Commit graph

  • 799842b5da Reduce using of the CPU Koncord 2016-11-12 20:11:27 +0800
  • 56959ebfda Implement magic Koncord 2016-11-12 19:39:04 +0800
  • 12dd60fe20 Update convert_bump_mapped_mods.rst Joakim Berg 2016-11-11 22:53:25 +0100
  • 2feddcbcc5 Updated the bump mapping tutorial Joakim Berg 2016-11-11 22:52:14 +0100
  • 729da2c0ba Improve logic and clarity of LocalPlayer's charGenThread() David Cernat 2016-11-11 23:46:17 +0200
  • 2e391782ba Merge pull request #1 from OpenMW/master Joakim Berg 2016-11-11 22:28:03 +0100
  • dc5bb32f2a Merge pull request #100 from OpenMW/master David Cernat 2016-11-11 10:24:53 +0200
  • f0d5cf7afb Merge pull request #1112 from Assumeru/waterwalking scrawl 2016-11-10 19:02:51 +0100
  • 05cc258ed3 Start trace from collision object origin Assumeru 2016-11-10 15:38:14 +0100
  • 02d859e298 minor fix to remove Index:, it isn't necessary Bret Curtis 2016-11-10 10:50:43 +0100
  • 1ffdd2dd0f Merge pull request #1125 from lysol90/master Bret Curtis 2016-11-10 10:44:40 +0100
  • 303fe013ea Update convert_bump_mapped_mods.rst Joakim Berg 2016-11-09 22:51:27 +0100
  • e957e2b3cc Update convert_bump_mapped_mods.rst Joakim Berg 2016-11-09 22:47:39 +0100
  • a1c1db467e Merge pull request #1124 from lysol90/master Bret Curtis 2016-11-09 21:32:45 +0100
  • 99bc4f733f Trace up to waterlevel + halfextent Assumeru 2016-11-09 18:03:10 +0100
  • d7bf2b9e85 Update index.rst Joakim Berg 2016-11-09 15:56:07 +0100
  • 3ee28bfeac Update convert_bump_mapped_mods.rst Joakim Berg 2016-11-09 15:47:50 +0100
  • 1b8cfee5eb Update convert_bump_mapped_mods.rst Joakim Berg 2016-11-09 15:38:49 +0100
  • 2d48c38d0d Create convert_bump_mapped_mods.rst lysol90 2016-11-09 13:14:50 +0100
  • 48ca4d29bc Merge pull request #99 from OpenMW/master David Cernat 2016-11-08 00:24:39 +0200
  • 92d42ef49b Merge pull request #1123 from Allofich/warnings scrawl 2016-11-07 22:22:32 +0100
  • 4f8bfb7702 Merge pull request #1122 from MiroslavR/slow-repair scrawl 2016-11-07 22:16:11 +0100
  • c7313606f5 Fix dereference of null pointer warning Allofich 2016-11-07 00:28:22 +0900
  • 8aaf44e5a8 Fix accidental line duplication David Cernat 2016-11-06 19:07:03 +0200
  • ec211e58d0 Merge pull request #98 from OpenMW/master while resolving conflicts David Cernat 2016-11-06 19:03:35 +0200
  • e80636f0ca Improve performance of repairing/recharging (Fixes #2493) MiroslavR 2016-11-06 11:01:46 +0100
  • 7af1e09151 Merge pull request #1120 from nikolaykasyanov/osx-link-libz scrawl 2016-11-05 15:43:23 +0100
  • 3adf4cb97f Link OpenMW with libz on macOS Nikolay Kasyanov 2016-11-05 12:09:47 +0100
  • 0115a3a874 Revert "Link OpenMW with libz on macOS" Nikolay Kasyanov 2016-11-05 12:11:04 +0100
  • 0c4dd05118 Link OpenMW with libz on macOS Nikolay Kasyanov 2016-11-05 12:09:47 +0100
  • d8b506155e Merge pull request #1118 from MiroslavR/resize-perf scrawl 2016-11-04 20:24:27 +0100
  • 817b63922c Put DedicatedPlayer in ToddTest if his cell doesn't exist on our client David Cernat 2016-11-04 20:53:19 +0200
  • 4d053743a0 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp David Cernat 2016-11-04 15:52:13 +0200
  • 25afa47e08 Only declare ptrCellStore for WorldPackets that need it David Cernat 2016-11-04 15:47:55 +0200
  • 82f202c891 Implement GetAvgPing(pid) function Koncord 2016-11-04 20:15:14 +0800
  • 37e9cafbf7 Add new API function: SetConsoleAllow Koncord 2016-11-04 02:59:39 +0800
  • 3759127627 Woops Koncord 2016-11-04 00:57:51 +0800
  • 6f6993255a Fix string in breakpad() Koncord 2016-11-04 00:23:23 +0800
  • adb49b7c7d Add New GUI dialog: ListBox Koncord 2016-11-04 00:21:41 +0800
  • 107dacac6d Add OnPlayerChangeInventory server script callback David Cernat 2016-11-03 16:39:31 +0200
  • 6ff47bbde9 Merge pull request #93 from OpenMW/master David Cernat 2016-11-02 12:31:20 +0200
  • 681efdb6ca Merge pull request #1119 from nikolaykasyanov/use-local-config-path-in-launcher scrawl 2016-11-01 21:48:28 +0100
  • 5d4734c02e Use local path from configuration manager to load openmw.cfg in launcher Nikolay Kasyanov 2016-11-01 21:14:24 +0100
  • 224d7f27b0 Revert "Use local path from configuration manager to load openmw.cfg in launcher" Nikolay Kasyanov 2016-11-01 21:19:27 +0100
  • 89e85a6acf Use local path from configuration manager to load openmw.cfg in launcher Nikolay Kasyanov 2016-11-01 21:14:24 +0100
  • 5cd04af3fa Fix horrible performance when resizing/moving the settings window Resize widgets instead of reconstructing them. MiroslavR 2016-11-01 16:37:00 +0100
  • 66e697953c Add missing break statement in Networking to prevent default nighttime tes3mp-0.3.0 David Cernat 2016-10-31 22:53:32 +0200
  • 31d02e8bf1 Move Networking code for ID_GAME_INVENTORY next to ID_GAME_EQUIPMENT David Cernat 2016-10-31 17:16:41 +0200
  • 4d72e7ce37 Merge pull request #91 from OpenMW/master David Cernat 2016-10-31 12:22:37 +0200
  • 06152fde77 Stop player-controlled NPCs from reporting crimes committed by players David Cernat 2016-10-31 11:00:56 +0200
  • 4621363b65 Make capitalization reflect name of filename, and remove unused check David Cernat 2016-10-31 01:23:31 +0200
  • 373011f883 Only send information to POSTLOADED player about other POSTLOADED ones David Cernat 2016-10-31 01:14:17 +0200
  • d073999340 Merge pull request #1117 from nikolaykasyanov/fix-osx-ci scrawl 2016-10-30 23:27:57 +0100
  • cf2e59c983 [OS X] Use Qt 5.5 on CI Nikolay Kasyanov 2016-10-30 19:32:44 +0100
  • c99d9a47e8 [OS X] Reenable CI Nikolay Kasyanov 2016-10-30 19:30:54 +0100
  • cd798d5f23 Merge pull request #89 from OpenMW/master David Cernat 2016-10-30 21:49:07 +0200
  • e0f613661e Fix char -> int, fix shadowing warning scrawl 2016-10-30 20:05:51 +0100
  • 05cfc918f5 Temporarily use a whitelist for scripts instead of a blacklist David Cernat 2016-10-30 21:00:54 +0200
  • cac8de0b29 Merge pull request #1116 from Allofich/paused scrawl 2016-10-30 19:26:56 +0100
  • e5cb7306c3 Merge pull request #1115 from Allofich/conversion scrawl 2016-10-30 19:26:51 +0100
  • f514f53f52 Merge pull request #1114 from Allofich/warnings scrawl 2016-10-30 19:26:38 +0100
  • 19db070fca Don't update ripple simulation when paused Allofich 2016-10-31 01:19:38 +0900
  • 621faf368e Fix server crash caused by invalid player GUIDs, 2nd attempt David Cernat 2016-10-30 18:07:23 +0200
  • 68ed264f40 Fix narrowing conversion warning Allofich 2016-10-31 00:53:17 +0900
  • ffb7683a5f Use suicide as death reason when an attacker leaves the server David Cernat 2016-10-30 17:39:45 +0200
  • 125e94ef0e Fix shadowing warnings Allofich 2016-10-31 00:23:51 +0900
  • 3c4b74cd14 Fix frame listener errors for player markers David Cernat 2016-10-30 16:39:59 +0200
  • eebe1f156a Change logic for death reasons so it makes sense David Cernat 2016-10-30 13:19:48 +0200
  • 9c12aa2141 Fix formatting David Cernat 2016-10-30 12:58:58 +0200
  • 6929cd6c4c Delete debug about player map that is no longer needed David Cernat 2016-10-30 02:30:17 +0300
  • cee7843576 Send ID_OBJECT_DELETE when taking world items through inventory screen David Cernat 2016-10-30 02:26:32 +0300
  • 41504bd02a Use more accurate position for ID_OBJECT_PLACE David Cernat 2016-10-30 00:51:23 +0300
  • a4647de048 Break away from OpenMW by giving RefNum indexes to new created objects David Cernat 2016-10-30 00:21:55 +0300
  • 3c88f6f0cd Fix server crash caused by invalid player GUIDs David Cernat 2016-10-29 16:41:29 +0300
  • 937bf97883 Send gold values correctly with ID_OBJECT_PLACE David Cernat 2016-10-29 00:34:46 +0300
  • 180aa3f2f3 Send item count ID_WORLD_OBJECT_PLACE David Cernat 2016-10-28 22:35:01 +0300
  • 1f982e4dc7 Find objects from world packets using both ID and reference number David Cernat 2016-10-28 21:31:41 +0300
  • d93e66207e Update player markers only when getting a position packet David Cernat 2016-10-27 19:09:05 +0300
  • 7f98cddfdf Don't send animation packets from blacklisted scripts David Cernat 2016-10-27 17:41:48 +0300
  • e414261121 Send ID_OBJECT_ANIM_PLAY from ingame scripts David Cernat 2016-10-27 16:46:47 +0300
  • 46397a7dac Add and implement ID_OBJECT_ANIM_PLAY David Cernat 2016-10-27 16:09:02 +0300
  • 344f2b535a Fix setting of index for ID_SCRIPT_MEMBER_SHORT in InterpreterContext David Cernat 2016-10-27 15:02:40 +0300
  • fd4085725e Set version to 0.3.0 David Cernat 2016-10-27 14:05:20 +0300
  • fff6833950 Send ID_SCRIPT_MEMBER_SHORT from MWScript::InterpreterContext David Cernat 2016-10-27 02:18:27 +0300
  • d5fca115f7 Fix variable name for ID_SCRIPT_GLOBAL_SHORT in InterpreterContext David Cernat 2016-10-27 02:17:06 +0300
  • c205e793cb Add and implement ID_SCRIPT_MEMBER_SHORT David Cernat 2016-10-27 00:41:14 +0300
  • c91e240664 Simplify the type of map that player objects are stored in David Cernat 2016-10-26 21:36:58 +0300
  • 65363b0dd1 Avoid sending packets for 9 more ingame scripts David Cernat 2016-10-26 21:33:13 +0300
  • 2032bf9cad Fix typo in debug David Cernat 2016-10-26 17:22:53 +0300
  • a9f6ea4d8d Use the name "guid" for RakNet IDs so as to not confuse with int IDs David Cernat 2016-10-26 15:55:34 +0300
  • 6d61c6cf2d Merge pull request #84 from OpenMW/master David Cernat 2016-10-26 15:26:42 +0300
  • 47854d631b Avoid sending packets for 2 more ingame scripts David Cernat 2016-10-26 15:24:53 +0300
  • c99c3b1486 Avoid sending packets for 3 additional spammy ingame scripts David Cernat 2016-10-26 12:43:26 +0300
  • 749c6db49e Send WorldPackets with script values from MWScript::InterpreterContext David Cernat 2016-10-26 12:29:32 +0300
  • 97468980af Add and implement 3 new WorldPackets for ingame script variable values David Cernat 2016-10-26 12:25:50 +0300
  • 25d64989b3 Check if the actor still exists /first/ Assumeru 2016-10-26 11:04:54 +0200
  • e7ebeb8eec Stop sending ID_OBJECT_MOVE and ID_OBJECT_ROTATE from scripts, because it clashes with syncing script variable values across players and makes movements and rotations happen twice David Cernat 2016-10-26 10:01:55 +0300
  • 75f6d82f08 Add a way of filtering out ingame scripts for upcoming script packets David Cernat 2016-10-25 22:44:15 +0300
  • a72cd896ca Move actors out of the water if there's room for them. Fixes #1138 Assumeru 2016-10-25 19:26:17 +0200
  • aaf4cc0d7e Prevent being in a menu from disabling script execution or actor damage David Cernat 2016-10-25 17:48:00 +0300