to handle music, this fixes a number of issues. Michael Papageorgiou 2012-03-07 17:46:51 +0200
  • 8be661c802 Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next scrawl 2012-03-07 13:29:59 +0100
  • 4990ba48ed Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem gugus 2012-03-07 09:47:46 +0100
  • 61914a70bd Merge branch 'dialogue' of https://github.com/zinnschlag/openmw.git into DialogueSystem gugus 2012-03-07 09:24:41 +0100
  • 3d1cbcd4e7 Merge remote branch 'jhooks/animperform' Marc Zinnschlag 2012-03-07 09:20:29 +0100
  • 54353794e5 SoundManager: Completely rewrote the file management Michael Papageorgiou 2012-03-07 02:20:15 +0200
  • 39ff8d6a01 Compile error retry Jason Hooks 2012-03-06 18:28:41 -0500
  • 540e4f77a7 Feature #161 (In Progress) Load REC_PGRD records improved debug output Nikolay Kasyanov 2012-03-06 15:52:23 +0400
  • 03ea3bb62f SoundManager: first attempt at refactoring. BROKEN Michael Papageorgiou 2012-03-06 01:21:00 +0200
  • 9848b67174 Fixing errors Jason Hooks 2012-03-05 17:46:29 -0500
  • 2429f3960f Merge remote-tracking branch 'upstream/master' into launcher Pieter van der Kloet 2012-03-05 23:43:59 +0100
  • e992a75615 Merge remote branch 'scrawl/vertexcolours' Marc Zinnschlag 2012-03-05 22:45:56 +0100
  • 25f5bdf7aa Merge remote branch 'scrawl/weather' Marc Zinnschlag 2012-03-05 22:45:52 +0100
  • 3ea2a9f05d changeWeather bugfix scrawl 2012-03-05 19:13:11 +0100
  • f7b706d24e use the vertex colours that morrowind supplies for a lot of meshes scrawl 2012-03-05 18:50:56 +0100
  • 69f0ec99f1 implemented dialogue scripts Marc Zinnschlag 2012-03-05 16:56:14 +0100
  • 1776ede9e1 Broken sound path fix Michael Papageorgiou 2012-03-05 16:06:46 +0200
  • 65756db49e Merge remote branch 'gus/DialogueSystem' into dialogue Marc Zinnschlag 2012-03-05 11:34:16 +0100
  • 4bdfbb6d4f Merge branch 'master' into dialogue Marc Zinnschlag 2012-03-05 11:34:06 +0100
  • 4c240c644f OpenEngine update (log fix) Marc Zinnschlag 2012-03-05 10:58:33 +0100
  • 8f98718315 Merge remote branch 'scrawl/logfix' Marc Zinnschlag 2012-03-05 10:57:17 +0100
  • 896c7d9fa5 Merge remote branch 'scrawl/batching2' Marc Zinnschlag 2012-03-05 10:54:55 +0100
  • e7fa1d94b8 Merge remote branch 'scrawl/shapefix' Marc Zinnschlag 2012-03-05 10:51:18 +0100
  • 42a7375a0b adjusted the batch region size, this was the cause for lights going on/off bug scrawl 2012-03-04 23:26:35 +0100
  • ff8f95fcca fix batch lighting, removed the "bumping number of lights" hack scrawl 2012-03-04 23:18:40 +0100
  • 332671b43d lighting fix scrawl 2012-03-04 22:26:40 +0100
  • b2109a1302 make the vertex colours only affect diffuse, this caused some areas to be darker than they should be scrawl 2012-03-04 22:01:02 +0100
  • e58e00ef2a Feature #161 (In Progress) Load REC_PGRD records Point coords definitely not floats Nikolay Kasyanov 2012-03-05 00:04:36 +0400
  • 8910b0d471 use shaders for all NIF materials. this has numerous advantages: - vertex colours are now working as they should (and they have a huge impact on the look) - the lighting is per pixel and looks a lot better - by using shaders, we can use more lights at a time (fixed function has max of 8) scrawl 2012-03-04 20:59:23 +0100
  • 04a4e20bb3 fix ogre.log scrawl 2012-03-04 12:47:21 +0100
  • eca91d17bb Indentation tweaks and code cleanup Jacob Essex 2012-03-04 11:46:33 +0000
  • 941a22034f Merge branch 'terrain_next' of git://github.com/scrawl/openmw into terrain_next Jacob Essex 2012-03-04 11:30:37 +0000
  • bcd2371baa Code cleanup: Removed unneeded Ogre namespace Jacob Essex 2012-03-04 11:21:47 +0000
  • a81ecb5f65 Bug 210 fix Jason Hooks 2012-03-03 18:26:11 -0500
  • a8939bc318 disabled the composite map, improves loading time a lot scrawl 2012-03-04 00:08:56 +0100
  • 40e07bbd2a Feature #161 (In Progress) Load REC_PGRD records Struct sizes seems correct, but floats is broken Nikolay Kasyanov 2012-03-02 19:50:04 +0400
  • d74b78a302 very minor performance improvement scrawl 2012-03-03 12:26:08 +0100
  • b882c03adc fixed terrain regions without vertexcolours, tweaked maxPixelError scrawl 2012-03-02 23:36:48 +0100
  • 3c934e3e44 Fixed a bug with fog not being applied to initially created terrain when starting in exteriors. Jacob Essex 2012-03-02 22:31:17 +0000
  • 07a2e5a5be Removed dead code, fixed a error, added comments and tweaked some constants (after trying to find their min/max values) Jacob Essex 2012-03-02 21:20:12 +0000
  • 0f705eaca5 Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone. Jacob Essex 2012-03-02 21:03:53 +0000
  • 3ecc427b96 Implemented slightly better texture splatting Jacob Essex 2012-03-02 20:27:20 +0000
  • 461ec9f3d6 fix regarding last commit scrawl 2012-03-02 18:50:55 +0100
  • 0d4e3b8e75 remove alpha channel from colour map scrawl 2012-03-02 18:33:05 +0100
  • ba0365a427 collision shape scale fix scrawl 2012-03-02 16:47:39 +0100
  • 5aabf22c16 collision shape scale fix scrawl 2012-03-02 16:47:13 +0100
  • 2bea4c4724 fixed the global colour map, apparently Ogre::Terrain was corrupting it somehow, now we are just bypassing Ogre::Terrain for the colour map and passing it directly to the material, which makes more sense performance-wise anyway scrawl 2012-03-02 15:29:12 +0100
  • 1e998545c7 fixed log path Marc Zinnschlag 2012-03-02 15:15:44 +0100
  • 04c141ddd5 Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next scrawl 2012-03-02 13:49:57 +0100
  • 8dd6e75ae1 Vertex colours now uses the Ogre::Terrain colour map Jacob Essex 2012-03-02 11:56:51 +0000
  • 12b7c6f1ac Merge remote branch 'corristo/master' Marc Zinnschlag 2012-03-02 12:11:53 +0100
  • be70d197e5 Merge branch 'next' Marc Zinnschlag 2012-03-02 12:11:44 +0100
  • 70da2a2a99 removed tabs Nikolay Kasyanov 2012-03-02 14:18:10 +0400
  • 8da0925e70 Merge remote branch 'corristo/master' openmw-0.12.0 Marc Zinnschlag 2012-03-02 11:18:07 +0100
  • fa3fbf940c Fix for OS X 10.6 support Nikolay Kasyanov 2012-03-02 14:10:11 +0400
  • a86d2877fc Merge remote branch 'ace/win64-fixes' Marc Zinnschlag 2012-03-02 11:00:41 +0100
  • b3159683a4 Replace gengetopt with bullet program options for esmtool's argument handling Michael Papageorgiou 2012-03-02 04:41:29 +0200
  • 562cc7aa30 fixed 2 assertions that caused crashes scrawl 2012-03-01 15:03:43 +0100
  • fddf7b4dd0 terrain material now supports point lights scrawl 2012-03-01 14:35:39 +0100
  • b283ad86fb revert to old launcher stylesheet location on OS X Nikolay Kasyanov 2012-03-01 17:15:42 +0400
  • 185cd63462 ESMTool set to use default Latin encoding Michael Papageorgiou 2012-03-01 14:19:27 +0200
  • a1cbc7fb42 Altered getFver to fix a warning Michael Papageorgiou 2012-03-01 14:00:45 +0200
  • 2c4ef5c670 64-bit install path on windows was easier to fix than expected. Alexander "Ace" Olofsson 2012-03-01 01:32:02 +0100
  • 5ffa3264b2 Appended resources/ to the stylesheet path Pieter van der Kloet 2012-03-01 04:38:37 +0100
  • b6915a6090 Forgot that IsWow64Process would return false on a native 64-bit application Alexander "Ace" Olofsson 2012-03-01 01:03:31 +0100
  • 611f336d07 Now doesn't attempt to use fake vertex colours with cells that don't have vertex colours Jacob Essex 2012-02-29 23:38:21 +0000
  • 6924348696 Fixed some texture splatting issues with loading empty terrain cells Jacob Essex 2012-02-29 23:33:54 +0000
  • 1d0ae9c8d1 Start of a basic implementation of fake vertex colours Jacob Essex 2012-02-29 23:05:22 +0000
  • bac7f23604 Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next scrawl 2012-02-29 19:38:34 +0100
  • f2b807142a update mangle scrawl 2012-02-29 11:08:25 +0100
  • e04ef38a5c Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next scrawl 2012-02-29 11:01:03 +0100
  • 3c5f8a4a23 void pointer workaround Marc Zinnschlag 2012-02-29 10:13:25 +0100
  • ed0fa255b0 Merge remote branch 'scrawl/weather' into next Marc Zinnschlag 2012-02-28 23:33:22 +0100
  • c796c81d00 Merge remote branch 'ace/cmake' into defeat Marc Zinnschlag 2012-02-28 23:32:07 +0100
  • 11ec5cf2e2 Stylesheet location changed in CMakeLists and some minor fixes to the launcher Pieter van der Kloet 2012-02-28 22:35:29 +0100
  • be5555956c improved composite map, now adapts to the ambient/diffuse light scrawl 2012-02-28 22:04:44 +0100
  • f2c3616638 Merge branch 'next' into terrain_next scrawl 2012-02-28 21:49:45 +0100
  • b320733e45 Fixed Qt exits, this time for all occurrences Pieter van der Kloet 2012-02-28 21:00:02 +0100
  • c8aab3a562 fix sun angle scrawl 2012-02-28 20:28:46 +0100
  • 13e3955916 Merge branch 'terrain' of github.com:Yacoby/openmw into terrain Jacob Essex 2012-02-28 16:22:19 +0000
  • 5b54a658d8 Launcher improvements: ask for data dir and write it to cfg if none is found and prevent removal of the default profile Pieter van der Kloet 2012-02-28 17:19:44 +0100
  • f55905609f fixed the terrain normals - they had to be adjusted because we use Morrowind's coordinate system scrawl 2012-02-28 17:18:07 +0100
  • 1512481c07 Changed the way whitespace was removed from retrieved Ogre values Pieter van der Kloet 2012-02-28 17:18:01 +0100
  • abcf25ead2 terrain shader performance improvement (tested on opengl only, please test on directx) scrawl 2012-02-28 16:41:05 +0100
  • 5b5e8ba4fd fix a typo that caused SPLIT_TERRAIN=true blendmap to be too detailed (causing insane loading times) scrawl 2012-02-28 16:20:57 +0100
  • b3db4f1c27 slightly improved moon fading scrawl 2012-02-28 15:20:46 +0100
  • dc1fe6fb4d adjusted readme Marc Zinnschlag 2012-02-28 09:56:12 +0100
  • 7aaa7f185f same for launcher Marc Zinnschlag 2012-02-28 09:46:48 +0100
  • 4c2fffdd61 temporarily disabled multi data path support in OpenMW Marc Zinnschlag 2012-02-28 09:27:35 +0100
  • 9a4cd6c2b1 Fixes #200 - Paths with quotes for data-local option. Lukasz Gromanowski 2012-02-27 23:56:58 +0100
  • bfb3a4a36b Changed FindOGRE a bit to make it easier to find a source build of Ogre. (At least on windows) Alexander "Ace" Olofsson 2012-02-27 22:22:17 +0100
  • dbd2d390fd terrain material fixes: - disable normal and parallax mapping - disable specular mapping and specular scrawl 2012-02-27 21:12:16 +0100
  • f34b2c73c5 committing the terrain material generator from ogre 1.7.4, it seems to be almost impossible to make a derived class of TerrainMaterialGeneratorA because of the many classes it contains and the inter-relationships between them; just adding the whole source makes it a lot easier to modify scrawl 2012-02-27 19:44:52 +0100
  • 2c20aeab90 Merge remote branch 'werdanith/activationsounds' into next Marc Zinnschlag 2012-02-27 18:24:33 +0100
  • 2608491906 Merge remote branch 'corristo/master' Marc Zinnschlag 2012-02-27 16:05:04 +0100
  • d58b408ae1 Deploying Qt image format plugins on OS X considered useless Nikolay Kasyanov 2012-02-27 19:00:06 +0400
  • fe977fe313 More container and door trap fixes Michael Papageorgiou 2012-02-27 16:59:45 +0200
  • 28fdfb0f99 Added container locked and trapped activation sounds Michael Papageorgiou 2012-02-27 16:37:05 +0200
  • 739870489a Merge remote branch 'scrawl/weather' into weather Marc Zinnschlag 2012-02-27 15:02:03 +0100