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activespells.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
activespells.hpp
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actors.cpp
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Merge remote-tracking branch 'scrawl/master'
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2014-05-06 20:18:19 +02:00 |
actors.hpp
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#58 - Sneak Skill: functional sneaking
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2014-05-04 16:20:09 -04:00 |
aiactivate.cpp
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aiactivate.hpp
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aicombat.cpp
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Merge remote-tracking branch 'scrawl/master' into openmw-30
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2014-05-10 10:48:40 +02:00 |
aicombat.hpp
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warning fix, vars renaming
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2014-04-27 22:38:04 +04:00 |
aiescort.cpp
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aiescort.hpp
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aifollow.cpp
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Made aifollowers run when long distances (800 or 10000, depending) from what they're following.
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2014-04-23 02:57:48 -04:00 |
aifollow.hpp
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aipackage.cpp
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aipackage.hpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
aipursue.cpp
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AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime.
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2014-05-03 17:17:00 +02:00 |
aipursue.hpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
aisequence.cpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
aisequence.hpp
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Crime and self defense fixes
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2014-05-06 19:15:43 +02:00 |
aitravel.cpp
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AiWander: make sure to walk, not run
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2014-04-26 05:01:26 +02:00 |
aitravel.hpp
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aiwander.cpp
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fix to broken aiwander logic
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2014-05-01 11:41:25 +04:00 |
aiwander.hpp
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fix to broken aiwander logic
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2014-05-01 11:41:25 +04:00 |
alchemy.cpp
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alchemy.hpp
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character.cpp
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Fixes #1144: Don't refreshCurrentAnims when adding already dead actors
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2014-05-01 16:55:16 +02:00 |
character.hpp
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combat.cpp
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combat.hpp
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creaturestats.cpp
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Added onKnockdown command
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2014-04-27 20:54:22 -04:00 |
creaturestats.hpp
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Added onKnockdown command
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2014-04-27 20:54:22 -04:00 |
disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Fix broken isClass check and renamed variable for clarity
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2014-05-09 18:45:49 +02:00 |
mechanicsmanagerimp.hpp
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Say an attack phrase when combat starts
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2014-05-06 00:13:31 +02:00 |
movement.hpp
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npcstats.cpp
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Fixes #1291: Faction rank saving issue
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2014-04-26 11:41:44 +02:00 |
npcstats.hpp
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Cleaned up code, implemented crime ids
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2014-04-05 10:26:14 -04:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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Suppress travis warning and one more tweak.
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2014-04-20 16:49:57 +10:00 |
obstacle.hpp
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Forgot to add a guard :-(
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2014-04-18 16:45:31 +10:00 |
pathfinding.cpp
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merge master
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2014-04-27 13:49:31 +04:00 |
pathfinding.hpp
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fix to broken aiwander logic
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2014-05-01 11:41:25 +04:00 |
pathgrid.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
pathgrid.hpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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Removed mLocked, kept it as "Negative lock level means unlocked"
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2014-04-23 10:00:18 -04:00 |
security.hpp
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spellcasting.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
spellcasting.hpp
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spells.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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merge master
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2014-04-27 13:49:31 +04:00 |
steering.hpp
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merge master
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2014-04-27 13:49:31 +04:00 |