openmw-tes3coop/apps/openmw/mwrender
2016-02-18 23:10:58 +01:00
..
.gitignore
animation.cpp Use the lowest unused texture unit for the enchanted item glow texture 2016-02-18 23:10:58 +01:00
animation.hpp Animation: don't create the NodeMap if we don't need it 2016-02-09 16:39:05 +01:00
bulletdebugdraw.cpp Fix bounding box of bullet debug drawer 2015-11-20 03:04:03 +01:00
bulletdebugdraw.hpp
camera.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
camera.hpp
cell.hpp
characterpreview.cpp Fix character preview 2016-02-18 19:37:57 +01:00
characterpreview.hpp
creatureanimation.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
creatureanimation.hpp
effectmanager.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
effectmanager.hpp
globalmap.cpp Flip the origin of global map texture 2015-11-15 21:36:41 +01:00
globalmap.hpp Fix the global map overlay viewport (Bug #3018) 2015-11-15 21:32:34 +01:00
localmap.cpp Add fog 2016-02-18 19:37:57 +01:00
localmap.hpp Make the local map cell distance configurable 2016-02-05 01:19:45 +01:00
npcanimation.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
npcanimation.hpp Preload NPC body parts 2016-02-09 00:26:22 +01:00
objects.cpp Clean up includes 2016-02-12 19:28:10 +01:00
objects.hpp Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 2016-02-09 15:45:35 +01:00
pathgrid.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp
renderingmanager.cpp Add shader settings to settings.cfg 2016-02-18 19:38:34 +01:00
renderingmanager.hpp Rename lightRoot to sceneRoot 2016-02-10 19:07:47 +01:00
rendermode.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
ripplesimulation.cpp More renaming of TextureManager -> ImageManager 2016-02-05 23:10:27 +01:00
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp Disable shaders for the sky 2016-02-18 19:37:56 +01:00
sky.hpp Preload sky & water from the main menu 2016-02-09 01:28:13 +01:00
terrainstorage.cpp Make Land::loadData thread safe 2016-02-09 20:21:56 +01:00
terrainstorage.hpp
util.cpp Recreate shader in NpcAnimation::setAlpha 2016-02-18 22:48:53 +01:00
util.hpp Move NoTraverseCallback to mwrender/util.hpp 2016-01-29 23:21:58 +01:00
vismask.hpp
water.cpp Fix fog on water 2016-02-18 19:37:57 +01:00
water.hpp Preload sky & water from the main menu 2016-02-09 01:28:13 +01:00
weaponanimation.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
weaponanimation.hpp