forked from teamnwah/openmw-tes3coop
89fabdb3a9
This works, but is less than ideal. As it is now, the rigid body gets updated twice as the position and rotation are set separately. They should instead be updated together. |
||
---|---|---|
.. | ||
btKinematicCharacterController.cpp | ||
btKinematicCharacterController.h | ||
BtOgre.cpp | ||
BtOgreExtras.h | ||
BtOgreGP.h | ||
BtOgrePG.h | ||
BulletShapeLoader.cpp | ||
BulletShapeLoader.h | ||
CMotionState.cpp | ||
CMotionState.h | ||
physic.cpp | ||
physic.hpp | ||
pmove.cpp | ||
pmove.h | ||
trace.cpp | ||
trace.h |