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.gitignore
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animation.cpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
animation.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
camera.hpp
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cell.hpp
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characterpreview.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
characterpreview.hpp
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creatureanimation.cpp
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Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148)
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2015-08-15 19:01:21 +02:00 |
creatureanimation.hpp
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effectmanager.cpp
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effectmanager.hpp
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globalmap.cpp
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
globalmap.hpp
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Fix for some coverity scan defects
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2015-07-02 20:46:34 +02:00 |
localmap.cpp
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Use simple water for the local map
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2015-10-29 00:25:24 +01:00 |
localmap.hpp
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npcanimation.cpp
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Remove debug code
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2015-10-29 00:25:23 +01:00 |
npcanimation.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
objects.cpp
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objects.hpp
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pathgrid.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
pathgrid.hpp
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renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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renderingmanager.cpp
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Use simple water for the local map
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2015-10-29 00:25:24 +01:00 |
renderingmanager.hpp
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New water WIP
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2015-10-29 00:25:23 +01:00 |
rendermode.hpp
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ripplesimulation.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
ripplesimulation.hpp
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Fix some issues found by coverity
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2015-07-11 03:34:08 +02:00 |
rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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Remove debug code
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2015-10-29 00:25:23 +01:00 |
sky.hpp
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Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
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2015-09-21 19:43:48 +02:00 |
terrainstorage.cpp
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made return type of ESMTerrain::Storage::getLand const
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2015-08-31 14:17:11 +02:00 |
terrainstorage.hpp
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made return type of ESMTerrain::Storage::getLand const
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2015-08-31 14:17:11 +02:00 |
util.cpp
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util.hpp
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vismask.hpp
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Use simple water for the local map
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2015-10-29 00:25:24 +01:00 |
water.cpp
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Use simple water for the local map
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2015-10-29 00:25:24 +01:00 |
water.hpp
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Remove debug code
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2015-10-29 00:25:23 +01:00 |
weaponanimation.cpp
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weaponanimation.hpp
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Fix the comments
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2015-07-05 21:56:04 +02:00 |