openmw-tes3coop/apps/openmw/mwrender
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
animation.cpp Move head tracking from NpcAnimation to Animation (Bug #2720) 2015-06-22 21:06:27 +02:00
animation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
bulletdebugdraw.cpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
camera.cpp Reduce includes in animation.hpp 2015-06-14 23:13:26 +02:00
camera.hpp Camera raycast 2015-06-01 15:34:46 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Remove unused NpcAnimation visibilityFlags 2015-06-22 21:14:44 +02:00
characterpreview.hpp Minor cleanup 2015-05-22 04:36:33 +02:00
creatureanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
effectmanager.cpp InitWorldSpaceParticles fix 2015-06-01 16:29:42 +02:00
effectmanager.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
globalmap.cpp Remove an already resolved todo comment 2015-06-17 18:16:05 +02:00
globalmap.hpp Port global map exploration 2015-05-29 01:49:52 +02:00
localmap.cpp Fix for "GlobalMap trying to erase an inactive camera" spam in main menu 2015-06-04 16:32:21 +02:00
localmap.hpp Port global map exploration 2015-05-29 01:49:52 +02:00
npcanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
npcanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
objects.cpp Remove unused NpcAnimation visibilityFlags 2015-06-22 21:14:44 +02:00
objects.hpp Move IncrementalCompileOperation to SceneManager 2015-05-26 20:20:18 +02:00
pathgrid.cpp Fix -Wreorder warnings 2015-05-23 22:44:00 +02:00
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Fix bug #2715 2015-06-20 17:08:46 +02:00
renderingmanager.hpp Re-enable some outcommented sky code 2015-06-16 20:56:48 +02:00
rendermode.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
ripplesimulation.cpp Water ripples 2015-06-16 20:36:48 +02:00
ripplesimulation.hpp Water ripples 2015-06-16 20:36:48 +02:00
rotatecontroller.cpp Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
rotatecontroller.hpp Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
sky.cpp Fix weather particles disappearing 2015-06-26 02:30:39 +02:00
sky.hpp Rain fading 2015-06-25 17:38:12 +02:00
terrainstorage.cpp Terrain rendering 2015-06-03 01:35:41 +02:00
terrainstorage.hpp Terrain rendering 2015-06-03 01:35:41 +02:00
util.cpp Port EffectManager 2015-04-19 17:55:56 +02:00
util.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
vismask.hpp Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 2015-06-17 15:13:41 +02:00
water.cpp Fix water ripple height 2015-06-17 22:49:20 +02:00
water.hpp Water ripples 2015-06-16 20:36:48 +02:00
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
weaponanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00