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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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12 years ago |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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12 years ago |
actionalchemy.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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11 years ago |
actionalchemy.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionapply.cpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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11 years ago |
actionapply.hpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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11 years ago |
actiondoor.cpp
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Opening doors
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12 years ago |
actiondoor.hpp
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Opening doors
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12 years ago |
actioneat.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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11 years ago |
actioneat.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionequip.cpp
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Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
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10 years ago |
actionequip.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionopen.cpp
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Closes #1081: Implement disease contraction
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11 years ago |
actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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12 years ago |
actionread.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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11 years ago |
actionread.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionrepair.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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11 years ago |
actionrepair.hpp
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Added PC repair feature
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12 years ago |
actionsoulgem.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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11 years ago |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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12 years ago |
actiontake.cpp
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Implement theft detection
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11 years ago |
actiontake.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actiontalk.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actiontalk.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionteleport.cpp
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Add maximum distance for teleporting followers on using a door
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10 years ago |
actionteleport.hpp
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Fix potential infinite recursion in ActionTeleport (Fixes #1840)
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11 years ago |
actiontrap.cpp
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Basic RefData and CellRef change tracking
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11 years ago |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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11 years ago |
cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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11 years ago |
cellref.cpp
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Minor changes to ESM::RefNum
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10 years ago |
cellref.hpp
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Minor changes to ESM::RefNum
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10 years ago |
cellreflist.hpp
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Minor changes to ESM::RefNum
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10 years ago |
cells.cpp
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Use only Cell records for saving progress bar (Fixes #2259)
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10 years ago |
cells.hpp
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Fixes #1172: Added basic loading/saving progress bar
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11 years ago |
cellstore.cpp
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Don't require the object type id for reading references from savegames
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10 years ago |
cellstore.hpp
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Starting to clean up some heavy includes
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10 years ago |
class.cpp
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Rewrite animated collision shape support (Fixes #2123)
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10 years ago |
class.hpp
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Rewrite animated collision shape support (Fixes #2123)
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10 years ago |
containerstore.cpp
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Remove LightState from openmw save format to streamline inventory loading
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10 years ago |
containerstore.hpp
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Remove LightState from openmw save format to streamline inventory loading
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10 years ago |
contentloader.hpp
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Missing iostream include
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11 years ago |
customdata.hpp
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added customdata base class (issue #185)
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13 years ago |
esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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11 years ago |
esmloader.hpp
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Reduce includes
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10 years ago |
esmstore.cpp
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Use only Cell records for saving progress bar (Fixes #2259)
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10 years ago |
esmstore.hpp
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Remove some nonsense code
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10 years ago |
failedaction.cpp
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Handle object activation as a werewolf
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12 years ago |
failedaction.hpp
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Handle object activation as a werewolf
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12 years ago |
fallback.cpp
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Fix exception when there are spaces in INI-imported color settings
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11 years ago |
fallback.hpp
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some cleanup
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12 years ago |
globals.cpp
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Use only Cell records for saving progress bar (Fixes #2259)
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10 years ago |
globals.hpp
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Fixes #1172: Added basic loading/saving progress bar
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11 years ago |
inventorystore.cpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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10 years ago |
inventorystore.hpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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10 years ago |
livecellref.cpp
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fix for potential script problem during saved game loading
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10 years ago |
livecellref.hpp
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Basic RefData and CellRef change tracking
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11 years ago |
localscripts.cpp
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Use a separate flag for references deleted by a content file (Fixes #2018)
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10 years ago |
localscripts.hpp
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objects scripts are now stopped when they are removed from a container
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12 years ago |
manualref.hpp
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Minor changes to ESM::RefNum
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10 years ago |
nullaction.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
physicssystem.cpp
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Change another dynamic_cast to static_cast (coverity)
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10 years ago |
physicssystem.hpp
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Rewrite animated collision shape support (Fixes #2123)
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10 years ago |
player.cpp
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Use only Cell records for saving progress bar (Fixes #2259)
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10 years ago |
player.hpp
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Fix some spelling mistakes.
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11 years ago |
projectilemanager.cpp
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Use only Cell records for saving progress bar (Fixes #2259)
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10 years ago |
projectilemanager.hpp
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Fix exception when casting Bound Gloves spell
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11 years ago |
ptr.cpp
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Basic RefData and CellRef change tracking
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11 years ago |
ptr.hpp
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Reduce includes
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10 years ago |
recordcmp.hpp
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Cell names localization fix
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12 years ago |
refdata.cpp
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Add support for undeleting references (Fixes #2193)
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10 years ago |
refdata.hpp
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Add support for undeleting references (Fixes #2193)
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10 years ago |
scene.cpp
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Add comment
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10 years ago |
scene.hpp
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Implement cell loading threshold (Fixes #1874)
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10 years ago |
store.cpp
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Remove some nonsense code
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10 years ago |
store.hpp
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Use only Cell records for saving progress bar (Fixes #2259)
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10 years ago |
timestamp.cpp
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Savegame: store most of CreatureStats
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11 years ago |
timestamp.hpp
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Savegame: store most of CreatureStats
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11 years ago |
weather.cpp
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Use only Cell records for saving progress bar (Fixes #2259)
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10 years ago |
weather.hpp
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Add particle and sound fading for weather transitions (Fixes #2130)
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10 years ago |
worldimp.cpp
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Add comment
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10 years ago |
worldimp.hpp
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Use only Cell records for saving progress bar (Fixes #2259)
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10 years ago |