Commit graph

  • ebfbd88e7d Merge pull request #1166 from OpenMW/revert-1165-sdl_event_0x304_fix scrawl 2016-12-17 12:04:14 +0100
  • 63e093bcd0 Revert "Handle SDL event 0x304 by doing nothing (#3670)" scrawl 2016-12-17 12:04:03 +0100
  • 21897e493e Merge pull request #1165 from lkrieg/sdl_event_0x304_fix scrawl 2016-12-17 12:02:39 +0100
  • c2d6e074c2 Handle SDL event 0x304 by doing nothing (#3670) Leon Krieg 2016-12-17 11:52:17 +0100
  • eae35af13d Check if the bounding box changed before calling dirtyBound() scrawl 2016-12-17 00:23:22 +0100
  • 2f66b91ac5 Added check to prevent attempted wandering of empty paths Aussiemon 2016-12-16 15:18:28 -0700
  • 2b2a51d3b2 Update AUTHORS.md scrawl 2016-12-16 20:50:50 +0100
  • 913a8fe1bd Merge pull request #1160 from Aussiemon/actorupdatecollision scrawl 2016-12-16 20:46:00 +0100
  • aafff1deb6 Fix memory leak scrawl 2016-12-16 20:40:15 +0100
  • b794aa7c2f Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods Aussiemon 2016-12-16 12:22:07 -0700
  • f8690dcd20 Set the drag-and-drop state after initiating the drag, not before (Fixes #3134) scrawl 2016-12-16 20:16:59 +0100
  • cca75499ee Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) scrawl 2016-12-16 20:09:20 +0100
  • 2d46b33c5f Removed duplicate team list David Cernat 2016-12-16 19:42:53 +0200
  • b36415465a Tweaked readme and added first draft of real changelog David Cernat 2016-12-16 19:39:57 +0200
  • f72bea175a Update README.md Stanislav Zhukov 2016-12-17 00:52:58 +0800
  • 6229269506 Some patches for lua on windows U-VirtualBox-PC\Admin 2016-12-16 18:46:30 +0300
  • 35de28e239 Fix setting of longer environmental variables on Windows David Cernat 2016-12-16 17:57:02 +0200
  • 34389e15cd Merge remote-tracking branch 'origin/master' Marc Zinnschlag 2016-12-16 12:28:22 +0100
  • 827c78a4cd added text column to ref id table (books) Marc Zinnschlag 2016-12-16 12:28:09 +0100
  • 804259b2c9 Change some printf to LOG_MESSAGE_SIMPLE Koncord 2016-12-16 18:50:34 +0800
  • 2eda48acca Fix issue #111 Koncord 2016-12-16 18:13:44 +0800
  • f74734cfba Fix server crash if player is not fully connected Koncord 2016-12-16 17:53:56 +0800
  • 3ee82a761b Remove redundant include Koncord 2016-12-16 17:51:00 +0800
  • 4371a65fc6 fix spaces Koncord 2016-12-16 17:31:41 +0800
  • 9ca206dda9 Add hooks for containers Koncord 2016-12-16 17:27:19 +0800
  • 536715cf46 Cleanup tes3mp headers Koncord 2016-12-16 16:59:15 +0800
  • f97be48bf4 Merge pull request #1162 from lkrieg/death_collision_fix scrawl 2016-12-15 22:45:49 +0100
  • c0faeea938 RigGeometry check if mesh has normals (Fixes #3667) scrawl 2016-12-15 22:39:21 +0100
  • 12c8c3276a Disable NPC collision only when death animation has finished (#3666) Leon Krieg 2016-12-15 19:29:05 +0100
  • 81b9b07820 Merge pull request #1161 from Aussiemon/sdlfix scrawl 2016-12-15 16:10:52 +0100
  • 0168c55c2d Merge pull request #1159 from lkrieg/spelling_fixes scrawl 2016-12-15 16:10:25 +0100
  • 739cd5ba45 Fixed more spelling mistakes Leon Krieg 2016-12-14 22:11:22 +0100
  • 369272fc70 Handle SDL event 0x302 by doing nothing Aussiemon 2016-12-14 21:08:20 -0700
  • 7c2a088b34 Added check before removing water collision object from world Aussiemon 2016-12-14 20:13:23 -0700
  • e30dfb13d3 Added check before attempting to remove actor's collision object from world Aussiemon 2016-12-14 19:05:30 -0700
  • 2eb6ef50ca Revert "[OS X] Reenable CI" scrawl 2016-12-14 20:03:42 +0100
  • e6332d7c12 Merge pull request #1157 from lkrieg/spelling_fixes scrawl 2016-12-14 17:56:51 +0100
  • c7b4b2cdd7 Fixed multiple spelling mistakes Leon Krieg 2016-12-14 16:39:33 +0100
  • 8bdd5d1131 Merge pull request #1151 from Aussiemon/projectilelightsfix scrawl 2016-12-14 14:33:09 +0100
  • 71e74f5a93 Moved projectile light calculation to separate method mrohrlach 2016-12-13 18:04:20 -0700
  • 065bf47e38 Merge branch 'master' into master Bret Curtis 2016-12-13 22:07:40 +0100
  • 582acc8c71 Merge pull request #1156 from jeffreyhaines/patch-2 Bret Curtis 2016-12-13 22:05:50 +0100
  • 3f9b36dc3d Merge branch 'master' into patch-2 Bret Curtis 2016-12-13 21:57:54 +0100
  • 829f684899 Removed Oxford comma jeffreyhaines 2016-12-13 15:39:30 -0500
  • 6fadcc6748 Replaced "prior" with "previous" jeffreyhaines 2016-12-13 13:29:22 -0500
  • 2fe2b57faa Replaced choose with select jeffreyhaines 2016-12-13 13:27:43 -0500
  • 49e6232de5 Merge pull request #1155 from jeffreyhaines/patch-1 Bret Curtis 2016-12-13 19:18:12 +0100
  • d95a663510 Minor grammar and sentence changes jeffreyhaines 2016-12-13 11:11:21 -0500
  • 2d928fac36 Minor spelling correction jeffreyhaines 2016-12-13 10:46:16 -0500
  • 88e07640d5 Merge pull request #1154 from MiroslavR/swish scrawl 2016-12-11 21:18:55 +0100
  • 76ee5845ac Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653) MiroslavR 2016-12-11 19:35:53 +0100
  • 7e797eeda0 Merge pull request #1153 from MiroslavR/itemshadow-bug scrawl 2016-12-10 22:25:56 +0100
  • 8c97ac269d Remove item shadows properly (Fixes #3652) MiroslavR 2016-12-10 22:22:41 +0100
  • b7f8b572ae Merge pull request #1152 from Aussiemon/disintegration2 scrawl 2016-12-10 18:02:02 +0100
  • f0f78c9d64 Slight adjustments to disintegration fix mrohrlach 2016-12-09 19:55:26 -0700
  • 9624d8aade Added new method and variable to track float remainders of disintegration effections mrohrlach 2016-12-09 19:48:56 -0700
  • f5da179a90 Removed two more bad casts mrohrlach 2016-12-09 18:15:40 -0700
  • 3b0c791892 Removed bad casts and unnecessary comments mrohrlach 2016-12-09 18:10:06 -0700
  • 19143f9bc7 Require line of sight for AI attacks (Fixes #3646) Allofich 2016-12-06 22:23:06 +0900
  • e5c9a82a29 Fix fortify maximum magicka expiration (Fixes #3648) Allofich 2016-12-05 20:12:13 +0900
  • 876d9c6a84 Merge pull request #1148 from Allofich/aicombat scrawl 2016-12-06 20:02:39 +0100
  • 5f92cc413d Merge pull request #1146 from Allofich/fortify scrawl 2016-12-06 18:02:23 +0100
  • a6dae51d87 Require line of sight for AI attacks (Fixes #3646) Allofich 2016-12-06 22:23:06 +0900
  • 6816e935f1 Fix fortify maximum magicka expiration (Fixes #3648) Allofich 2016-12-05 20:12:13 +0900
  • 9febb3e824 Merge pull request #1147 from MiroslavR/NiSphericalCollider scrawl 2016-12-06 02:31:11 +0100
  • 99bcf47167 Implement NiSphericalCollider (Closes #3644) MiroslavR 2016-12-05 21:31:17 +0100
  • 61f7ad2f76 Add new paths for native & lua libs Koncord 2016-12-05 23:54:01 +0800
  • 3ac66ec9d4 Update AUTHORS.md scrawl 2016-12-05 00:56:11 +0100
  • 4269a2d140 Merge pull request #1144 from Aussiemon/master scrawl 2016-12-05 00:55:50 +0100
  • c2e5f24e98 Tidying up mrohrlach 2016-12-04 16:31:11 -0700
  • ef5cf76ad8 Implemented retrieval of effect colors for lights, made recommended changes mrohrlach 2016-12-04 16:11:21 -0700
  • e1deb8b1d4 Merge branch 'master' of https://github.com/openmw/openmw mrohrlach 2016-12-04 16:09:22 -0700
  • 1e654ca4c3 Update AUTHORS.md scrawl 2016-12-04 15:33:37 +0100
  • 250c862ded Merge pull request #1143 from kurnevsky/crash-fix scrawl 2016-12-04 15:32:41 +0100
  • 3816d0f6dc Changed light values to better match vanilla. Still need to pull diffusion properties from spells mrohrlach 2016-12-03 19:44:52 -0700
  • 099e79edbe Changed a line that did not need to be changed apparently mrohrlach 2016-12-03 19:12:25 -0700
  • 61097d93b9 Replaced tabs with spaces (oops) mrohrlach 2016-12-03 19:09:03 -0700
  • 49ce80346c Changed methods slightly to ensure non-magic projectiles do not receive lights mrohrlach 2016-12-03 15:42:24 -0700
  • 83945cf280 Added reasonable approximation of magic bolt lights mrohrlach 2016-12-03 15:24:21 -0700
  • 7b3e487f91 Register packet ActiveSkills in packet controller Koncord 2016-12-03 23:40:30 +0800
  • b1bb552b65 Add packet ActiveSkills Koncord 2016-12-03 23:38:14 +0800
  • 753dc50131 Fix crash if connection has failed Koncord 2016-12-03 23:36:53 +0800
  • 28639c3b2f Crash fix when item is disabled before it casts spell. Kurnevsky Evgeny 2016-12-03 17:13:31 +0300
  • 75061e2504 Update gitignore for new version of the CLion Koncord 2016-12-03 15:50:36 +0800
  • 908cc699ce Merge pull request #1141 from MiroslavR/water-sounds scrawl 2016-12-02 14:40:22 +0100
  • 9d8275580b Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with. scrawl 2016-12-02 02:25:05 +0100
  • e0afd6d0f7 Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with. scrawl 2016-12-02 02:25:05 +0100
  • d30cc88450 Merge pull request #110 from OpenMW/master David Cernat 2016-11-29 10:29:28 +0200
  • c34d85ffc2 Implement water sounds (Closes #451) MiroslavR 2016-11-27 21:19:52 +0100
  • be14ce414e Update AUTHORS.md scrawl 2016-11-27 05:36:48 +0100
  • 6759f70229 Merge pull request #1140 from ShadowRadiance/master scrawl 2016-11-27 05:36:02 +0100
  • 354a89e3bc Slowfall now reduces momentum based on magnitude when jumping ShadowRadiance 2016-11-26 06:27:11 -0500
  • 7bbeed629d Merge pull request #109 from OpenMW/master David Cernat 2016-11-26 01:58:43 +0200
  • 4f2a64ae17 [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS Nikolay Kasyanov 2016-11-13 15:40:54 +0100
  • ee7f5d7d85 [macOS] Move all configs & resources into app bundles Nikolay Kasyanov 2016-10-28 15:39:27 +0200
  • 5297d7b5be Merge pull request #1137 from nikolaykasyanov/osx-structure scrawl 2016-11-25 02:51:32 +0100
  • f5943ccd5d updated changelog Marc Zinnschlag 2016-11-24 17:09:53 +0100
  • 0874d69546 increased version number Marc Zinnschlag 2016-11-24 17:07:52 +0100
  • ea888519c7 [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS Nikolay Kasyanov 2016-11-13 15:40:54 +0100
  • db69342b5d [macOS] Move all configs & resources into app bundles Nikolay Kasyanov 2016-10-28 15:39:27 +0200