openmw-tes3coop/apps/openmw/mwmechanics
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
..
activespells.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
activespells.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
actor.cpp
actor.hpp
actors.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
actors.hpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp Fix shadowing warnings 2016-10-31 00:39:31 +09:00
aiactivate.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aicombat.cpp Fix include 2017-02-10 06:28:23 +01:00
aicombat.hpp Stop combat between AI when canFight is false 2016-12-26 22:42:42 +09:00
aicombataction.cpp Preload VFX of spells selected by AI actors 2017-02-15 21:01:25 +01:00
aicombataction.hpp Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
aiescort.cpp Fix loading 0-duration Follow and Escort packages 2017-02-18 01:55:50 +09:00
aiescort.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiface.cpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aiface.hpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aifollow.cpp Fix loading 0-duration Follow and Escort packages 2017-02-18 01:55:50 +09:00
aifollow.hpp Don't make Command spells cancel AI packages 2017-01-12 00:07:22 +09:00
aipackage.cpp Fix warning 2016-09-13 02:49:19 +02:00
aipackage.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
aipursue.cpp Revert "Revert "Merge pull request #993 from mrcheko/pathfinding"" 2016-08-19 22:15:26 +03:00
aipursue.hpp
aisequence.cpp Prevent AI actors from hitting unintended targets 2017-02-12 19:51:19 +09:00
aisequence.hpp Prevent AI actors from hitting unintended targets 2017-02-12 19:51:19 +09:00
aistate.hpp
aitravel.cpp AiPackage: fix path recalc on cell change 2016-09-06 01:11:10 +03:00
aitravel.hpp AiPackage: fix path recalc on cell change 2016-09-06 01:11:10 +03:00
aiwander.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
aiwander.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
alchemy.cpp Fix reversed use of alembics and retorts 2016-10-07 01:38:50 +09:00
alchemy.hpp
autocalcspell.cpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
character.cpp Porting more ContainerStoreIterator usage to const version #3 2017-02-28 14:31:51 +00:00
character.hpp Added ConstContainerStoreIterator 2017-02-18 13:47:18 +00:00
combat.cpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 2017-01-15 09:49:25 +01:00
combat.hpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 2017-01-15 09:49:25 +01:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Disable hitAttemptActorId saving code for now 2017-02-10 06:26:32 +01:00
creaturestats.hpp Store mHitAttemptActorId in save files 2017-02-07 01:26:26 +09:00
difficultyscaling.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
difficultyscaling.hpp
disease.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
drawstate.hpp
enchanting.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
enchanting.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
levelledlist.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Porting more ContainerStoreIterator usage to const version #3 2017-02-28 14:31:51 +00:00
mechanicsmanagerimp.hpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
movement.hpp
npcstats.cpp Fix shadowing warnings 2016-10-06 23:33:52 +09:00
npcstats.hpp Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
objects.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
objects.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
obstacle.cpp Revert "Revert "Merge pull request #993 from mrcheko/pathfinding"" 2016-08-19 22:15:26 +03:00
obstacle.hpp Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
pathfinding.cpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathfinding.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathgrid.cpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathgrid.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pickpocket.cpp
pickpocket.hpp
repair.cpp Fix shadowing warnings 2016-10-02 17:48:54 +09:00
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Fix being affected by Silence in god mode 2017-02-21 15:48:45 +01:00
spellcasting.hpp Preload summoned creature models before the spell is cast 2017-02-20 19:58:00 +01:00
spells.cpp Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
spells.hpp Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
stat.cpp Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
stat.hpp Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
steering.cpp
steering.hpp
summoning.cpp Preload summoned creature models before the spell is cast 2017-02-20 19:58:00 +01:00
summoning.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
trading.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00