..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
actoranimation.cpp
Non-player actors emitting light from a non-portable light item should be illuminated ( Fixes #3588 )
2016-10-11 22:15:51 +02:00
actoranimation.hpp
Improvements to ignored light list setting
2016-10-08 23:59:28 +02:00
animation.cpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
2017-02-04 02:16:26 +01:00
animation.hpp
Fixed multiple spelling mistakes
2016-12-14 16:39:33 +01:00
bulletdebugdraw.cpp
Don't use Geodes
2016-03-10 13:17:01 +01:00
bulletdebugdraw.hpp
Don't use Geodes
2016-03-10 13:17:01 +01:00
camera.cpp
Fix camera distance not getting reset to max value ( Fixes #3473 )
2016-07-17 19:52:12 +02:00
camera.hpp
Fix camera distance not getting reset to max value ( Fixes #3473 )
2016-07-17 19:52:12 +02:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Add names to several nodes for debugging purposes
2017-02-02 21:49:52 +01:00
characterpreview.hpp
CharacterPreview no longer depends on osgViewer
2016-08-16 22:47:45 +02:00
creatureanimation.cpp
Speed up finding of attachment node by using the cached nodeMap
2017-02-03 23:15:37 +01:00
creatureanimation.hpp
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
effectmanager.cpp
Fix for blood effect texture overrides
2016-09-14 23:28:57 +09:00
effectmanager.hpp
Fix for blood effect texture overrides
2016-09-14 23:28:57 +09:00
globalmap.cpp
Fix texture coordinates
2017-01-02 04:50:33 +01:00
globalmap.hpp
Mask out water in global map overlay
2017-01-02 04:01:04 +01:00
localmap.cpp
LocalMap no longer depends on osgViewer
2016-08-16 22:37:44 +02:00
localmap.hpp
LocalMap no longer depends on osgViewer
2016-08-16 22:37:44 +02:00
npcanimation.cpp
Speed up finding of attachment node by using the cached nodeMap
2017-02-03 23:15:37 +01:00
npcanimation.hpp
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
objects.cpp
Add names to several nodes for debugging purposes
2017-02-02 21:49:52 +01:00
objects.hpp
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
2016-02-09 15:45:35 +01:00
pathgrid.cpp
Remove now unnecessary factory class.
2016-05-03 16:13:23 -04:00
pathgrid.hpp
Replace game version of pathgrid rendering with component.
2016-05-02 22:10:17 -04:00
renderbin.hpp
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
renderinginterface.hpp
Dead code removal
2015-04-21 23:40:10 +02:00
renderingmanager.cpp
Add new setting for the number of preloading worker threads
2017-02-04 02:59:28 +01:00
renderingmanager.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
rendermode.hpp
Basic water rendering
2015-06-02 16:35:35 +02:00
ripplesimulation.cpp
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
2016-11-20 18:47:12 +01:00
ripplesimulation.hpp
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
rotatecontroller.cpp
Don't compute the world matrix multiple times
2016-02-22 18:58:19 +01:00
rotatecontroller.hpp
Leak fix
2015-11-11 16:04:17 +01:00
sky.cpp
Add names to several nodes for debugging purposes
2017-02-02 21:49:52 +01:00
sky.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
terrainstorage.cpp
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
terrainstorage.hpp
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
util.cpp
Cleanup
2016-09-19 05:20:04 +09:00
util.hpp
Fix for blood effect texture overrides
2016-09-14 23:28:57 +09:00
vismask.hpp
Don't use Geodes
2016-03-10 13:17:01 +01:00
water.cpp
Add names to several nodes for debugging purposes
2017-02-02 21:49:52 +01:00
water.hpp
Don't use Geodes
2016-03-10 13:17:01 +01:00
weaponanimation.cpp
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' ( Fixes #3223 ).
2016-03-01 16:58:39 +01:00
weaponanimation.hpp
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' ( Fixes #3223 ).
2016-03-01 16:58:39 +01:00