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alchemywindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
alchemywindow.hpp
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birth.cpp
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Allow double click / Enter key for accepting race/class/birthsign
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2014-01-29 15:37:27 +01:00 |
birth.hpp
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Allow double click / Enter key for accepting race/class/birthsign
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2014-01-29 15:37:27 +01:00 |
bookpage.cpp
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bookpage.hpp
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bookwindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
bookwindow.hpp
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Move a piece of functionality to its appropriate place
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2014-01-04 01:13:19 +01:00 |
charactercreation.cpp
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Move levelup to NpcStats
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2014-01-29 15:37:26 +01:00 |
charactercreation.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
class.cpp
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Allow double click / Enter key for accepting race/class/birthsign
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2014-01-29 15:37:27 +01:00 |
class.hpp
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Allow double click / Enter key for accepting race/class/birthsign
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2014-01-29 15:37:27 +01:00 |
companionitemmodel.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
companionitemmodel.hpp
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companionwindow.cpp
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Forgot to apply the same fix to companion window
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2013-11-16 23:55:54 +01:00 |
companionwindow.hpp
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confirmationdialog.cpp
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confirmationdialog.hpp
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console.cpp
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Another console fix: discard text markup when getting the command line's text
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2014-01-04 05:24:32 +01:00 |
console.hpp
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container.cpp
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Savegame dialog: Set key focus to editbox
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2014-02-01 18:42:01 +01:00 |
container.hpp
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
containeritemmodel.cpp
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
containeritemmodel.hpp
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controllers.cpp
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controllers.hpp
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countdialog.cpp
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countdialog.hpp
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cursor.cpp
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Remove software cursor option, hw cursors seem to be working well enough
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2013-11-20 06:20:16 +01:00 |
cursor.hpp
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Remove software cursor option, hw cursors seem to be working well enough
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2013-11-20 06:20:16 +01:00 |
dialogue.cpp
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minor cleanup
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2014-01-14 12:46:53 +04:00 |
dialogue.hpp
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enchantingdialog.cpp
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
enchantingdialog.hpp
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exposedwindow.cpp
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exposedwindow.hpp
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fontloader.cpp
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fontloader.hpp
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formatting.cpp
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Bug #1148: Workaround for broken images in some MW versions
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2014-01-31 04:43:35 +01:00 |
formatting.hpp
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hud.cpp
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Fix exception when clicking on statics when in the inventory window
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2014-01-17 15:27:59 +01:00 |
hud.hpp
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imagebutton.cpp
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imagebutton.hpp
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inventoryitemmodel.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
inventoryitemmodel.hpp
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inventorywindow.cpp
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Fixes #1158 (Armor rating label issues)
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2014-02-05 05:18:10 +01:00 |
inventorywindow.hpp
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Fixes #1158 (Armor rating label issues)
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2014-02-05 05:18:10 +01:00 |
itemmodel.cpp
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itemmodel.hpp
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itemselection.cpp
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itemselection.hpp
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itemview.cpp
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Fix a container window regression (oops)
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2013-11-15 02:57:21 +01:00 |
itemview.hpp
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journalbooks.cpp
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Remove some garbage
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2014-01-25 16:41:26 +01:00 |
journalbooks.hpp
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journalviewmodel.cpp
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Don't list unnamed quests in the quest book
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2014-02-19 11:23:03 +01:00 |
journalviewmodel.hpp
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journalwindow.cpp
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journalwindow.hpp
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keywordsearch.cpp
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keywordsearch.hpp
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levelupdialog.cpp
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Move levelup to NpcStats
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2014-01-29 15:37:26 +01:00 |
levelupdialog.hpp
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list.cpp
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list.hpp
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loadingscreen.cpp
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Remove more unused code
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2013-12-16 15:35:38 +01:00 |
loadingscreen.hpp
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mainmenu.cpp
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block saving while chargen is in progress
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2013-12-05 14:56:30 +01:00 |
mainmenu.hpp
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Add basic functionality to SaveGameDialog
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2013-11-21 20:34:34 +01:00 |
mapwindow.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
mapwindow.hpp
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compatibility fix
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2014-02-03 11:20:55 +01:00 |
merchantrepair.cpp
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Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes
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2014-01-09 00:06:24 +01:00 |
merchantrepair.hpp
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messagebox.cpp
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Fix message box formatting bug
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2014-02-05 05:18:11 +01:00 |
messagebox.hpp
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
mode.hpp
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Implement magic item recharging via soulgem use
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2013-11-19 06:48:47 +01:00 |
pickpocketitemmodel.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
pickpocketitemmodel.hpp
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quickkeysmenu.cpp
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
quickkeysmenu.hpp
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race.cpp
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Allow double click / Enter key for accepting race/class/birthsign
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2014-01-29 15:37:27 +01:00 |
race.hpp
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Allow double click / Enter key for accepting race/class/birthsign
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2014-01-29 15:37:27 +01:00 |
recharge.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
recharge.hpp
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Implement magic item recharging via soulgem use
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2013-11-19 06:48:47 +01:00 |
referenceinterface.cpp
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
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2014-01-24 18:28:35 +01:00 |
referenceinterface.hpp
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repair.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
repair.hpp
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review.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
review.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
savegamedialog.cpp
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Savegame dialog: Set key focus to editbox
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2014-02-01 18:42:01 +01:00 |
savegamedialog.hpp
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Overwriting saves fixes - copy description of overwritten slot, ask for confirmation
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2014-02-01 18:42:01 +01:00 |
scrollwindow.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
scrollwindow.hpp
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settingswindow.cpp
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Closes #990: Add option to unlock mouse cursor when in any menu
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2013-12-29 00:58:48 +01:00 |
settingswindow.hpp
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Closes #990: Add option to unlock mouse cursor when in any menu
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2013-12-29 00:58:48 +01:00 |
sortfilteritemmodel.cpp
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sortfilteritemmodel.hpp
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soulgemdialog.cpp
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Implement magic item recharging via soulgem use
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2013-11-19 06:48:47 +01:00 |
soulgemdialog.hpp
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spellbuyingwindow.cpp
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Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes
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2014-01-09 00:06:24 +01:00 |
spellbuyingwindow.hpp
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spellcreationdialog.cpp
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
spellcreationdialog.hpp
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spellicons.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
spellicons.hpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
spellwindow.cpp
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Drag&Drop: auto-hide windows that can't be drop targets on mouseover
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2014-01-29 15:37:26 +01:00 |
spellwindow.hpp
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Drag&Drop: auto-hide windows that can't be drop targets on mouseover
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2014-01-29 15:37:26 +01:00 |
statswindow.cpp
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Use GMSTs for levelup
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2014-01-29 15:37:26 +01:00 |
statswindow.hpp
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Drag&Drop: auto-hide windows that can't be drop targets on mouseover
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2014-01-29 15:37:26 +01:00 |
textinput.cpp
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textinput.hpp
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Bug #1052: Don't use set/getOnlyText which discards escape characters
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2013-12-27 19:52:10 +01:00 |
tooltips.cpp
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Fixes #1158 (Armor rating label issues)
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2014-02-05 05:18:10 +01:00 |
tooltips.hpp
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tradeitemmodel.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
tradeitemmodel.hpp
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tradewindow.cpp
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
tradewindow.hpp
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
trainingwindow.cpp
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Fix fatigue not restoring when waiting
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2014-01-14 02:20:13 +01:00 |
trainingwindow.hpp
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travelwindow.cpp
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Fix fatigue not restoring when waiting
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2014-01-14 02:20:13 +01:00 |
travelwindow.hpp
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waitdialog.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
waitdialog.hpp
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
widgets.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
widgets.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
windowbase.cpp
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Drag&Drop: auto-hide windows that can't be drop targets on mouseover
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2014-01-29 15:37:26 +01:00 |
windowbase.hpp
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Drag&Drop: auto-hide windows that can't be drop targets on mouseover
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2014-01-29 15:37:26 +01:00 |
windowmanagerimp.cpp
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Allow to display message box outside of dialogue window
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2014-02-11 18:26:57 +01:00 |
windowmanagerimp.hpp
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Allow to display message box outside of dialogue window
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2014-02-11 18:26:57 +01:00 |
windowpinnablebase.cpp
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windowpinnablebase.hpp
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