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alchemywindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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alchemywindow.hpp
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birth.cpp
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birth.hpp
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bookpage.cpp
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bookpage.hpp
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bookwindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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bookwindow.hpp
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Move a piece of functionality to its appropriate place
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2014-01-04 01:13:19 +01:00 |
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charactercreation.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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charactercreation.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
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class.cpp
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Fix title of buttons in generate class result dialog
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2014-01-10 21:13:03 +01:00 |
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class.hpp
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Bug #1052: Don't use set/getOnlyText which discards escape characters
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2013-12-27 19:52:10 +01:00 |
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companionitemmodel.cpp
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companionitemmodel.hpp
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companionwindow.cpp
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Forgot to apply the same fix to companion window
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2013-11-16 23:55:54 +01:00 |
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companionwindow.hpp
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confirmationdialog.cpp
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confirmationdialog.hpp
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console.cpp
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Another console fix: discard text markup when getting the command line's text
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2014-01-04 05:24:32 +01:00 |
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console.hpp
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container.cpp
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Increase sneak skill on successful pickpocket
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2014-01-13 10:18:03 +01:00 |
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container.hpp
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
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containeritemmodel.cpp
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
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containeritemmodel.hpp
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controllers.cpp
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controllers.hpp
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countdialog.cpp
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countdialog.hpp
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Allow the 'Activate' key to close the countdialog window; cleanups
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2013-07-29 18:27:00 +02:00 |
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cursor.cpp
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Remove software cursor option, hw cursors seem to be working well enough
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2013-11-20 06:20:16 +01:00 |
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cursor.hpp
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Remove software cursor option, hw cursors seem to be working well enough
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2013-11-20 06:20:16 +01:00 |
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dialogue.cpp
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
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dialogue.hpp
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enchantingdialog.cpp
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Use a few additional GMSTs
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2014-01-10 22:27:31 +01:00 |
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enchantingdialog.hpp
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exposedwindow.cpp
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exposedwindow.hpp
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fontloader.cpp
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Fixed polish font
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2013-09-10 22:11:57 +02:00 |
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fontloader.hpp
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formatting.cpp
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formatting.hpp
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hud.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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hud.hpp
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Breath meter flashes when drowning
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2013-10-27 04:05:01 -04:00 |
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imagebutton.cpp
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Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found.
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2013-11-05 22:50:53 +01:00 |
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imagebutton.hpp
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Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found.
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2013-11-05 22:50:53 +01:00 |
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inventoryitemmodel.cpp
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
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inventoryitemmodel.hpp
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inventorywindow.cpp
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Get bk_treasuryreport script to work properly:
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2014-01-13 06:20:18 +01:00 |
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inventorywindow.hpp
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Get bk_treasuryreport script to work properly:
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2014-01-13 06:20:18 +01:00 |
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itemmodel.cpp
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itemmodel.hpp
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itemselection.cpp
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itemselection.hpp
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itemview.cpp
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Fix a container window regression (oops)
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2013-11-15 02:57:21 +01:00 |
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itemview.hpp
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journalbooks.cpp
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journalbooks.hpp
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journalviewmodel.cpp
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journalviewmodel.hpp
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journalwindow.cpp
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Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found.
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2013-11-05 22:50:53 +01:00 |
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journalwindow.hpp
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keywordsearch.cpp
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keywordsearch.hpp
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levelupdialog.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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levelupdialog.hpp
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list.cpp
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list.hpp
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loadingscreen.cpp
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Remove more unused code
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2013-12-16 15:35:38 +01:00 |
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loadingscreen.hpp
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Turn off vsync while in the loading screen
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2013-10-13 17:52:14 +02:00 |
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mainmenu.cpp
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Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog.
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2013-11-05 19:50:24 +01:00 |
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mainmenu.hpp
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mapwindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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mapwindow.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
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merchantrepair.cpp
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Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes
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2014-01-09 00:06:24 +01:00 |
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merchantrepair.hpp
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messagebox.cpp
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
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messagebox.hpp
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
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mode.hpp
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Implement magic item recharging via soulgem use
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2013-11-19 06:48:47 +01:00 |
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pickpocketitemmodel.cpp
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Some checks to prevent bound item abuse
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2014-01-02 01:36:08 +01:00 |
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pickpocketitemmodel.hpp
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quickkeysmenu.cpp
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Get bk_treasuryreport script to work properly:
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2014-01-13 06:20:18 +01:00 |
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quickkeysmenu.hpp
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race.cpp
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race.hpp
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recharge.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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recharge.hpp
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Implement magic item recharging via soulgem use
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2013-11-19 06:48:47 +01:00 |
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referenceinterface.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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referenceinterface.hpp
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repair.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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repair.hpp
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review.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
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review.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
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savegamedialog.cpp
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Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog.
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2013-11-05 19:50:24 +01:00 |
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savegamedialog.hpp
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Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog.
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2013-11-05 19:50:24 +01:00 |
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scrollwindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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scrollwindow.hpp
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settingswindow.cpp
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Closes #990: Add option to unlock mouse cursor when in any menu
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2013-12-29 00:58:48 +01:00 |
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settingswindow.hpp
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Closes #990: Add option to unlock mouse cursor when in any menu
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2013-12-29 00:58:48 +01:00 |
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sortfilteritemmodel.cpp
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sortfilteritemmodel.hpp
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soulgemdialog.cpp
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Implement magic item recharging via soulgem use
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2013-11-19 06:48:47 +01:00 |
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soulgemdialog.hpp
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spellbuyingwindow.cpp
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Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes
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2014-01-09 00:06:24 +01:00 |
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spellbuyingwindow.hpp
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spellcreationdialog.cpp
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
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spellcreationdialog.hpp
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spellicons.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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spellicons.hpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
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spellwindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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spellwindow.hpp
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statswindow.cpp
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Fix skill progress not working
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2014-01-13 10:18:03 +01:00 |
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statswindow.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
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textinput.cpp
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textinput.hpp
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Bug #1052: Don't use set/getOnlyText which discards escape characters
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2013-12-27 19:52:10 +01:00 |
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tooltips.cpp
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Don't hide tooltips on mouse click. Probably wasn't such a bright idea.
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2013-11-30 09:04:52 +01:00 |
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tooltips.hpp
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tradeitemmodel.cpp
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
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tradeitemmodel.hpp
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tradewindow.cpp
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Don't attempt to change disposition for creatures
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2014-01-11 21:30:26 +01:00 |
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tradewindow.hpp
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
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trainingwindow.cpp
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Fix fatigue not restoring when waiting
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2014-01-14 02:20:13 +01:00 |
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trainingwindow.hpp
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travelwindow.cpp
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Fix fatigue not restoring when waiting
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2014-01-14 02:20:13 +01:00 |
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travelwindow.hpp
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waitdialog.cpp
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
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waitdialog.hpp
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
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widgets.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
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widgets.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
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windowbase.cpp
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windowbase.hpp
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windowmanagerimp.cpp
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
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windowmanagerimp.hpp
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
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windowpinnablebase.cpp
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windowpinnablebase.hpp
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