openmw-tes3coop/apps/openmw/mwphysics
scrawl 66925be440 Partially revert 682f30ef9c
This change made dead netch fall through the floor, because the animation moves the creature *below* its external collision box.
2015-11-08 19:59:33 +01:00
..
actor.cpp aimToTarget: Fix the collision box translation not being taken into account 2015-11-03 18:15:47 +01:00
actor.hpp aimToTarget: Fix the collision box translation not being taken into account 2015-11-03 18:15:47 +01:00
collisiontype.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
convert.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
physicssystem.cpp Partially revert 682f30ef9c 2015-11-08 19:59:33 +01:00
physicssystem.hpp aimToTarget: Fix the collision box translation not being taken into account 2015-11-03 18:15:47 +01:00
trace.cpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
trace.h Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00