Commit graph

  • 0d7f39fcb5 Merge branch 'refdata' into next Marc Zinnschlag 2012-01-28 11:46:34 +0100
  • f2972b1ca0 turned ContainerStore from a template into a simple struct Marc Zinnschlag 2012-01-28 11:45:55 +0100
  • c5dee2c4fb Issue #168 - Configuration cleanup Lukasz Gromanowski 2012-01-28 09:49:09 +0100
  • a17c193f56 Merge remote branch 'pvdk/cmake' into cmake Marc Zinnschlag 2012-01-28 09:47:38 +0100
  • ea241d85ef Fixed some issues with the CMake files Pieter van der Kloet 2012-01-28 01:36:17 +0100
  • 8de6761a79 general cleanup Marc Zinnschlag 2012-01-27 15:11:02 +0100
  • c081160591 replaced container store in ref data with new custom data implementation Marc Zinnschlag 2012-01-27 14:55:58 +0100
  • f7cf5f9bef improved the dialogue GUI. Questions are still missing. gugus 2012-01-27 14:50:13 +0100
  • b0256cea34 replaced movement settings in ref data with new custom data implementation Marc Zinnschlag 2012-01-27 13:17:30 +0100
  • aa87bd4030 replaced creature stats in ref data with new custom data implementation Marc Zinnschlag 2012-01-26 11:35:47 +0100
  • f4b6caac59 Revert "Issue #178 - workaround for compilation problems with ogre 1.8.0." Lukasz Gromanowski 2012-01-26 00:14:03 +0100
  • 1d96b99532 Issue #168 - Configuration cleanup Lukasz Gromanowski 2012-01-25 23:55:43 +0100
  • c6761e3470 replaced NPC stats in ref data with new custom data implementation Marc Zinnschlag 2012-01-25 16:56:49 +0100
  • 6ada405af0 removing last bits of old D code Marc Zinnschlag 2012-01-25 16:08:55 +0100
  • 6de0847b86 Slightly better performance on animation Jason Hooks 2012-01-25 01:21:30 -0500
  • 46b8d3a83e Merge pull request #1 from corristo/terrain Yacoby 2012-01-24 05:41:24 -0800
  • 5e3e6f9165 Fixed some minor bugs, a cells terrain can now be rendered as 4 Ogre::Terrain objects, possibly giving a speed increase Jacob Essex 2012-01-24 13:29:31 +0000
  • ec6243dd77 fixed compilation problem with llvm clang: constant type explicitly set to float Nikolay Kasyanov 2012-01-24 16:01:29 +0400
  • baf9cff21d added customdata base class (issue #185) Marc Zinnschlag 2012-01-24 11:23:22 +0100
  • f14dc90b34 Merge branch 'animationfix' Marc Zinnschlag 2012-01-24 10:46:15 +0100
  • 4b6cd582a7 removed some redundant (and misplaced) functions Marc Zinnschlag 2012-01-24 10:45:40 +0100
  • 258ab0218a submodule update (issue #131) Marc Zinnschlag 2012-01-23 23:32:00 +0100
  • 6c7e5d00e4 Merge remote branch 'gus/master' into activation Marc Zinnschlag 2012-01-23 23:28:18 +0100
  • 6c15aec5e4 added some comments gugus 2012-01-23 22:16:08 +0100
  • 0a55fe0219 Fixed NPC activation. Might require some more work when NPC physic will be used. Note: some NPC seems to be smaller than other, but for now, the capsule shae size is the same for every NPC gugus 2012-01-23 21:49:51 +0100
  • cd0df082df Textures are now blended between cells and the texture blending functions are now more abstract Jacob Essex 2012-01-23 17:19:54 +0000
  • 26c328e73f added some more comments to avoid further confusion Marc Zinnschlag 2012-01-23 14:55:00 +0100
  • 16bc374921 animation updates were hooked up to the wrong update function Marc Zinnschlag 2012-01-23 14:33:06 +0100
  • 3a1d7b7864 Huge Water Jason Hooks 2012-01-22 19:24:35 -0500
  • e1aba44da6 Switching cells in exterior works Jason Hooks 2012-01-22 16:38:10 -0500
  • ec94ecacaf Zinis branch merge Jason Hooks 2012-01-22 15:02:38 -0500
  • 1b1ce48502 Now terrain manager donesn't try to load terrain for interiors Nikolay Kasyanov 2012-01-22 20:20:12 +0400
  • 841bdded76 Merge branch 'mwregistry' of https://github.com/swick/openmw into swick-mwregistry Lukasz Gromanowski 2012-01-22 14:58:40 +0100
  • 7439c83623 Added custom copy-constructor, assignment-operator and destructor for RefData Marc Zinnschlag 2012-01-22 11:20:05 +0100
  • 6a88133178 Split refdata.hpp in a hpp and a cpp file Marc Zinnschlag 2012-01-22 11:00:40 +0100
  • a0838369b2 Very basic exterior water Jason Hooks 2012-01-21 20:05:08 -0500
  • 637302fc87 Added blended textures to the terrain Jacob Essex 2012-01-21 17:59:12 +0000
  • 18108c02a7 Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered Jacob Essex 2012-01-21 16:59:08 +0000
  • 406897aa64 Issue #168 - Configuration cleanup - WIP Lukasz Gromanowski 2012-01-21 17:58:49 +0100
  • bf09762b6a Ground showing up Jason Hooks 2012-01-20 19:50:42 -0500
  • 7c24ae9ac7 Issue #168 - Configuration cleanup - WIP Lukasz Gromanowski 2012-01-21 01:14:35 +0100
  • 6b3242f514 Updated .gitignore file Lukasz Gromanowski 2012-01-21 01:09:06 +0100
  • 84f45b1972 underwater view Jason Hooks 2012-01-20 17:59:56 -0500
  • 2aad3a0bd8 Correct water levels Jason Hooks 2012-01-19 23:29:07 -0500
  • ff2bbc9fc5 Transparent water Jason Hooks 2012-01-18 22:42:07 -0500
  • bcf3e45ff6 Proper buffer designation Jason Hooks 2012-01-18 22:00:03 -0500
  • 8fb3263e3b Merge pull request #1 from AMDmi3/config-freebsd-path-handling Lukasz Gromanowski 2012-01-18 03:23:07 -0800
  • 463acb2f75 Use linuxpath for FreeBSD as well Dmitry Marakasov 2011-09-28 03:40:27 +0400
  • 62eaaab69d move include from .hpp to .cpp; line.empty() instead of line.size() > 0; change type of startPos and pos and move to other scope Sebastian Wick 2012-01-17 23:19:17 +0100
  • 16c214a17a find InstalledPath in wine registry; mInstalledPath in Files::Path Sebastian Wick 2012-01-17 19:18:17 +0100
  • 0c2de2c00c Merge branch 'animation2' Marc Zinnschlag 2012-01-17 15:37:51 +0100
  • 9b910dda94 clean up Marc Zinnschlag 2012-01-17 15:10:53 +0100
  • e3631003e9 Merge remote branch 'yacoby/detailed_fps' Marc Zinnschlag 2012-01-17 14:04:00 +0100
  • f5a82931b6 some cleanup Marc Zinnschlag 2012-01-17 13:53:27 +0100
  • e73640e720 Improved code, added labels to the counter Jacob Essex 2012-01-17 11:58:06 +0000
  • b4174b6419 Vector instead of new/delete Alexander "Ace" Olofsson 2012-01-17 09:02:45 +0100
  • 8663177ad1 Oops, forgot the delete... Alexander "Ace" Olofsson 2012-01-16 23:21:13 +0100
  • 96ed96d4dd Quick test at getting Morrowinds install path from the registry on windows Alexander "Ace" Olofsson 2012-01-16 23:09:25 +0100
  • 484b8a95f0 removed useless std::cout gugus 2012-01-16 21:58:18 +0100
  • edbf4f7bdc forgot to update core.xml gugus 2012-01-16 19:35:35 +0100
  • 3b15170d09 Cleaned up and simplified the code relating to the fps display Jacob Essex 2012-01-16 18:16:33 +0000
  • ba2fc27c2d oups forgot Cmake stuff gugus 2012-01-16 18:10:16 +0100
  • eb4dea3d87 Previous/Next button implemented gugus 2012-01-16 17:46:25 +0100
  • 18e4b73a86 Added a more detailed fps counter displaying the triangle and batch count Jacob Essex 2012-01-16 15:33:21 +0000
  • 8798f7dd40 Bringing in some of Azathoth's work Jason Hooks 2012-01-14 18:34:14 -0500
  • 37e272b3b5 Issue #178 - workaround for compilation problems with ogre 1.8.0. Lukasz Gromanowski 2012-01-13 20:41:38 +0100
  • e35aee0f89 Disjointed free part fix Jason Hooks 2012-01-13 02:19:28 -0500
  • 41769f202c Huge Performance Increase Jason Hooks 2012-01-13 00:48:52 -0500
  • d1793bc4bd Animation files in the correct directory Jason Hooks 2012-01-12 20:09:55 -0500
  • 0712bba49b Changing a few things around with handleshapes Jason Hooks 2012-01-12 16:03:07 -0500
  • 9031f62962 The journal is now in the center of the screen. gugus 2012-01-11 12:58:39 +0100
  • 5e1cc07ee8 Fixed ancestor ghost crash Jason Hooks 2012-01-10 02:00:04 -0500
  • eab69f18ac File output switch Jason Hooks 2012-01-10 00:34:29 -0500
  • 7fde576dd9 actor physics again Jason Hooks 2012-01-07 23:21:19 -0500
  • a615369189 Warning and different physics Jason Hooks 2012-01-06 22:52:15 -0500
  • 295eb27c2d Better Text Indices; Better file output Jason Hooks 2012-01-06 18:23:41 -0500
  • 859ac1153e Basic Text Indices Working Jason Hooks 2012-01-06 02:27:10 -0500
  • 0715f9b6ab Preparing to use text indices Jason Hooks 2012-01-06 00:55:02 -0500
  • 595d0b1192 Cleanup; warnings Jason Hooks 2012-01-05 21:45:17 -0500
  • c2fa82326d Animation with physics attempt Jason Hooks 2012-01-04 23:48:25 -0500
  • 45c57721ff Turning off hardware skinning2 Jason Hooks 2012-01-04 20:30:06 -0500
  • 1d2e77d947 Turning off hardware skinning Jason Hooks 2012-01-04 19:47:06 -0500
  • 762727308e Hardware skinning working (YESgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --all) Jason Hooks 2012-01-02 23:06:10 -0500
  • a4c6d948d4 Disabling normal updates Jason Hooks 2012-01-01 20:51:26 -0500
  • 289b8f667e Various npc heights Jason Hooks 2012-01-01 17:28:46 -0500
  • f7d26b2695 Scaling for wood elves Jason Hooks 2012-01-01 00:05:21 -0500
  • 497d994525 female argonian fix Jason Hooks 2011-12-31 02:41:26 -0500
  • 428d0ce820 journal formating. Problems with french accents. gugus 2011-12-30 11:39:17 +0100
  • 5cfac197d4 Merge branch 'journalfix' of https://github.com/zinnschlag/openmw.git into journal gugus 2011-12-29 17:59:21 +0100
  • d59284a096 first attempt to read the journal gugus 2011-12-29 17:58:58 +0100
  • 33f8049a36 accessing topic index didn't work Marc Zinnschlag 2011-12-29 17:32:57 +0100
  • 42e7ff9b13 Introducing loops; SkipAnim; Skeleton reset bug fixed Jason Hooks 2011-12-28 21:52:05 -0500
  • c8cca06b40 unlocking change and stop change Jason Hooks 2011-12-28 17:34:47 -0500
  • baa3f51886 Trying to fix errors Jason Hooks 2011-12-28 14:48:28 -0500
  • 8c3127367a Npc Optimization Jason Hooks 2011-12-27 22:35:22 -0500
  • cef2f5e927 Trying to get code to conform with older c++ Jason Hooks 2011-12-27 19:19:45 -0500
  • d855bb4fc6 physics reenabled Jason Hooks 2011-12-27 17:52:17 -0500
  • c399f4f210 Fixing a few things Jason Hooks 2011-12-27 17:12:47 -0500
  • 1a90f4241b Npc Animation Working Jason Hooks 2011-12-27 00:25:52 -0500
  • a6b88b48ec A different way Jason Hooks 2011-12-27 00:20:14 -0500