openmw-tes3coop/libs/openengine/bullet
Chris Robinson 89fabdb3a9 Update the PhysicActor's RigidBody when moving
This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together.
2013-02-19 04:18:15 -08:00
..
btKinematicCharacterController.cpp Merged openengine into openmw 2012-03-11 18:16:29 +04:00
btKinematicCharacterController.h Merged openengine into openmw 2012-03-11 18:16:29 +04:00
BtOgre.cpp more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
BtOgreExtras.h Fix collision debug drawer (tcg) 2013-02-19 04:03:24 +01:00
BtOgreGP.h more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
BtOgrePG.h Merged openengine into openmw 2012-03-11 18:16:29 +04:00
BulletShapeLoader.cpp part 2 2012-11-08 19:25:06 +01:00
BulletShapeLoader.h part 2 2012-11-08 19:25:06 +01:00
CMotionState.cpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
CMotionState.h Merged openengine into openmw 2012-03-11 18:16:29 +04:00
physic.cpp Update the PhysicActor's RigidBody when moving 2013-02-19 04:18:15 -08:00
physic.hpp Update the PhysicActor's RigidBody when moving 2013-02-19 04:18:15 -08:00
pmove.cpp Fix up some header includes 2013-02-06 21:47:09 -08:00
pmove.h Fix up some header includes 2013-02-06 21:47:09 -08:00
trace.cpp Cleanup trace.cpp/h 2013-02-08 13:12:34 -08:00
trace.h Cleanup trace.cpp/h 2013-02-08 13:12:34 -08:00