Commit graph

  • 342d31de76 More fixes to the orbit manipulator Aesylwinn 2016-03-18 16:56:40 -0400
  • 2903271331 Correct the center position for the orbit camera controller Aesylwinn 2016-03-18 16:07:15 -0400
  • 2c894acd98 Create a visual representation of the center of the orbit camera. For debugging purposes. Aesylwinn 2016-03-18 16:06:35 -0400
  • c8bae38a8e Remove trackball mode Aesylwinn 2016-03-18 14:53:10 -0400
  • 0e75b4a234 Remove warning about */ outside of comment Aesylwinn 2016-03-18 14:49:00 -0400
  • 7009355baf Remove unused variable Aesylwinn 2016-03-18 14:46:53 -0400
  • 4374f69a60 Reduce mouse sensitivity Aesylwinn 2016-03-18 14:43:13 -0400
  • 2b72a04e7a Update 1st person up axis ASAP. Aesylwinn 2016-03-18 14:02:55 -0400
  • 999869da24 Position camera above, near, and looking at the scene. Aesylwinn 2016-03-18 14:02:24 -0400
  • fcccacc0fa Define a constant for the World Up vector Aesylwinn 2016-03-18 13:57:48 -0400
  • 0a2724f9f2 Update AUTHORS.md scrawl 2016-03-18 10:28:38 +0100
  • 589fb1031b Merge remote-tracking branch 'pi03k/bug_3248' Marc Zinnschlag 2016-03-18 07:32:57 +0100
  • a6e23d03d3 Don't clamp disposition twice, clamping is already done inside getDerivedDisposition scrawl 2016-03-18 00:41:24 +0100
  • 102f9719f7 Remove some garbage scrawl 2016-03-18 00:39:27 +0100
  • 79eb2d20e0 Cleanup scrawl 2016-03-18 00:39:19 +0100
  • 12ec90f9e7 Change default argument, fix GetDisposition scrawl 2016-03-18 00:38:02 +0100
  • bc5adfa4fe Merge pull request #913 scrawl 2016-03-18 00:31:55 +0100
  • 30402f75e3 Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) scrawl 2016-03-18 00:24:38 +0100
  • 2b38d10449 Always add xbase_anim scrawl 2016-03-18 00:16:46 +0100
  • 629a558e7b Fix for bug 3248 pi03k 2016-03-17 22:34:45 +0100
  • 59f59a3385 Fix indentation Aesylwinn 2016-03-14 00:14:28 -0400
  • 08fe914ba1 Preliminary editor camera Aesylwinn 2016-03-14 00:04:11 -0400
  • 2cff2cd643 Remove unnecessary override. Aesylwinn 2016-03-13 23:55:10 -0400
  • 9ed2cf6581 Fix callback being skipped Aesylwinn 2016-03-13 23:51:44 -0400
  • ebdc212886 Moved selectNavigationMode to SceneWidget class, centralized camera selection. Aesylwinn 2016-03-10 16:56:14 -0500
  • 9afb0e0f90 Input restructuring. Aesylwinn 2016-03-10 04:29:24 -0500
  • f4f7afb53b Removed now unnecessary installation of event filter. Aesylwinn 2016-03-10 03:20:15 -0500
  • 38059593a7 Removed workaround for OSG input handling in RenderWidget. Aesylwinn 2016-03-09 15:31:38 -0500
  • 48047beb9a Stripped OSG mouse and keyboard handling. Aesylwinn 2016-03-09 15:29:12 -0500
  • 24ae9f4ac1 Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor scrawl 2016-03-14 00:32:32 +0100
  • e8caafa190 Remove no longer needed applyEffect(osgFX::Effect&) in SetFilterSettingsVisitor scrawl 2016-03-14 00:29:38 +0100
  • 50acdf3e47 Move createCharacter inside the try block scrawl 2016-03-14 00:03:02 +0100
  • a0cc9de088 Make the creation of save file directories even more explicit scrawl 2016-03-14 00:00:11 +0100
  • b7b7c0612d Make getCurrentCharacter create argument explicit scrawl 2016-03-13 23:48:44 +0100
  • 7463c0c353 Addition to last commit, don't create a save directory on death scrawl 2016-03-13 23:47:57 +0100
  • 426a6fdcc2 Don't create the save directory on loading a game scrawl 2016-03-13 23:37:14 +0100
  • d7c7bb850b ToggleAI cleanup scrawl 2016-03-12 20:32:42 +0100
  • d5067201d0 Merge branch 'move' Marc Zinnschlag 2016-03-12 13:27:00 +0100
  • 900378a31e changed 'not implemented' warning message for object movement Marc Zinnschlag 2016-03-12 13:26:33 +0100
  • d6b8033b46 handle cell transitions when moving objects Marc Zinnschlag 2016-03-12 13:19:51 +0100
  • 5c587fe93e Merge remote-tracking branch 'scrawl/cs_waterlevel' Marc Zinnschlag 2016-03-12 08:07:38 +0100
  • d840c7d5eb Slightly tweak the spawn point heuristics scrawl 2016-03-11 22:29:50 +0100
  • 97526284f5 Allow setting the water level of an interior cell with sky (Fixes #3244) scrawl 2016-03-11 22:10:59 +0100
  • d986b1a48b Add comment scrawl 2016-03-11 19:28:53 +0100
  • 1abb77f8a1 Cleanup scrawl 2016-03-11 19:18:51 +0100
  • 9f03982e0b Use a dedicated VBO for RigGeometry's vertices and normals scrawl 2016-03-11 19:08:48 +0100
  • 50b8260a39 Disable VBOs in RigGeometry while investigating a crash possibly related to commit cda8a88f0d scrawl 2016-03-11 18:21:55 +0100
  • aae43dbff5 Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW scrawl 2016-03-11 16:10:39 +0100
  • 4eb090a8d0 Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW scrawl 2016-03-11 16:09:48 +0100
  • 174dd82894 Manually apply the osg::Light state scrawl 2016-03-11 15:42:14 +0100
  • fa9689c5e7 delay command execution until call to Object::apply has finished (avoids cutting off the branch we are sitting on) Marc Zinnschlag 2016-03-11 14:04:47 +0100
  • 6a2fe564ef Merge branch 'master' into move Marc Zinnschlag 2016-03-11 12:47:33 +0100
  • 58e0e8bd4e Enable vertex buffer objects in RigGeometry scrawl 2016-03-11 01:39:09 +0100
  • 0dbf44b414 Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency scrawl 2016-03-11 01:35:28 +0100
  • 3f08cbff71 Share the state attributes for terrain techniques scrawl 2016-03-11 01:07:41 +0100
  • 84b8da7a09 Share the osg::Material on drawables scrawl 2016-03-11 00:36:35 +0100
  • 85bd4f52f0 Improve occlusion query geometry rendering scrawl 2016-03-11 00:09:30 +0100
  • 93ec289b1d Improve setting of occlusion query state scrawl 2016-03-10 23:18:20 +0100
  • 14e1911820 Fix memory leaks scrawl 2016-03-10 20:38:14 +0100
  • abcfe9bcee Don't add empty text key objects scrawl 2016-03-10 17:01:14 +0100
  • 02d23564dc Include cleanup scrawl 2016-03-10 14:29:45 +0100
  • f898bf493f Don't use Geodes scrawl 2016-03-10 13:17:01 +0100
  • 137dde7cf8 Include cleanup scrawl 2016-03-10 12:59:17 +0100
  • c9791c5c1a Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233) ae-g-i-s 2016-03-08 21:30:28 +0100
  • 2f1c6c740c Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)" ae-g-i-s 2016-03-08 20:41:39 +0100
  • 9585a12fb1 Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check ae-g-i-s 2016-03-08 20:40:47 +0100
  • b2181fae20 safer handling of command macros Marc Zinnschlag 2016-03-08 10:48:44 +0100
  • 121bdd3e39 Update comment scrawl 2016-03-07 22:46:15 +0100
  • 3e6cf17665 Warn about cellrefs with an empty refId (Bug #3238) scrawl 2016-03-07 22:39:43 +0100
  • d0aba0d9ee Catch exceptions thrown during reference loading (Bug #3238) scrawl 2016-03-07 21:28:50 +0100
  • b139ad56b7 Merge pull request #912 from corristo/bring-osx-ci-back scrawl 2016-03-06 20:40:07 +0100
  • 000597236e Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233) ae-g-i-s 2016-03-06 18:29:15 +0100
  • 697b809c79 Reactivate OS X CI Nikolay Kasyanov 2016-03-06 14:49:34 +0100
  • 0fc65db6bb Remove parts before setting the new object root scrawl 2016-03-06 11:34:15 +0100
  • 0df975a4d7 Properly detach nodes in CopyRigVisitor (Fixes #3234) scrawl 2016-03-06 11:33:07 +0100
  • 82b792f808 Eliminate dynamic_cast in BillboardCallback scrawl 2016-03-05 20:02:33 +0100
  • 60a12b3dee Use MyGUI's castType function scrawl 2016-03-05 20:00:51 +0100
  • 763f647412 Add ItemModel::allowedToInsertItems scrawl 2016-03-05 19:53:24 +0100
  • 373c1e7602 Assign the PageDisplay on initialization scrawl 2016-03-05 19:48:01 +0100
  • 5ea7446eeb Change a dynamic_cast to static_cast scrawl 2016-03-05 19:41:45 +0100
  • c085e503c6 Pass the btCollisionObject as const scrawl 2016-03-05 16:09:56 +0100
  • 004f0d37d5 Fix the projectile launch position for spells cast from objects (Fixes #3235) scrawl 2016-03-05 15:56:54 +0100
  • 910e41e3c4 Allow an Object to be specified as ignore parameter for castRay scrawl 2016-03-05 15:56:19 +0100
  • b5005f7812 keep sub mode over mode changes Marc Zinnschlag 2016-03-05 11:41:42 +0100
  • a63453846b properly clear drag mode at the end of a drag Marc Zinnschlag 2016-03-05 11:14:08 +0100
  • 51a4e3fa7d properly abort drags from outside the worldspace widget (code was leaving unclean dragging flags behind) Marc Zinnschlag 2016-03-05 10:56:54 +0100
  • 70745487f3 cancel instance move on editing lock becoming active Marc Zinnschlag 2016-03-05 10:44:46 +0100
  • b1fb64bf68 added missing drag mode resets Marc Zinnschlag 2016-03-04 16:25:30 +0100
  • dd564daba0 do not start move drags while the document is locked for editing Marc Zinnschlag 2016-03-04 16:24:02 +0100
  • 1726393963 cancel instance move on edit mode change Marc Zinnschlag 2016-03-04 15:31:50 +0100
  • 25effc4222 cancel instance move on sub mode change Marc Zinnschlag 2016-03-04 15:30:28 +0100
  • 1240e0c716 cancel instance move on drag abort Marc Zinnschlag 2016-03-04 15:19:26 +0100
  • 76b47c6d5d PlaceAt: don't correct spawn points for non-actors scrawl 2016-03-04 12:25:22 +0100
  • 16dca126dd PlaceAt: don't use actor's X/Y rotation scrawl 2016-03-04 12:22:13 +0100
  • d57021b23c some code simplification Marc Zinnschlag 2016-03-04 12:02:45 +0100
  • c2a8be9048 confine move marker drags to a single axis Marc Zinnschlag 2016-03-04 12:00:05 +0100
  • 5e27abe874 updated credits file Marc Zinnschlag 2016-03-04 09:51:33 +0100
  • 4cd24715cb Merge remote-tracking branch 'pi03k/bug_2570' Marc Zinnschlag 2016-03-04 09:41:21 +0100
  • 563f44b823 Merge remote-tracking branch 'origin/master' Marc Zinnschlag 2016-03-03 12:13:11 +0100
  • 128508882a Changed some zeros to NULLs in view.cpp pi03k 2016-02-03 16:24:43 +0100