openmw-tes3coop/apps/openmw-mp/Script/LuaState.cpp
2017-09-13 11:06:53 +08:00

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13 KiB
C++

//
// Created by koncord on 01.08.17.
//
#include <iostream>
#include <cstdlib>
#include <boost/filesystem.hpp>
#include <boost/tokenizer.hpp>
#include <boost/lexical_cast.hpp>
#include <components/misc/stringops.hpp>
#include <apps/openmw/mwworld/inventorystore.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <components/openmw-mp/Version.hpp>
#include <apps/openmw-mp/GUI.hpp>
#include <apps/openmw-mp/Dialogue.hpp>
#include <apps/openmw-mp/Factions.hpp>
#include <apps/openmw-mp/Quests.hpp>
#include <apps/openmw-mp/Spells.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include "LuaState.hpp"
#include "EventController.hpp"
#include "luaUtils.hpp"
#include "CommandController.hpp"
#include "../Inventory.hpp"
#include "../Settings.hpp"
#include "../Players.hpp"
#include "../Networking.hpp"
#include "../MasterClient.hpp"
using namespace std;
LuaState::LuaState()
{
lua = make_shared<sol::state>();
lua->open_libraries();
LuaUtils::Init(*this);
actorCtrl = make_unique<ActorController>();
ActorController::Init(*this);
eventCtrl = make_unique<EventController>(this);
EventController::Init(*this);
objectCtrl = make_unique<ObjectController>();
ObjectController::Init(*this);
cmdCtrl = make_unique<CommandController>();
Player::Init(*this);
CharClass::Init(*this);
Inventory::Init(*this);
GameSettings::Init(*this);
Books::Init(*this);
GUI::Init(*this);
Dialogue::Init(*this);
Factions::Init(*this);
Faction::Init(*this);
JournalItem::Init(*this);
Quests::Init(*this);
Effect::Init(*this);
Spell::Init(*this);
Spells::Init(*this);
Players::Init(*this);
timerCtrl = make_unique<TimerController>();
TimerController::Init(*this);
Timer::Init(*this);
CommandController::Init(*this);
dataEnv = sol::environment(*lua, sol::create, lua->globals());
lua->set("Data", dataEnv); // plain global environment for communicating between mods
auto coreTable = dataEnv.create("Core");
coreTable["VERSION"] = TES3MP_VERSION;
coreTable["PROTOCOL"] = TES3MP_PROTO_VERSION;
coreTable["loadedMods"] = coreTable.create();
// errors in sol::functions catches only in debug build for better performance
#ifdef SOL_SAFE_FUNCTIONS
lua->set_function("ErrorHandler", [](sol::object error_msg) {
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, ("Lua: " + error_msg.as<string>()).c_str());
});
sol::reference errHandler = (*lua)["ErrorHandler"];
sol::protected_function::set_default_handler(errHandler);
#endif
sol::table Constants = lua->create_named_table("Constants");
Constants.set_function("getAttributeCount", []() {
return ESM::Attribute::Length;
});
Constants.set_function("getSkillCount", []() {
return ESM::Skill::Length;
});
Constants.set_function("getAttributeId", [](const string &name) {
for (int x = 0; x < ESM::Attribute::Length; x++)
if (Misc::StringUtils::ciEqual(name, ESM::Attribute::sAttributeNames[x]))
return x;
return -1;
});
Constants.set_function("getSkillId", [](const string &name) {
for (int x = 0; x < ESM::Skill::Length; x++)
if (Misc::StringUtils::ciEqual(name, ESM::Skill::sSkillNames[x]))
return x;
return -1;
});
Constants.set_function("getAttributeName", [](unsigned short attribute) -> const string {
if (attribute >= ESM::Attribute::Length)
return "invalid";
return ESM::Attribute::sAttributeNames[attribute];
});
Constants.set_function("getSkillName", [](unsigned short skill) -> const string {
if (skill >= ESM::Skill::Length)
return "invalid";
return ESM::Skill::sSkillNames[skill];
});
Constants.set_function("getEquipmentSize", []() {
return MWWorld::InventoryStore::Slots;
});
lua->set_function("getCurrentMpNum", []() {
return mwmp::Networking::getPtr()->getCurrentMpNum();
});
lua->set_function("setCurrentMpNum", [](int num) {
mwmp::Networking::getPtr()->setCurrentMpNum(num);
});
lua->set_function("logMessage", [](unsigned short level, const char *message) {
LOG_MESSAGE_SIMPLE(level, "[Script]: %s", message);
});
lua->set_function("logAppend", [](unsigned short level, const char *message) {
LOG_APPEND(level, "[Script]: %s", message);
});
lua->set_function("stopServer", [](int code) {
mwmp::Networking::getPtr()->stopServer(code);
});
lua->set_function("banAddress", [](const char *ipAddress) {
mwmp::Networking::getPtr()->banAddress(ipAddress);
});
lua->set_function("unbanAddress", [](const char *ipAddress) {
mwmp::Networking::getPtr()->unbanAddress(ipAddress);
});
lua->set_function("setRuleValue", [](const std::string &key, sol::object value) {
if (!value.valid())
return;
auto mc = mwmp::Networking::getPtr()->getMasterClient();
if (mc)
{
sol::type type = value.get_type();
if (type == sol::type::string)
mc->SetRuleString(key, value.as<string>());
if (type == sol::type::number)
mc->SetRuleValue(key, value.as<double>());
}
});
lua->set_function("setModname", [](const std::string &modname) {
auto mc = mwmp::Networking::getPtr()->getMasterClient();
if (mc)
mc->SetModname(modname);
});
lua->set_function("setHostname", [](const std::string &hostname) {
auto mc = mwmp::Networking::getPtr()->getMasterClient();
if (mc)
mc->SetHostname(hostname);
});
lua->set_function("setServerPassword", [](const std::string &passw) {
mwmp::Networking::getPtr()->setServerPassword(passw);
});
lua->set_function("setHour", [](double hour) {
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME);
Players::for_each([&hour, &packet](std::shared_ptr<Player> player){
player->hour = hour;
player->month = -1;
player->day = -1;
packet->setPlayer(player.get());
packet->Send(false);
});
});
lua->set_function("setMonth", [](int month) {
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME);
Players::for_each([&month, &packet](std::shared_ptr<Player> player){
player->hour = -1;
player->month = month;
player->day = -1;
packet->setPlayer(player.get());
packet->Send(false);
});
});
lua->set_function("setDay", [](int day) {
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME);
Players::for_each([&day, &packet](std::shared_ptr<Player> player){
player->hour = -1;
player->month = -1;
player->day = day;
packet->setPlayer(player.get());
packet->Send(false);
});
});
}
sol::environment LuaState::openScript(std::string homePath, std::string modname)
{
cout << "Loading file: " << homePath + "/mods/" + modname + "/main.lua" << endl;
sol::environment env(*lua, sol::create, lua->globals());
std::string package_path = env["package"]["path"];
env["package"]["path"] = Utils::convertPath(homePath + "/mods/" + modname + "/?.lua") + ";" + package_path;
package_path = env["package"]["path"];
//env["ModInfo"] = sol::create;
lua->set_function("getDataFolder", [homePath, modname]() -> const string {
return homePath + "/data/" + modname + '/';
});
lua->script_file(homePath + "/mods/" + modname + "/main.lua", env);
sol::table modinfo = env["ModInfo"];
if (!modinfo.valid())
throw runtime_error("ModInfo table for \"" + modname + "\" not found");
if (modinfo["name"].get_type() != sol::type::string)
throw runtime_error(modname + R"(: ModInfo["name"] undefined or not string")");
if (modinfo["version"].get_type() != sol::type::string)
throw runtime_error(modname + R"(: ModInfo["version"] undefined or not string")");
sol::table dependencies = modinfo["dependencies"];
if (dependencies.get_type() != sol::type::table)
throw runtime_error(modname + R"(: ModInfo["dependencies"] undefined or not table")");
string name = env["ModInfo"]["name"];
mods.emplace(name, env);
sol::table loaded = dataEnv["Core"]["loadedMods"];
loaded.add(name);
cout << "modname: " << name << endl;
return env;
}
void LuaState::addGlobalPackagePath(const std::string &path)
{
std::string package_path = (*lua)["package"]["path"];
(*lua)["package"]["path"] = Utils::convertPath(path) + ";" + package_path;
}
void LuaState::addGlobalCPath(const std::string &path)
{
std::string cpath = (*lua)["package"]["cpath"];
(*lua)["package"]["cpath"] = Utils::convertPath(path) + ";" + cpath;
}
CommandController &LuaState::getCmdCtrl()
{
return *cmdCtrl;
}
EventController &LuaState::getEventCtrl()
{
return *eventCtrl;
}
TimerController &LuaState::getTimerCtrl()
{
return *timerCtrl;
}
ActorController &LuaState::getActorCtrl()
{
return *actorCtrl;
}
ObjectController &LuaState::getObjectCtrl()
{
return *objectCtrl;
}
int CompVersion(const string &wishVersion, const string &depVersionFound)
{
unsigned startVer = 0;
if (wishVersion[0] == '>')
{
startVer = 1;
if (wishVersion[1] == '=')
startVer = 2;
}
typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
boost::char_separator<char> sep(".");
tokenizer tokensWish(wishVersion.begin() + startVer, wishVersion.end(), sep), tokensFound(depVersionFound, sep);
auto wishIter = tokensWish.begin();
auto founditer = tokensFound.begin();
int bellowExpected = 0;
for (int i = 0; i < 3; ++i)
{
auto v1 = boost::lexical_cast<int>(*(wishIter++));
auto v2 = boost::lexical_cast<int>(*(founditer++));
if (v2 > v1 && startVer > 0)
return 0; // found applicable version
if (v2 <= v1)
{
if (v2 == v1 && startVer == 1)
bellowExpected++;
else if (v2 < v1)
return -1; // found version below expected
continue;
}
return 1; // version higher than expected
}
if (bellowExpected == 3)
return -1; // found version below expected
return 0;
}
void LuaState::loadMods()
{
using namespace boost::filesystem;
auto funcLoadMods = [this](path path) {
const auto mainScript = "main.lua";
if (!is_directory(path / "mods"))
throw runtime_error(path.string() + ": No such directory.");
for (const auto &modDir : directory_iterator(path / "mods"))
{
if (is_directory(modDir.status()) && exists(modDir.path() / mainScript))
openScript(path.string(), modDir.path().filename().string());
}
};
#ifdef _WIN32
const char* libExt = ".dll";
#else
const char* libExt = ".so";
#endif
path envServerDir = std::getenv("TES3MP_SERVER_DIR");
const char *envServerUserDir = std::getenv("TES3MP_SERVER_USERDIR");
if (envServerDir.empty())
{
envServerDir = current_path();
setenv("TES3MP_SERVER_DIR", envServerDir.string().c_str(), 1);
}
addGlobalPackagePath(envServerDir.string() + "/lib/lua/?/init.lua;" + envServerDir.string() + "/lib/lua/?.lua");
addGlobalCPath(envServerDir.string() + "lib/?" + libExt);
funcLoadMods(envServerDir);
if (envServerUserDir != nullptr)
{
funcLoadMods(envServerUserDir);
addGlobalPackagePath(string(envServerUserDir) + "/lib/lua/?/init.lua;" + string(envServerUserDir) + "/lib/lua/?.lua");
}
for (auto &mod : mods)
{
const string &modName = mod.first;
sol::environment &modEnv = mod.second;
sol::table dependencies = modEnv["ModInfo"]["dependencies"];
for (auto &dependency : dependencies)
{
int idx = dependency.first.as<int>();
sol::table dep = dependency.second;
const std::string depNameRequest = dep[1];
const std::string depVersionRequest = dep[2];
cout << "\"" << idx << "\": \"" << depNameRequest << "\" \"" << depVersionRequest << "\"" << endl;
const auto &depEnvIt = mods.find(depNameRequest);
if (depEnvIt != mods.end())
{
string depVersionFound = depEnvIt->second["ModInfo"]["version"];
if (CompVersion(depVersionRequest, depVersionFound) != 0)
{
stringstream sstr;
sstr << depNameRequest << ": version \"" << depVersionFound
<< "\" is not applicable for \"" << modName << "\" expected \""
<< depVersionRequest + "\"";
throw runtime_error(sstr.str());
}
}
else
{
stringstream sstr;
sstr << depNameRequest + " \"" << depVersionRequest << "\" not found.";
throw runtime_error(sstr.str());
}
}
}
dataEnv["Core"]["LOADED_MODS"] = mods.size();
}