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mwbase
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AiCombat distance check takes into account collision box (Fixes #1699)
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2015-11-18 19:00:43 +01:00 |
mwclass
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Rotations: move doors via Rotation rather than LocalRotation
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2015-11-12 00:58:29 +01:00 |
mwdialogue
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Update the dialogue topic list after running greeting script
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2015-10-18 21:40:16 +02:00 |
mwgui
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One more tooltip fix. This one in the review dialog with Socucius Ergalla.
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2015-11-22 00:50:36 -05:00 |
mwinput
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Remove unneeded using namespace
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2015-11-14 03:01:40 +01:00 |
mwmechanics
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
mwphysics
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
mwrender
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
mwscript
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
mwsound
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Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id
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2015-11-19 01:06:51 +01:00 |
mwstate
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Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
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2015-08-23 12:11:30 +02:00 |
mwworld
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
CMakeLists.txt
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Remove unused SOUND_INPUT_INCLUDES cmake variable.
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2015-11-14 17:17:22 +01:00 |
crashcatcher.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
doc.hpp
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engine.cpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
engine.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
main.cpp
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Print the OpenMW version to the logfile
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2015-11-19 02:56:42 +01:00 |