openmw-tes3coop/apps/openmw/mwworld
2014-03-05 21:46:37 +01:00
..
action.cpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
action.hpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
actiondoor.cpp Opening doors 2013-04-28 14:59:15 +02:00
actiondoor.hpp Opening doors 2013-04-28 14:59:15 +02:00
actioneat.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
actioneat.hpp
actionequip.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
actionequip.hpp
actionopen.cpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
actionopen.hpp
actionread.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
actionread.hpp
actionrepair.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionrepair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionsoulgem.cpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actionsoulgem.hpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actiontake.cpp Implement theft detection 2014-01-07 19:58:17 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Make ACtionTeleport non player specific and teleport actors following the teleporting actor 2014-01-12 14:03:11 +01:00
actionteleport.hpp
actiontrap.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
cellfunctors.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
cellreflist.hpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
cells.cpp keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
cells.hpp keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
cellstore.cpp keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
cellstore.hpp keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
class.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
class.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
containerstore.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
containerstore.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
contentloader.hpp Missing iostream include 2013-11-04 10:36:22 +01:00
customdata.hpp
esmloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmstore.cpp on load check player record for dangling ID references 2014-01-18 15:06:58 +01:00
esmstore.hpp save and load dynamic records 2013-12-07 13:17:28 +01:00
failedaction.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
failedaction.hpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
fallback.cpp
fallback.hpp
globals.cpp store global variables in saved game files 2013-12-12 12:19:25 +01:00
globals.hpp remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
inventorystore.cpp Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
inventorystore.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
livecellref.cpp added support for serialisation of CustomData state 2014-01-30 11:50:13 +01:00
livecellref.hpp Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
localscripts.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
localscripts.hpp
manualref.hpp Merge branch 'refnum' into savedgame 2014-01-12 16:58:06 +01:00
nullaction.hpp
omwloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
omwloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
physicssystem.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
physicssystem.hpp Remove unused functions and parameters 2013-08-25 16:08:45 -07:00
player.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
player.hpp loading/saving of some player state (cell/coordinates and some other bits) 2014-01-16 12:03:23 +01:00
ptr.cpp make Ptr a bit more pointer-like 2014-02-23 18:17:41 +01:00
ptr.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
recordcmp.hpp
refdata.cpp loading/saving of some player state (cell/coordinates and some other bits) 2014-01-16 12:03:23 +01:00
refdata.hpp Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
scene.cpp Render maps after *all* cells have finished loading 2014-03-05 21:46:36 +01:00
scene.hpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
store.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
store.hpp Terrain: geometry is now loaded in background threads. 2014-03-05 21:46:37 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
weather.hpp Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting' 2014-01-01 14:57:14 +01:00
worldimp.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
worldimp.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00