openmw-tes3coop/apps/openmw-mp
2018-03-05 15:40:38 +08:00
..
processors [Server] Add previous state to ON_RECORD_DYNAMIC 2018-03-05 15:40:38 +08:00
Script [Server] Add possibility to use previous state of data in events 2018-03-05 04:41:21 +08:00
stackwalker [Server] Add StackWalker for Windows 2017-10-27 05:27:07 +08:00
Actors.cpp [General] Change "enum ACTOR_ACTION" to "enum class Action" 2018-01-05 09:40:11 +08:00
Actors.hpp [General] Change type of refNumIndex & mpNum to unsigned 2017-12-10 09:20:13 +08:00
BaseMgr.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
BaseMgr.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Books.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Books.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Cell.cpp [General] Change type of refNumIndex & mpNum to unsigned 2017-12-10 09:20:13 +08:00
Cell.hpp [General] Change type of refNumIndex & mpNum to unsigned 2017-12-10 09:20:13 +08:00
CellController.cpp [General] Change regular enums to enum class 2018-01-02 12:44:53 +08:00
CellController.hpp [Server] Optimize CellController 2017-12-09 11:44:56 +08:00
Cells.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Cells.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
CellState.cpp [General] Change regular enums to enum class 2018-01-02 12:44:53 +08:00
CellState.hpp [General] Change regular enums to enum class 2018-01-02 12:44:53 +08:00
CharClass.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
CharClass.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
CMakeLists.txt [General] Use correct versions of C++ per target 2018-02-16 16:31:45 +08:00
Dialogue.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Dialogue.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Factions.cpp [General] Rework PacketPlayerFaction 2018-01-20 19:45:24 +08:00
Factions.hpp [General] Rework PacketPlayerFaction 2018-01-20 19:45:24 +08:00
GUI.cpp [Server] Fix build 2018-02-26 21:03:42 +08:00
GUI.hpp [Server] Use queue for MessageBox packets 2018-02-16 11:28:47 +08:00
Inventory.cpp [General] Rework PacketPlayerInventory 2018-01-20 18:40:23 +08:00
Inventory.hpp [General] Rework PacketPlayerInventory 2018-01-20 18:40:23 +08:00
main.cpp [Server] Fix warning "implicit fallthrough" 2017-12-06 13:30:39 +08:00
MasterClient.cpp [Server] Clean up method and variable names 2017-12-04 10:39:20 +02:00
MasterClient.hpp [Server] Clean up method and variable names 2017-12-04 10:39:20 +02:00
NetActor.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
NetActor.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Networking.cpp [Server] Add possibility to use previous state of data in events 2018-03-05 04:41:21 +08:00
Networking.hpp [Server] use std::unique_ptr for packet controllers and MasterClient 2018-02-16 12:14:51 +08:00
Object.cpp Merge pull request #376 from TES3MP/0.6.3 while resolving conflicts 2018-01-29 02:57:48 +02:00
Object.hpp [General] Change type of Object::enchantmentCharge 2018-01-20 20:07:29 +08:00
Player.cpp [Server] Use multiple parameters instead functions for Mark functions 2018-02-16 04:58:37 +08:00
Player.hpp [Server] Use multiple parameters instead functions for Mark functions 2018-02-16 04:58:37 +08:00
Players.cpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
Players.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
Quests.cpp [General] Change regular enums to enum class 2018-01-02 12:44:53 +08:00
Quests.hpp [General] Change regular enums to enum class 2018-01-02 12:44:53 +08:00
Settings.cpp [Server] Fix setBedRestAllowed 2018-01-20 20:06:41 +08:00
Settings.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Spells.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Spells.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
stacktrace.cpp [Server] Add StackWalker for Windows 2017-10-27 05:27:07 +08:00
stacktrace.hpp [Server] Add stacktrace 2017-10-25 14:45:36 +08:00
Timer.cpp [Server] Fix uninitialized variable 2018-02-16 04:36:44 +08:00
Timer.hpp [Server] Fix iterating killed timers when kill() called in the callback 2018-01-08 12:24:36 +08:00
Utils.cpp [Server] Add PreReading virtual method 2018-03-05 15:15:39 +08:00
Utils.hpp [Server] Make argument const reference 2017-12-10 11:46:50 +08:00
Weather.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Weather.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Window.cpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00
Window.hpp [Server] Iterate only through updated players on each frame 2018-01-02 11:57:32 +08:00