openmw-tes3coop/apps/openmw/mwbase
scrawl 53f4b92426 AiEscort do not follow target through doors
Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
2015-12-19 15:15:44 +01:00
..
dialoguemanager.hpp Several warning fixes 2015-01-23 15:34:47 +01:00
environment.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
environment.hpp Include cleanup 2015-02-05 04:18:42 +01:00
inputmanager.hpp Stop rendering when the window is minimized 2015-09-04 03:44:14 +02:00
journal.hpp Several warning fixes 2015-01-23 15:34:47 +01:00
mechanicsmanager.hpp AiEscort do not follow target through doors 2015-12-19 15:15:44 +01:00
scriptmanager.hpp added missing const to ScriptManager::getLocals 2014-07-25 08:12:53 +02:00
soundmanager.hpp Use a ConstPtr in SoundManager 2015-12-18 18:11:30 +01:00
statemanager.hpp Add commandline option to load a save game on startup 2015-01-07 03:27:24 +01:00
windowmanager.hpp Remove old FPS setting code 2015-11-07 00:13:13 +01:00
world.hpp Accept a ConstPtr in getLOS 2015-12-18 18:03:47 +01:00