forked from teamnwah/openmw-tes3coop
66925be440
This change made dead netch fall through the floor, because the animation moves the creature *below* its external collision box. |
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actor.cpp | ||
actor.hpp | ||
collisiontype.hpp | ||
convert.hpp | ||
physicssystem.cpp | ||
physicssystem.hpp | ||
trace.cpp | ||
trace.h |