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openmw-tes3coop/apps/openmw/mwmechanics
Marc Zinnschlag 1c13256456 Merged pull request #1829 7 years ago
..
activespells.cpp Dispel only effects from spells (bug #3995) 7 years ago
activespells.hpp Dispel only effects from spells (bug #3995) 7 years ago
actor.cpp Refactor AiTemporaryStorage usage 7 years ago
actor.hpp Refactor AiTemporaryStorage usage 7 years ago
actors.cpp Make sure we apply OT_Murder only once 7 years ago
actors.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
actorutil.cpp
actorutil.hpp
aiactivate.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
aiactivate.hpp Cleanup of #include statements 9 years ago
aiavoiddoor.cpp Cleanup of #include statements 9 years ago
aiavoiddoor.hpp Cleanup of #include statements 9 years ago
aibreathe.cpp Added AiBreathe package (feature #1374) 8 years ago
aibreathe.hpp Added AiBreathe package (feature #1374) 8 years ago
aicast.cpp Rework manual spellcasting (e.g. via scripts) 7 years ago
aicast.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
aicombat.cpp Refactor AiTemporaryStorage usage 7 years ago
aicombat.hpp Refactor AiTemporaryStorage usage 7 years ago
aicombataction.cpp implement rateAmmo() function 7 years ago
aicombataction.hpp Combat AI: use WhenUsed enchantments 8 years ago
aiescort.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aiface.cpp Implement Face instruction (Feature #1424) 9 years ago
aiface.hpp Implement Face instruction (Feature #1424) 9 years ago
aifollow.cpp Refactor AiTemporaryStorage usage 7 years ago
aifollow.hpp Refactor AiTemporaryStorage usage 7 years ago
aipackage.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
aipackage.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
aipursue.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aisequence.cpp Rework manual spellcasting (e.g. via scripts) 7 years ago
aisequence.hpp Refactor AiTemporaryStorage usage 7 years ago
aistate.hpp
aitravel.cpp Finish AiTarget package, if destination is blocked by other actor 7 years ago
aitravel.hpp Add mHidden field to AiTravel 7 years ago
aiwander.cpp Refactor AiTemporaryStorage usage 7 years ago
aiwander.hpp Refactor AiTemporaryStorage usage 7 years ago
alchemy.cpp Update alchemy effects after every created potion (#4079) 7 years ago
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 9 years ago
autocalcspell.cpp Move spell magicka cost calculation to standalone function 8 years ago
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 8 years ago
character.cpp Do not play un-equipping animation when we switch to hand-to-hand 7 years ago
character.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
combat.cpp Implement ranged crits (feature #3703) 7 years ago
combat.hpp Fix some style issues flagged by cppcheck 7 years ago
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Fix possible division by zero in the fatigue calculation (bug #4510) 7 years ago
creaturestats.hpp Store mHitAttemptActorId in save files 8 years ago
difficultyscaling.cpp Limit difficulty scaling, as mentioned in docs 7 years ago
difficultyscaling.hpp
disease.hpp Cleanup of #include statements 9 years ago
drawstate.hpp
enchanting.cpp Remove missing souls, remove some runaway exceptions (Fixes #4111) 7 years ago
enchanting.hpp Pass parameters by const reference 8 years ago
levelledlist.hpp Cleanup of #include statements 9 years ago
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Rework manual spellcasting (e.g. via scripts) 7 years ago
mechanicsmanagerimp.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
movement.hpp
npcstats.cpp Implement sBookSkillMessage GMST 7 years ago
npcstats.hpp Implement sBookSkillMessage GMST 7 years ago
objects.cpp More consistent wording of errors/warnings 8 years ago
objects.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
obstacle.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
obstacle.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
pathfinding.cpp Prevent NPC from chosing farther pathgrid node 7 years ago
pathfinding.hpp Move PathgridGraph out of CellStore 7 years ago
pathgrid.cpp http to https for supported urls (#1625) 7 years ago
pathgrid.hpp Move PathgridGraph out of CellStore 7 years ago
pickpocket.cpp
pickpocket.hpp
repair.cpp Added a special function for GUI sounds playing 8 years ago
repair.hpp
security.cpp Implement unlockable locks with 'lock 0' console command 7 years ago
security.hpp
spellcasting.cpp Make casting caster-linked on-self effects no-op (bug #4378) 7 years ago
spellcasting.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
spellpriority.cpp Avoid fall-through in spell selection 7 years ago
spellpriority.hpp Split weapons and spells rating code from combat actions 8 years ago
spells.cpp Cache magic effects in MWMechanics::Spells 9 years ago
spells.hpp Cache magic effects in MWMechanics::Spells 9 years ago
stat.cpp Change bounds behavior of stat script commands 8 years ago
stat.hpp Fix magicka and fatigue calculations from fortifying attributes 9 years ago
steering.cpp
steering.hpp Fixes for building with unity build 9 years ago
summoning.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
summoning.hpp Added a delay before summoned creature corpse despawning 7 years ago
trading.cpp Use relative stat difference for haggling 7 years ago
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 9 years ago
weaponpriority.cpp implement rateAmmo() function 7 years ago
weaponpriority.hpp implement rateAmmo() function 7 years ago