Commit graph

  • 5fd84074c5 Reimplement detailMap, darkMap and emissiveMap scrawl 2016-02-17 02:52:44 +0100
  • e845c576d4 Use the texture matrix scrawl 2016-02-17 02:46:47 +0100
  • 3e854a84a2 Slightly more efficient applying of light state scrawl 2016-02-17 02:27:40 +0100
  • 3859c58a8a Assign gl_ClipVertex in the vertex shader to make clip planes work scrawl 2016-02-17 02:04:30 +0100
  • 553408949a Fix character preview scrawl 2016-02-17 01:56:47 +0100
  • bd279c63f7 Fix fog on water scrawl 2016-02-17 01:56:41 +0100
  • f93b7ec943 Fix light state issue scrawl 2016-02-17 00:33:20 +0100
  • 9376811213 Vertex lighting shader scrawl 2016-02-16 23:30:23 +0100
  • 044e0a829a Add fog scrawl 2016-02-16 22:32:59 +0100
  • 41e1fd407d Disable shaders for the sky scrawl 2016-02-16 22:28:06 +0100
  • a9ad1b09e2 Introduce ShaderManager & ShaderVisitor scrawl 2016-02-16 18:18:48 +0100
  • e647ee5424 Support RGB and RGBA embedded textures in NIF files (Fixes #2295) scrawl 2016-02-15 18:00:13 +0100
  • a9ac108382 Fully read NiPixelData scrawl 2016-02-15 16:49:58 +0100
  • 606758d72f NifLoader: create the BumpTexture slot, but don't use it yet scrawl 2016-02-14 23:29:00 +0100
  • 4cd4131da9 NifLoader: assign a name to created textures scrawl 2016-02-14 23:24:54 +0100
  • 50e92c8136 NifLoader: move texture property handling to a separate function scrawl 2016-02-14 23:21:50 +0100
  • acf44fd9e5 NifLoader: handleTextureControllers outside of the NumTextures loop scrawl 2016-02-14 23:19:26 +0100
  • e05d975020 Change the way that texture filtering settings are applied at runtime scrawl 2016-02-14 23:14:52 +0100
  • 7f89bb273a Add 'reflect actors' setting for the water shader, default off scrawl 2016-02-18 19:31:25 +0100
  • 6fb0022b35 Update preloading settings scrawl 2016-02-18 17:47:10 +0100
  • a94029267f Fix an inverted condition (Bug #3209) scrawl 2016-02-18 01:25:52 +0100
  • bdc99048bb Missing header Aesylwinn 2016-02-17 19:01:22 -0500
  • 8668eccd0b Topic Info verifier with fixes to InfoSelectWrapper class Aesylwinn 2016-02-17 15:38:30 -0500
  • e89609e5b0 Changes to how Info Conditions are edited Aesylwinn 2016-02-17 14:15:57 -0500
  • c4d38bb42d Fix clang analyzer warnings scrawl 2016-02-16 19:17:04 +0100
  • a64ee9e0c2 Merge pull request #900 from scrawl/travis scrawl 2016-02-16 19:04:40 +0100
  • 63665104bf Remove optimization build flags on Travis-CI to speed up the build scrawl 2016-02-16 18:19:17 +0100
  • dececf6c38 instance moving via drag in 3D scenes Marc Zinnschlag 2016-02-16 16:02:29 +0100
  • ed57293e54 Allow '^' escape characters in books scrawl 2016-02-16 14:55:13 +0100
  • 3f40346636 Implemented a wrapper for DialInfo::SelectStruct Aesylwinn 2016-02-15 19:49:54 -0500
  • b5dc3953a4 Merge pull request #899 from scrawl/bullet283 scrawl 2016-02-15 15:55:16 +0100
  • 80392775ef Fix copy&paste error scrawl 2016-02-15 15:18:06 +0100
  • b77ed829b9 Revert "Use Qt5 on travis to match the PPA's OSG build" scrawl 2016-02-15 15:17:23 +0100
  • 647a5e091f Add osgQt to the repository scrawl 2016-02-15 15:16:48 +0100
  • 3c717a6360 Use Qt5 on travis to match the PPA's OSG build scrawl 2016-02-15 14:38:58 +0100
  • 9eb96b9cb6 Parse the bullet version in FindBullet.cmake scrawl 2016-02-15 14:34:59 +0100
  • 83a9a164bc Raise the required bullet version to 2.83 scrawl 2016-02-15 00:27:39 +0100
  • dad38d901c Merge remote-tracking branch 'rcutmore/feature-3043' Marc Zinnschlag 2016-02-14 17:38:20 +0100
  • 28e3fe837f Merge remote-tracking branch 'scrawl/osg_34' Marc Zinnschlag 2016-02-14 17:31:33 +0100
  • 25744aaadd Update cell marker appearance Rob Cutmore 2016-02-14 10:28:41 -0500
  • 29c2a99316 Merge remote-tracking branch 'scrawl/physics' Marc Zinnschlag 2016-02-13 16:20:48 +0100
  • d1d7804620 Merge remote-tracking branch 'origin/master' Marc Zinnschlag 2016-02-13 10:13:25 +0100
  • eaf3f5a829 Remove unused arguments scrawl 2016-02-13 04:14:05 +0100
  • 6fc6913424 Do not set the cursor when creating it scrawl 2016-02-13 03:34:00 +0100
  • 796a4a795a Avoid the 'spiral of death' scrawl 2016-02-13 03:09:28 +0100
  • 383524c688 Run physics in fixed timesteps, use the remainder to interpolate between current and previous state scrawl 2016-02-13 02:56:41 +0100
  • d1375cd3a3 Crashcatcher: limit backtrace to a sensible number of stack frames scrawl 2016-02-12 23:40:50 +0100
  • 5824619a95 Clean up includes scrawl 2016-02-12 19:28:10 +0100
  • f94722b271 OSG 3.3.4 is the first release to include the DDS crash fix scrawl 2016-02-12 14:55:00 +0100
  • 8b596dfcbe Remove support for OSG 3.2 scrawl 2016-02-12 14:46:45 +0100
  • 48ac0bef3e Repair save games affected by bug #3080 (Fixes #3160) scrawl 2016-02-11 16:34:02 +0100
  • be6ea3d607 Account for UV coordinate flip in UVController (Fixes #3203) scrawl 2016-02-11 16:22:54 +0100
  • 6bfeb118d7 Fix cleanup issue scrawl 2016-02-10 19:08:17 +0100
  • d3808580b0 Rename lightRoot to sceneRoot scrawl 2016-02-08 16:45:56 +0100
  • fb219fea17 Fix respawning of NPCs/creatures when they were moved to a different cell scrawl 2016-02-07 19:43:38 +0100
  • da6dcfc49e Merge remote-tracking branch 'scrawl/resource' Marc Zinnschlag 2016-02-10 16:23:38 +0100
  • 5e876b1379 Add missing include scrawl 2016-02-10 15:34:06 +0100
  • 61b6806a62 Allow toggling of cell markers Rob Cutmore 2016-02-09 20:23:00 -0500
  • 98c5e072f2 Swap the terrain cache update order to make more sense scrawl 2016-02-09 21:17:10 +0100
  • 9f729667fb Remove debug output scrawl 2016-02-09 21:06:02 +0100
  • 0865cea211 Preload terrain scrawl 2016-02-09 20:57:30 +0100
  • 98848c752a Make getLayerInfo thread safe scrawl 2016-02-09 20:26:58 +0100
  • 8aba74e6ee Remove GridElement scrawl 2016-02-09 20:23:53 +0100
  • 596fe56bfd Make Land::loadData thread safe scrawl 2016-02-09 20:14:16 +0100
  • 1457a0de78 Use the UnrefQueue to delete BulletShapeInstances scrawl 2016-02-09 19:04:59 +0100
  • afe533e670 Accept a const Object in UnrefQueue scrawl 2016-02-09 19:00:30 +0100
  • 3552b3a82c Don't create a BulletShapeInstance for actors scrawl 2016-02-09 18:51:17 +0100
  • 246566cef4 Preload instances in BulletShapeManager scrawl 2016-02-09 18:48:49 +0100
  • e28dc3e72f Preload instances in SceneManager scrawl 2016-02-09 18:33:02 +0100
  • 2e62298bd3 Clean up ObjectCache includes scrawl 2016-02-09 18:11:07 +0100
  • ce3cce24a5 Remove unneeded dynamic_cast scrawl 2016-02-09 16:20:17 +0100
  • 8ece1885cd Animation: don't create the NodeMap if we don't need it scrawl 2016-02-09 16:18:19 +0100
  • ae031b23d4 Do not detach NPC parts in destructor scrawl 2016-02-09 16:10:42 +0100
  • 40a6e05e17 Use a deque instead of vector in UnrefQueue scrawl 2016-02-09 16:09:55 +0100
  • d11c2864df Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread scrawl 2016-02-09 15:30:53 +0100
  • f6f9eff9a6 Preload levelled creatures scrawl 2016-02-09 03:06:00 +0100
  • 6806741d9b Add settings for disabling the individual preloading types scrawl 2016-02-09 01:58:07 +0100
  • 10a3e270a3 Preload fast travel destinations scrawl 2016-02-09 01:51:23 +0100
  • 1cda2bf796 Preload sky & water from the main menu scrawl 2016-02-09 01:17:02 +0100
  • f9082502f8 Move construction of WorkQueue to RenderingManager scrawl 2016-02-09 01:02:40 +0100
  • d16450bff2 Fix correctActorModelPath in preloader not being used scrawl 2016-02-09 00:28:27 +0100
  • 1b8e82e929 Preload NPC body parts scrawl 2016-02-09 00:26:22 +0100
  • 84dcf59c50 Fix preloading of equipment parts that don't separate gender scrawl 2016-02-08 22:57:34 +0100
  • effe022bb2 Move preload model list to MWClass, preload NPC head/hair scrawl 2016-02-08 20:52:32 +0100
  • 84f01b7527 Remove unneeded forward declaration scrawl 2016-02-08 16:27:28 +0100
  • b2019d31c7 Mark thread safe methods in BsaFile scrawl 2016-02-08 15:55:05 +0100
  • fc0be77e4c Preload keyframes scrawl 2016-02-08 15:51:31 +0100
  • ef5de94548 Fix correctActorModelPath scrawl 2016-02-08 15:31:09 +0100
  • e4e313fe12 Remove outdated comment scrawl 2016-02-08 14:41:21 +0100
  • c8054424c9 Preload items equipped by NPCs scrawl 2016-02-07 22:37:52 +0100
  • a34a08c212 Render cell markers Rob Cutmore 2016-02-07 13:52:18 -0500
  • a81b10b415 Make the cache expiryDelay configurable scrawl 2016-02-07 19:05:55 +0100
  • 41233fc8e5 Keep a reference to the original scene template for as long as the instance is used scrawl 2016-02-07 18:56:21 +0100
  • 778bce3ae9 Remove unused ObjectCache functions scrawl 2016-02-07 18:27:12 +0100
  • 5efaa9817c Add preloading settings scrawl 2016-02-07 18:01:14 +0100
  • 610257cd3a Preload the exterior cell grid scrawl 2016-02-07 07:37:56 -0800
  • 49ecac4ced Add a mutex lock around the SharedStateManager scrawl 2016-02-07 07:37:35 -0800
  • c3ad4dad75 Fix applying of filter settings on terrain textures scrawl 2016-02-07 05:53:56 -0800
  • 8b981ab507 Crash fix scrawl 2016-02-07 05:53:42 -0800
  • 8592166eeb Preload surrounding cells when preloading an exterior cell destination scrawl 2016-02-07 05:27:19 -0800