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openmw-tes3coop/apps/openmw/mwworld
David Cernat ff0d21ef38 [Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files) 8 years ago
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action.cpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 8 years ago
action.hpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 8 years ago
actionalchemy.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionalchemy.hpp
actionapply.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp Remove redundant getId function 9 years ago
actioneat.hpp
actionequip.cpp Fix crash when onPcEquip script removes the equipped item (Fixes #3016) 9 years ago
actionequip.hpp
actionopen.cpp WindowManager refactoring 10 years ago
actionopen.hpp Remove empty line at the beginning of files 10 years ago
actionread.cpp Update actionread.cpp 8 years ago
actionread.hpp
actionrepair.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionrepair.hpp
actionsoulgem.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionsoulgem.hpp
actiontake.cpp [Client] Reuse 1 BaseEvent over and over instead of creating new ones 8 years ago
actiontake.hpp
actiontalk.cpp Remove empty line at the beginning of files 10 years ago
actiontalk.hpp
actionteleport.cpp Reset fall height when teleporting (Fixes #2629) 8 years ago
actionteleport.hpp Removed "less" character from the documentation by the requested opportunity. 8 years ago
actiontrap.cpp Implement and use getDistanceToFacedObject() 9 years ago
actiontrap.hpp Play trap activation sound on trapped object, not actor 9 years ago
cellpreloader.cpp Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game 8 years ago
cellpreloader.hpp Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game 8 years ago
cellref.cpp Merge pull request #113 from OpenMW/master 8 years ago
cellref.hpp Merge pull request #113 from OpenMW/master 8 years ago
cellreflist.hpp Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 9 years ago
cells.cpp Replace "sys::default" with ESM::CellId::sDefaultWorldspace 9 years ago
cells.hpp Several warning fixes 10 years ago
cellstore.cpp [Client] Fix crash on Linux 8 years ago
cellstore.hpp [Client] Make it possible to easily iterate through container items 8 years ago
cellvisitors.hpp Rename CellStore Functor to Visitor 9 years ago
class.cpp Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 8 years ago
class.hpp Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 8 years ago
containerstore.cpp Use negative count when restocking item to ensure that its properly tracked (Fixes #3635) 8 years ago
containerstore.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
contentloader.hpp
customdata.cpp Use the const version of CustomData::as* 9 years ago
customdata.hpp Use the const version of CustomData::as* 9 years ago
esmloader.cpp Silence -Wreorder warnings, and remove -Wno-reorder. 10 years ago
esmloader.hpp Reduce includes 10 years ago
esmstore.cpp Add support for placing BodyParts in a cell (Bug #3118) 9 years ago
esmstore.hpp Explicitly instantiate MWWorld::Store 10 years ago
failedaction.cpp Play locked sounds on locked objects instead of actors 9 years ago
failedaction.hpp Play locked sounds on locked objects instead of actors 9 years ago
globals.cpp Rename to lowerCaseInPlace 9 years ago
globals.hpp Remove NAME handling from MWWorld::Globals 10 years ago
inventorystore.cpp Merge pull request #159 from OpenMW/master 8 years ago
inventorystore.hpp Creatures now auto-equip shields (Fixes #3704) 8 years ago
livecellref.cpp Make player references cross exterior cells only when called by server 9 years ago
livecellref.hpp Add a CellRef to WorldEvent 8 years ago
localscripts.cpp LocalScripts: initialize mIter 9 years ago
localscripts.hpp Vanilla-compatible activate / onActivate (Fixes #1629) 9 years ago
manualref.cpp Added new method and variable to track float remainders of disintegration effections 8 years ago
manualref.hpp Move manualref code out of header 10 years ago
nullaction.hpp Add isNullAction() method to fix compiler warning 9 years ago
player.cpp ESS-import: player is no longer disabled (Bug #3246) 8 years ago
player.hpp Fix the enemy nearby check (Bug #3423) 9 years ago
projectilemanager.cpp Prevent AI actors from hitting unintended targets 8 years ago
projectilemanager.hpp Removed bad casts and unnecessary comments 8 years ago
ptr.cpp Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions 9 years ago
ptr.hpp Accept a ConstPtr in ContainerStore::stacks 9 years ago
recordcmp.hpp Remove some unused code, include cleanup 10 years ago
refdata.cpp Reset activation flags when an object is copied (Fixes #3671, Fixes #3719) 8 years ago
refdata.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
scene.cpp [Client] Don't automatically rescale objects on cell change 8 years ago
scene.hpp Preload summoned creature models before the spell is cast 8 years ago
store.cpp Avoid redundant allocations in Store::search 8 years ago
store.hpp Return const Land in ESMStore 8 years ago
timestamp.cpp Correct an error in the timestamp subtracting logic (Fixes #3105) 9 years ago
timestamp.hpp fixed warning C4099: 10 years ago
weather.cpp Fix weather sounds playing at full volume before fading in 8 years ago
weather.hpp Move Fallback map to components/ 9 years ago
worldimp.cpp [Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files) 8 years ago
worldimp.hpp Merge pull request #151 from OpenMW/master 8 years ago