openmw-tes3coop/libs/openengine
Chris Robinson 89fabdb3a9 Update the PhysicActor's RigidBody when moving
This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together.
2013-02-19 04:18:15 -08:00
..
bullet Update the PhysicActor's RigidBody when moving 2013-02-19 04:18:15 -08:00
gui overrode MyGUI::DataManager::isDataExist 2013-01-04 08:50:37 -08:00
input Changed standard C lib includes to C++ format 2012-07-17 09:44:24 +02:00
misc Changed standard C lib includes to C++ format 2012-07-17 09:44:24 +02:00
ogre Create static and non-discardable textures with the right parameters (should fix Issue 443) 2013-01-05 00:26:33 -04:00
.gitignore Merged openengine into openmw 2012-03-11 18:16:29 +04:00
README Merged openengine into openmw 2012-03-11 18:16:29 +04:00
testall.sh Merged openengine into openmw 2012-03-11 18:16:29 +04:00

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay