openmw-tes3coop/apps/openmw/mwmp
David Cernat 34a452d775 [Client] Fix logic for initialization and updating of player markers
Additionally, disable the Ptrs of players who move to cells that don't exist for us instead of placing them in ToddTest.
2017-05-31 10:54:19 +03:00
..
processors [General] Use ObjectSpawn instead of ObjectPlace for actors 2017-05-29 06:59:05 +03:00
ActorList.cpp [General] Make most ActorPackets smaller by not including refIds in them 2017-05-27 16:59:23 +03:00
ActorList.hpp [General] Make most ActorPackets smaller by not including refIds in them 2017-05-27 16:59:23 +03:00
ActorProcessor.cpp [General] Add basic integrity check to reading of ActorList packets 2017-05-16 14:20:40 +03:00
ActorProcessor.hpp [Client] Simplify Processors 2017-04-18 15:05:39 +08:00
BaseClientPacketProcessor.cpp [Client] Simplify Processors 2017-04-18 15:05:39 +08:00
BaseClientPacketProcessor.hpp [Client] Simplify Processors 2017-04-18 15:05:39 +08:00
Cell.cpp [Client] Disable collision for actors loaded as dead from server 2017-05-31 07:52:45 +03:00
Cell.hpp [General] Implement sending and reading of ActorEquipment packets 2017-05-26 04:37:49 +03:00
CellController.cpp [Client] Clean up mapIndexes in CellController 2017-05-27 21:20:24 +03:00
CellController.hpp [General] Make most ActorPackets smaller by not including refIds in them 2017-05-27 16:59:23 +03:00
DedicatedActor.cpp [General] Synchronize player & NPC rotation animations 2017-05-30 12:08:58 +03:00
DedicatedActor.hpp [General] Implement sending and reading of ActorEquipment packets 2017-05-26 04:37:49 +03:00
DedicatedPlayer.cpp [Client] Fix logic for initialization and updating of player markers 2017-05-31 10:54:19 +03:00
DedicatedPlayer.hpp [Client] Avoid updating positions and anim flags when framerate is low 2017-05-14 10:52:44 +03:00
GUIChat.cpp [Client] Notify player about current chat mode 2017-04-30 13:56:11 +08:00
GUIChat.hpp Cleanup tes3mp headers 2016-12-16 16:59:15 +08:00
GUIController.cpp [General] Fix code style inconsistencies 2017-05-31 08:37:11 +03:00
GUIController.hpp [General] Fix code style inconsistencies 2017-05-31 08:37:11 +03:00
GUIDialogList.cpp [General] Make coding style consistent 2017-05-02 22:47:58 +03:00
GUIDialogList.hpp Make tes3mp includes consistent 2016-11-17 17:16:25 +02:00
GUILogin.cpp [General] Leave one blank line at the end of every tes3mp code file 2017-01-26 06:17:29 +02:00
GUILogin.hpp Syncing inventory, animations, position, 8 key attributes 2016-07-07 23:50:48 +08:00
LocalActor.cpp [Client] Sync actor movements from interiors to exteriors & vice versa 2017-05-28 01:11:32 +03:00
LocalActor.hpp [General] Implement sending and reading of ActorEquipment packets 2017-05-26 04:37:49 +03:00
LocalPlayer.cpp [Client] Update topics in current dialogue screen when receiving PlayerTopic packets 2017-05-31 06:51:50 +03:00
LocalPlayer.hpp [General] Implement sending and reading of PlayerTopic packets 2017-05-24 21:43:34 +03:00
Main.cpp [Client] Add commit hash to password 2017-05-28 18:26:48 +08:00
Main.hpp [Client] Add commit hash to password 2017-05-28 18:26:48 +08:00
MechanicsHelper.cpp [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00
MechanicsHelper.hpp [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00
Networking.cpp [Client] Add commit hash to password 2017-05-28 18:26:48 +08:00
Networking.hpp [Client] Replace usage of Networking::isDedicatedPlayer() 2017-04-18 18:07:39 +03:00
PlayerList.cpp [Client] Fix logic for initialization and updating of player markers 2017-05-31 10:54:19 +03:00
PlayerList.hpp [Client] Set and clear hitAttemptActorId for DedicatedPlayers 2017-05-30 08:20:45 +03:00
PlayerMarkerCollection.cpp Fix frame listener errors for player markers 2016-10-30 16:39:59 +02:00
PlayerMarkerCollection.hpp Fix frame listener errors for player markers 2016-10-30 16:39:59 +02:00
PlayerProcessor.cpp [General] Make coding style consistent 2017-05-02 22:47:58 +03:00
PlayerProcessor.hpp [Client] Split off DedicatedPlayer and PlayerList into different files 2017-04-30 14:57:43 +03:00
ProcessorInitializer.cpp [General] Add placeholders for 12 new packets, to be implemented soon 2017-05-29 04:43:52 +03:00
ProcessorInitializer.hpp [Client] Add ProcessorInitializer 2017-04-18 11:45:54 +08:00
WorldEvent.cpp [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00
WorldEvent.hpp [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00
WorldProcessor.cpp [General] Add basic integrity check to reading of ActorList packets 2017-05-16 14:20:40 +03:00
WorldProcessor.hpp [Client] Simplify Processors 2017-04-18 15:05:39 +08:00