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processors
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
Script
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Merge pull request #366 from TES3MP/0.6.2 while resolving conflicts, 2nd try
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2018-01-05 21:24:14 +02:00 |
stackwalker
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[Server] Add StackWalker for Windows
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2017-10-27 05:27:07 +08:00 |
Actors.cpp
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[General] Change "enum ACTOR_ACTION" to "enum class Action"
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2018-01-05 09:40:11 +08:00 |
Actors.hpp
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[General] Change type of refNumIndex & mpNum to unsigned
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2017-12-10 09:20:13 +08:00 |
BaseMgr.cpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
BaseMgr.hpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Books.cpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Books.hpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Cell.cpp
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[General] Change type of refNumIndex & mpNum to unsigned
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2017-12-10 09:20:13 +08:00 |
Cell.hpp
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[General] Change type of refNumIndex & mpNum to unsigned
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2017-12-10 09:20:13 +08:00 |
CellController.cpp
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
CellController.hpp
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[Server] Optimize CellController
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2017-12-09 11:44:56 +08:00 |
Cells.cpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Cells.hpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
CellState.cpp
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
CellState.hpp
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
CharClass.cpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
CharClass.hpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
CMakeLists.txt
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Remove some duplication, standardize sol2 header inclusion
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2018-01-05 20:25:57 -05:00 |
Dialogue.cpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Dialogue.hpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Factions.cpp
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
Factions.hpp
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
GUI.cpp
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
GUI.hpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Inventory.cpp
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
Inventory.hpp
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
main.cpp
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[Server] Fix warning "implicit fallthrough"
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2017-12-06 13:30:39 +08:00 |
MasterClient.cpp
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[Server] Clean up method and variable names
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2017-12-04 10:39:20 +02:00 |
MasterClient.hpp
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[Server] Clean up method and variable names
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2017-12-04 10:39:20 +02:00 |
NetActor.cpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
NetActor.hpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Networking.cpp
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Merge pull request #366 from TES3MP/0.6.2 while resolving conflicts, 2nd try
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2018-01-05 21:24:14 +02:00 |
Networking.hpp
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Merge pull request #366 from TES3MP/0.6.2 while resolving conflicts, 2nd try
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2018-01-05 21:24:14 +02:00 |
Object.cpp
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
Object.hpp
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Merge pull request #363 from TES3MP/0.6.2 while resolving conflicts, 2nd try
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2018-01-01 12:04:25 +02:00 |
Player.cpp
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
Player.hpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Players.cpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Players.hpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Quests.cpp
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
Quests.hpp
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
Settings.cpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Settings.hpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Spells.cpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Spells.hpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
stacktrace.cpp
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[Server] Add StackWalker for Windows
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2017-10-27 05:27:07 +08:00 |
stacktrace.hpp
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[Server] Add stacktrace
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2017-10-25 14:45:36 +08:00 |
Timer.cpp
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[Server] Fix iterating killed timers when kill() called in the callback
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2018-01-08 12:24:36 +08:00 |
Timer.hpp
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[Server] Fix iterating killed timers when kill() called in the callback
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2018-01-08 12:24:36 +08:00 |
Utils.cpp
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[Server] Make argument const reference
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2017-12-10 11:46:50 +08:00 |
Utils.hpp
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[Server] Make argument const reference
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2017-12-10 11:46:50 +08:00 |
Weather.cpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Weather.hpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Window.cpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |
Window.hpp
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[Server] Iterate only through updated players on each frame
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2018-01-02 11:57:32 +08:00 |