Commit graph

  • 5ccbabc27d Fix build against bullet with profiler disabled (Fixes #3592) scrawl 2016-10-14 20:59:55 +0200
  • 3136a12051 Resolve conflicts in pull request #75 David Cernat 2016-10-14 18:34:17 +0300
  • 1c54f54ab8 Fix shadowing warnings Allofich 2016-10-15 00:10:36 +0900
  • 2ed0277839 Merge pull request #1102 from Allofich/spells scrawl 2016-10-13 21:36:14 +0200
  • 9d2e0124dc Revert "Fix the cell changed flag no longer being reset after the player dies" scrawl 2016-10-13 17:44:03 +0200
  • 610f36f47b Set magic effects that don't support variable durations to use duration of 1 Allofich 2016-10-14 00:05:21 +0900
  • 1c2e04747d Remove stray line Allofich 2016-10-13 20:20:39 +0900
  • 675bd09462 Change several instant effects to be non-instant (Fixes #2054) Allofich 2016-10-13 20:16:13 +0900
  • db09858f59 Don't allow the player to activate objects when dead scrawl 2016-10-13 14:42:10 +0200
  • 454d1ffaef Make the cell change check during actor update more robust scrawl 2016-10-13 14:39:58 +0200
  • d7acec74fd Fix the cell changed flag no longer being reset after the player dies scrawl 2016-10-13 14:38:35 +0200
  • e7154c3f7c Add the ItemShadow to various other skins scrawl 2016-10-13 01:46:57 +0200
  • 612c3e995f Add drop shadow to ItemWidget (Fixes #3545) scrawl 2016-10-13 01:42:50 +0200
  • 15046c961b Merge pull request #1101 from MiroslavR/ignored-light-sources-fix scrawl 2016-10-12 01:11:37 +0200
  • c5eb854157 Merge pull request #1100 from MiroslavR/info-faction-check scrawl 2016-10-12 01:11:24 +0200
  • 611d02ad43 Remove unused code MiroslavR 2016-10-11 22:16:17 +0200
  • 1906d96064 Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588) MiroslavR 2016-10-11 22:15:51 +0200
  • 53b006eccb OpenMW-CS: Recognize special faction ID "FFFF" (no faction) during topic info verification (Fixes #3564) MiroslavR 2016-10-11 19:36:44 +0200
  • 3dce155d96 Fix uninitialized variable scrawl 2016-10-11 14:50:13 +0200
  • 55566f8ec2 Merge pull request #1099 from MiroslavR/notlocal scrawl 2016-10-11 14:21:07 +0200
  • 8be8c7ca66 OpenMW-CS: Fix verification of "Not Local" info conditions (Bug #3564) MiroslavR 2016-10-11 02:47:03 +0200
  • 14468262a7 Fix "Not Local" dialog test to also test variable value instead of just its existence (Fixes #3577) MiroslavR 2016-10-11 02:46:23 +0200
  • 95a67bf0c2 Disable OSG 3.5.5 thread affinity setting in the scenewidget due to the interference with QT threads scrawl 2016-10-10 18:17:40 +0200
  • 530fb61ad0 Use OpenThreads instead of boost thread scrawl 2016-10-10 16:06:22 +0200
  • 105fcc5e20 Move the setting of BOOST_COMPONENTS closer to where it's actually used scrawl 2016-10-10 15:59:59 +0200
  • ae2036fa85 Merge pull request #1097 from Allofich/persuasion scrawl 2016-10-09 20:20:43 +0200
  • 028db21c8a Don't let disposition at end of dialogue be below 0 (Fixes #3584) Allofich 2016-10-08 21:18:38 +0900
  • 14bac1e533 Make player markers appear on inventory map David Cernat 2016-10-09 13:41:00 +0300
  • 07acd7a721 Make player markers work in interiors and make them easier to test David Cernat 2016-10-09 10:29:30 +0300
  • 1893617ec9 Improvements to ignored light list setting scrawl 2016-10-08 23:59:28 +0200
  • 11565b5966 Make actors with non-portable lights in inventory glow (Closes #2042, #3338) MiroslavR 2016-10-08 03:49:50 +0200
  • 5c94e2324f Add missing use plugin macro for static build scrawl 2016-10-08 19:20:44 +0200
  • 50bcb65ee0 Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms scrawl 2016-10-08 19:20:10 +0200
  • b0d4c8740c Merge pull request #1098 from nikolaykasyanov/osx-missing-plugins scrawl 2016-10-08 19:11:03 +0200
  • 4815938de2 [OS X] Add missing plugins to packaging script Nikolay Kasyanov 2016-10-08 17:07:06 +0200
  • 6615330430 Fix use of UnrefQueue in removeObject scrawl 2016-10-08 16:41:17 +0200
  • 3019d70986 Use 'default icon' for items with no icon specified scrawl 2016-10-08 16:05:20 +0200
  • 48f299532c Merge pull request #1096 from Allofich/magic scrawl 2016-10-08 14:50:07 +0200
  • f6f16b68de Don't let Weakness to Magicka affect paralysis Allofich 2016-10-08 17:56:12 +0900
  • bd1b1fca64 Woops Koncord 2016-10-08 15:35:38 +0800
  • 50d989d767 Fix server crash if player is not fully connected Koncord 2016-10-08 15:30:52 +0800
  • 79532cf797 Detecting reason of death Koncord 2016-10-08 15:15:43 +0800
  • 2e81034e53 Started work on the map markers Koncord 2016-10-07 13:17:19 +0800
  • 37bfa88b2d Merge pull request #1094 from Allofich/alchemy scrawl 2016-10-06 19:02:24 +0200
  • 498976775a Fix reversed use of alembics and retorts Allofich 2016-10-07 01:38:50 +0900
  • 73b6c34a23 Merge pull request #1092 from Allofich/warnings scrawl 2016-10-06 17:50:26 +0200
  • 0c981b6fe5 Fix typo in script opcode (Fixes #3583) scrawl 2016-10-06 17:36:50 +0200
  • 53e94b7c3f Fix shadowing warnings Allofich 2016-10-06 01:12:06 +0900
  • 6eae017561 Merge pull request #74 from OpenMW/master David Cernat 2016-10-06 06:16:09 +0300
  • 97cd8c21e4 Merge pull request #1091 from Allofich/coverity scrawl 2016-10-05 18:00:18 +0200
  • df03b32205 Coverity fixes Allofich 2016-10-05 23:32:26 +0900
  • 721062a4bd Merge pull request #1089 from Allofich/bound scrawl 2016-10-04 18:34:27 +0200
  • 506d0e8e54 Correction to display of 0-weight tooltips Allofich 2016-10-04 22:56:58 +0900
  • 160da0b149 Treat 0-weight armor as light armor in some respects Allofich 2016-10-04 22:44:47 +0900
  • 17455821f6 Merge pull request #1088 from MiroslavR/movement-loopfallback scrawl 2016-10-03 23:17:12 +0200
  • a05649e1d5 Use loop fallback for movement animations (Fixes #3578) MiroslavR 2016-10-03 22:33:16 +0200
  • e883528a60 Merge pull request #1087 from sandstranger/gles1_crash_fix scrawl 2016-10-03 21:18:19 +0200
  • 5230bf6528 disable using shaders for gles1 and Android sandstranger 2016-10-03 20:31:08 +0400
  • 44dffe55ab Merge pull request #1083 from Allofich/onhit scrawl 2016-10-02 14:06:51 +0200
  • 3d76ba5a7c Merge pull request #1086 from Allofich/warnings scrawl 2016-10-02 14:03:02 +0200
  • 6ec37b5cfb Fix shadowing warnings Allofich 2016-10-02 17:48:54 +0900
  • e78f02aaf2 Consider reflected/absorbed hostile spells as assaults Allofich 2016-10-02 16:08:24 +0900
  • 933a601e00 Merge pull request #1085 from MiroslavR/interactive-id scrawl 2016-10-01 21:25:04 +0200
  • 210c02d98e Fix interactive ID validity checks in TypesetBookImpl MiroslavR 2016-10-01 21:07:17 +0200
  • a81a04e6d0 Remove unused line Allofich 2016-10-02 01:11:01 +0900
  • fa17784722 Change breaks to continues Allofich 2016-10-01 23:09:39 +0900
  • 140be70a90 Merge pull request #1082 from Gladdy/master scrawl 2016-10-01 16:42:47 +0200
  • b170efb9fa Merge pull request #1084 from Allofich/water scrawl 2016-10-01 16:14:19 +0200
  • a2e174a40f Don't let water-only creatures prevent resting Allofich 2016-10-01 22:15:31 +0900
  • 266ec1aadc Make AI response to spell hits more like original MW Allofich 2016-10-01 21:14:26 +0900
  • fa0a55c2a9 Fix use of freed memory Koncord 2016-10-01 10:54:42 +0800
  • f276edddcc Set version to 0.2.0 tes3mp-0.2.0 David Cernat 2016-09-30 15:26:55 +0300
  • 94d5efdfd3 Call LOG_QUIT after Networking's dtor call Koncord 2016-09-30 18:13:50 +0800
  • add1a5e5b2 Merge pull request #72 from OpenMW/master David Cernat 2016-09-30 12:37:29 +0300
  • e0361835b0 Allow script-induced setting of equipment David Cernat 2016-09-30 12:36:20 +0300
  • 4b96080521 Make GetItemSlot work and add SendEquipment in server item functions David Cernat 2016-09-30 12:30:05 +0300
  • e918474a94 Merge remote-tracking branch 'rcutmore/bug-3277' Marc Zinnschlag 2016-09-30 09:37:45 +0200
  • 728a09e423 Reorder functions in LocalPlayer and make their names more consistent David Cernat 2016-09-30 08:59:58 +0300
  • 6650b74498 Add handling of skill increases David Cernat 2016-09-30 07:15:59 +0300
  • 15a4602482 Add getSkillIncrease, setSkillIncrease functions to OpenMW's NpcStats David Cernat 2016-09-30 07:15:03 +0300
  • f4621d8529 Use setLevelProgress when setting LocalPlayer's skills David Cernat 2016-09-30 06:27:26 +0300
  • 8fbc6f31f1 Add setLevelProgress function to OpenMW's NpcStats David Cernat 2016-09-30 06:26:43 +0300
  • 977b277cdd Add missing entries for level progress functions David Cernat 2016-09-30 05:08:11 +0300
  • a0e9a672a5 Split updateClassStats in 3 and add handling of level progress David Cernat 2016-09-30 04:52:21 +0300
  • 2ab619b0e3 Constantly update skill progress from LocalPlayer David Cernat 2016-09-30 03:43:49 +0300
  • 8f47ed17df Show nested tables only when they are editable Rob Cutmore 2016-09-29 20:42:44 -0400
  • 45ffdbb284 fixed a segmentation fault when entering a cell which contains someone already attacking you Martijn Bakker 2016-09-30 00:40:13 +0100
  • 56a2c70911 Use double instead of int for skill progress functions David Cernat 2016-09-29 18:13:36 +0300
  • ae4950ce49 Add server stat functions for getting and setting skill progress David Cernat 2016-09-29 17:57:26 +0300
  • 6ae4cc15e4 Clean up handling of stat packets on client, part 2 David Cernat 2016-09-29 17:48:33 +0300
  • 25026a9b95 Allow player-controlled NPCs to have attack animations again David Cernat 2016-09-29 16:57:39 +0300
  • 5efa5aa912 Fix indentation David Cernat 2016-09-29 13:17:46 +0300
  • afbd3274cc Clean up handling of stat packets on client David Cernat 2016-09-29 13:10:32 +0300
  • bc0aa86bcf Make variable names more consistent and easier to understand David Cernat 2016-09-29 12:05:44 +0300
  • 694ce537b6 Allow script-induced dynamic stat changes, part 2 David Cernat 2016-09-29 11:02:57 +0300
  • 18cd964d21 Allow script-induced dynamic stat changes David Cernat 2016-09-29 10:19:39 +0300
  • ae00f12c87 Merge pull request #68 from OpenMW/master David Cernat 2016-09-29 03:12:57 +0300
  • 85c7d014d3 Use a shader to render the simple water, ensuring that fog is applied per pixel (Fixes #2716) scrawl 2016-09-28 21:10:44 +0200
  • cf263714f3 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp David Cernat 2016-09-28 19:42:25 +0300
  • 7a1531c01b Fix script functions for setting dynamic stats, part 2 David Cernat 2016-09-28 19:41:54 +0300