.. |
processors
|
[Server] Add previous state to ON_RECORD_DYNAMIC
|
2018-03-05 15:40:38 +08:00 |
Script
|
[Server] Add possibility to use previous state of data in events
|
2018-03-05 04:41:21 +08:00 |
stackwalker
|
[Server] Add StackWalker for Windows
|
2017-10-27 05:27:07 +08:00 |
Actors.cpp
|
[General] Change "enum ACTOR_ACTION" to "enum class Action"
|
2018-01-05 09:40:11 +08:00 |
Actors.hpp
|
[General] Change type of refNumIndex & mpNum to unsigned
|
2017-12-10 09:20:13 +08:00 |
BaseMgr.cpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
BaseMgr.hpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
Books.cpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
Books.hpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
Cell.cpp
|
[General] Change type of refNumIndex & mpNum to unsigned
|
2017-12-10 09:20:13 +08:00 |
Cell.hpp
|
[General] Change type of refNumIndex & mpNum to unsigned
|
2017-12-10 09:20:13 +08:00 |
CellController.cpp
|
[General] Change regular enums to enum class
|
2018-01-02 12:44:53 +08:00 |
CellController.hpp
|
[Server] Optimize CellController
|
2017-12-09 11:44:56 +08:00 |
Cells.cpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
Cells.hpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
CellState.cpp
|
[General] Change regular enums to enum class
|
2018-01-02 12:44:53 +08:00 |
CellState.hpp
|
[General] Change regular enums to enum class
|
2018-01-02 12:44:53 +08:00 |
CharClass.cpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
CharClass.hpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
CMakeLists.txt
|
[General] Use correct versions of C++ per target
|
2018-02-16 16:31:45 +08:00 |
Dialogue.cpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
Dialogue.hpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
Factions.cpp
|
[General] Rework PacketPlayerFaction
|
2018-01-20 19:45:24 +08:00 |
Factions.hpp
|
[General] Rework PacketPlayerFaction
|
2018-01-20 19:45:24 +08:00 |
GUI.cpp
|
[Server] Fix build
|
2018-02-26 21:03:42 +08:00 |
GUI.hpp
|
[Server] Use queue for MessageBox packets
|
2018-02-16 11:28:47 +08:00 |
Inventory.cpp
|
[General] Rework PacketPlayerInventory
|
2018-01-20 18:40:23 +08:00 |
Inventory.hpp
|
[General] Rework PacketPlayerInventory
|
2018-01-20 18:40:23 +08:00 |
main.cpp
|
[Server] Fix warning "implicit fallthrough"
|
2017-12-06 13:30:39 +08:00 |
MasterClient.cpp
|
[Server] Clean up method and variable names
|
2017-12-04 10:39:20 +02:00 |
MasterClient.hpp
|
[Server] Clean up method and variable names
|
2017-12-04 10:39:20 +02:00 |
NetActor.cpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
NetActor.hpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
Networking.cpp
|
[Server] Add possibility to use previous state of data in events
|
2018-03-05 04:41:21 +08:00 |
Networking.hpp
|
[Server] use std::unique_ptr for packet controllers and MasterClient
|
2018-02-16 12:14:51 +08:00 |
Object.cpp
|
Merge pull request #376 from TES3MP/0.6.3 while resolving conflicts
|
2018-01-29 02:57:48 +02:00 |
Object.hpp
|
[General] Change type of Object::enchantmentCharge
|
2018-01-20 20:07:29 +08:00 |
Player.cpp
|
[Server] Use multiple parameters instead functions for Mark functions
|
2018-02-16 04:58:37 +08:00 |
Player.hpp
|
[Server] Use multiple parameters instead functions for Mark functions
|
2018-02-16 04:58:37 +08:00 |
Players.cpp
|
[Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua
|
2018-02-16 05:12:01 +08:00 |
Players.hpp
|
[Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua
|
2018-02-16 05:12:01 +08:00 |
Quests.cpp
|
[General] Change regular enums to enum class
|
2018-01-02 12:44:53 +08:00 |
Quests.hpp
|
[General] Change regular enums to enum class
|
2018-01-02 12:44:53 +08:00 |
Settings.cpp
|
[Server] Fix setBedRestAllowed
|
2018-01-20 20:06:41 +08:00 |
Settings.hpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
Spells.cpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
Spells.hpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
stacktrace.cpp
|
[Server] Add StackWalker for Windows
|
2017-10-27 05:27:07 +08:00 |
stacktrace.hpp
|
[Server] Add stacktrace
|
2017-10-25 14:45:36 +08:00 |
Timer.cpp
|
[Server] Fix uninitialized variable
|
2018-02-16 04:36:44 +08:00 |
Timer.hpp
|
[Server] Fix iterating killed timers when kill() called in the callback
|
2018-01-08 12:24:36 +08:00 |
Utils.cpp
|
[Server] Add PreReading virtual method
|
2018-03-05 15:15:39 +08:00 |
Utils.hpp
|
[Server] Make argument const reference
|
2017-12-10 11:46:50 +08:00 |
Weather.cpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
Weather.hpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
Window.cpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |
Window.hpp
|
[Server] Iterate only through updated players on each frame
|
2018-01-02 11:57:32 +08:00 |