openmw-tes3coop/apps/openmw/mwworld
2014-01-17 16:31:27 +01:00
..
action.cpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
action.hpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
actiondoor.cpp
actiondoor.hpp
actioneat.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
actioneat.hpp
actionequip.cpp some junk removal 2014-01-13 10:03:25 +01:00
actionequip.hpp
actionopen.cpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
actionopen.hpp
actionread.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp Implement theft detection 2014-01-07 19:58:17 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Fixes #417: Apply weather instantly when teleporting 2013-12-31 20:40:23 +01:00
actionteleport.hpp
actiontrap.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
cellfunctors.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
cells.cpp minor cleanup 2014-01-14 12:46:53 +04:00
cells.hpp Confiscate stolen items when caught 2014-01-11 03:29:41 +01:00
cellstore.cpp minor cleanup 2014-01-14 12:46:53 +04:00
cellstore.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
class.cpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
class.hpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
containerstore.cpp Do not set owner when adding items to a container, as opposed to NPC/creatures 2014-01-17 10:55:46 +01:00
containerstore.hpp Move levelled list code out of ContainerStore 2014-01-14 05:37:06 +01:00
contentloader.hpp Missing iostream include 2013-11-04 10:36:22 +01:00
customdata.hpp
esmloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmstore.cpp Merge branch 'master' into dialogue 2013-11-10 13:21:39 +01:00
esmstore.hpp Refactored loading screen 2013-08-27 15:48:13 +02:00
failedaction.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
failedaction.hpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
fallback.cpp
fallback.hpp
globals.cpp Insert records that may not exist in vanilla MW 2013-05-01 12:47:50 +02:00
globals.hpp
inventorystore.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
inventorystore.hpp Stop merchants from autoequipping items sold to them 2014-01-05 22:43:09 +01:00
livecellref.hpp Store the object class in the LiveCellRef 2013-08-19 20:39:37 +02:00
localscripts.cpp
localscripts.hpp
manualref.hpp Smash case for manual reference IDs as well, consistent with references in data files 2014-01-04 04:39:06 +01:00
nullaction.hpp
omwloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
omwloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
physicssystem.cpp Closes #1123: Implement SlowFall magic effect 2014-01-17 15:47:34 +01:00
physicssystem.hpp Remove unused functions and parameters 2013-08-25 16:08:45 -07:00
player.cpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
player.hpp Implement mark/recall magic effects 2014-01-01 17:06:21 +01:00
ptr.cpp Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData. 2013-12-27 00:41:19 +01:00
ptr.hpp Store the object class in the LiveCellRef 2013-08-19 20:39:37 +02:00
recordcmp.hpp
refdata.cpp
refdata.hpp Add a warning comment to RefData::setCount() 2013-11-10 02:45:17 +01:00
scene.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
scene.hpp Fix crash with player->position command 2013-12-19 00:37:57 +01:00
store.cpp minor cleanup 2014-01-14 12:46:53 +04:00
store.hpp cleaned up ID handling in INFO record (including a ESMTool bug fix) 2013-11-05 12:56:20 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
weather.hpp Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting' 2014-01-01 14:57:14 +01:00
worldimp.cpp Handle creature attack animations in character controller 2014-01-17 16:31:27 +01:00
worldimp.hpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00