..
mwbase
AiEscort do not follow target through doors
2015-12-19 15:15:44 +01:00
mwclass
Use a separate collision type for doors ( Fixes #1962 )
2015-12-18 18:32:42 +01:00
mwdialogue
Remove redundant getId function
2015-12-18 16:58:38 +01:00
mwgui
Remove redundant getId function
2015-12-18 16:58:38 +01:00
mwinput
Print detected game controllers to the log file
2015-12-09 14:33:02 +01:00
mwmechanics
AiEscort do not follow target through doors
2015-12-19 15:15:44 +01:00
mwphysics
Use a separate collision type for doors ( Fixes #1962 )
2015-12-18 18:32:42 +01:00
mwrender
Remove redundant getPlayerAnimation function
2015-12-18 17:44:57 +01:00
mwscript
Remove redundant getId function
2015-12-18 16:58:38 +01:00
mwsound
Use a ConstPtr in SoundManager
2015-12-18 18:11:30 +01:00
mwstate
LoadingScreen: add support for important labels
2015-12-15 21:16:20 +01:00
mwworld
AiEscort do not follow target through doors
2015-12-19 15:15:44 +01:00
android_commandLine.cpp
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
android_commandLine.h
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
android_main.c
enable opengl es1
2015-12-02 22:40:04 +03:00
CMakeLists.txt
Rename CellStore Functor to Visitor
2015-12-06 18:13:04 +01:00
crashcatcher.cpp
Revert debce0fb80
, use a sleep() to work around the X11 bug
2015-11-28 05:42:05 +01:00
doc.hpp
doc.hpp fix
2015-06-04 01:30:16 +02:00
engine.cpp
Use separate config options for min and mag texture filters
2015-12-13 17:05:19 -08:00
engine.hpp
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
main.cpp
enable opengl es1
2015-12-02 22:40:04 +03:00