| .. | 
		
		
			
			
			
			
				| bulletshape.cpp | Raise the required bullet version to 2.83 | 2016-02-15 00:33:17 +01:00 | 
		
			
			
			
			
				| bulletshape.hpp | Improve const-correctness in BulletShapeManager | 2016-02-07 00:14:13 +01:00 | 
		
			
			
			
			
				| bulletshapemanager.cpp | Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor | 2016-03-14 00:38:22 +01:00 | 
		
			
			
			
			
				| bulletshapemanager.hpp | Parse the bullet version in FindBullet.cmake | 2016-02-15 14:34:59 +01:00 | 
		
			
			
			
			
				| imagemanager.cpp | Add missing use plugin macro for static build | 2016-10-08 19:20:44 +02:00 | 
		
			
			
			
			
				| imagemanager.hpp | CharacterPreview no longer depends on osgViewer | 2016-08-16 22:47:45 +02:00 | 
		
			
			
			
			
				| keyframemanager.cpp | Add base animations to preloadCommonAssets | 2017-02-09 03:32:40 +01:00 | 
		
			
			
			
			
				| keyframemanager.hpp | Add base animations to preloadCommonAssets | 2017-02-09 03:32:40 +01:00 | 
		
			
			
			
			
				| multiobjectcache.cpp | Preload instances in SceneManager | 2016-02-09 18:35:26 +01:00 | 
		
			
			
			
			
				| multiobjectcache.hpp | Preload instances in SceneManager | 2016-02-09 18:35:26 +01:00 | 
		
			
			
			
			
				| niffilemanager.cpp | Clean up ObjectCache includes | 2016-02-09 18:11:07 +01:00 | 
		
			
			
			
			
				| niffilemanager.hpp | Use a common base class for resource managers | 2016-02-06 17:22:17 +01:00 | 
		
			
			
			
			
				| objectcache.cpp | Preload magic effect visuals of the player's selected weapon/spell | 2017-02-15 21:01:25 +01:00 | 
		
			
			
			
			
				| objectcache.hpp | Preload magic effect visuals of the player's selected weapon/spell | 2017-02-15 21:01:25 +01:00 | 
		
			
			
			
			
				| resourcemanager.cpp | Make ResourceManager destructor virtual | 2016-03-02 21:58:11 +01:00 | 
		
			
			
			
			
				| resourcemanager.hpp | Make ResourceManager destructor virtual | 2016-03-02 21:58:11 +01:00 | 
		
			
			
			
			
				| resourcesystem.cpp | Make the cache expiryDelay configurable | 2016-02-07 19:05:55 +01:00 | 
		
			
			
			
			
				| resourcesystem.hpp | Make the cache expiryDelay configurable | 2016-02-07 19:05:55 +01:00 | 
		
			
			
			
			
				| scenemanager.cpp | Transform world-space particle systems in update callback so that animations are accounted for | 2017-02-21 23:27:20 +01:00 | 
		
			
			
			
			
				| scenemanager.hpp | Preload magic effect visuals of the player's selected weapon/spell | 2017-02-15 21:01:25 +01:00 |