..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
activatoranimation.cpp
Create the Animation SceneNode in the constructor
2013-08-06 19:49:05 -07:00
activatoranimation.hpp
Return the movement vector from runAnimation
2013-01-18 16:21:29 -08:00
actors.cpp
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
2013-11-14 14:41:10 +01:00
actors.hpp
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
2013-11-14 14:41:10 +01:00
animation.cpp
Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
2013-12-07 20:15:39 +01:00
animation.hpp
Fixes #845 : NPCs hold torches during the day
2013-12-20 22:38:23 +01:00
camera.cpp
Fixed first person offset to use world transform
2013-10-02 07:03:39 -04:00
camera.hpp
Refactored, moved logic out of NpcAnimation
2013-10-02 05:16:52 -04:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in.
2013-11-23 03:25:55 +01:00
characterpreview.hpp
Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea
2013-07-06 17:02:40 +02:00
compositors.cpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
compositors.hpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
creatureanimation.cpp
Create the Animation SceneNode in the constructor
2013-08-06 19:49:05 -07:00
creatureanimation.hpp
Return the movement vector from runAnimation
2013-01-18 16:21:29 -08:00
debugging.cpp
Rename MWRender's Player to Camera
2013-04-29 05:50:40 -07:00
debugging.hpp
Rename MWRender's Player to Camera
2013-04-29 05:50:40 -07:00
externalrendering.hpp
added support for out of world rendering
2012-09-14 21:12:16 +02:00
globalmap.cpp
Refactored loading screen
2013-08-27 15:48:13 +02:00
globalmap.hpp
Refactored loading screen
2013-08-27 15:48:13 +02:00
localmap.cpp
Fix a cell border seam on the map
2013-08-31 04:36:23 +02:00
localmap.hpp
New terrain renderer - improvements:
2013-08-19 20:34:20 +02:00
npcanimation.cpp
Fixes #845 : NPCs hold torches during the day
2013-12-20 22:38:23 +01:00
npcanimation.hpp
Fixes #845 : NPCs hold torches during the day
2013-12-20 22:38:23 +01:00
objects.cpp
Update the Ptr in mObjects in Objects::updateObjectCell
2013-11-27 18:49:04 +01:00
objects.hpp
Add glow effect for enchanted items
2013-11-20 00:13:12 +01:00
occlusionquery.cpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
occlusionquery.hpp
Fix the frame update not getting called on the first frame
2013-05-13 20:08:12 +02:00
refraction.cpp
Cleanup
2013-03-03 19:52:20 +01:00
refraction.hpp
Make sure render textures are inactive when in a cell without water
2013-03-03 15:11:45 +01:00
renderconst.hpp
Fix first person meshes casting shadows
2013-07-14 14:55:07 +02:00
renderinginterface.hpp
rotateObject() added, input system rewritten
2012-08-09 00:15:52 +04:00
renderingmanager.cpp
Set alpha value of character animations according to Invisibility / Chameleon effects.
2013-12-08 23:05:21 +01:00
renderingmanager.hpp
Set alpha value of character animations according to Invisibility / Chameleon effects.
2013-12-08 23:05:21 +01:00
ripplesimulation.cpp
NPCs / creatures can now emit ripples
2013-02-27 09:20:42 +01:00
ripplesimulation.hpp
NPCs / creatures can now emit ripples
2013-02-27 09:20:42 +01:00
shadows.cpp
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
shadows.hpp
basic shadows
2012-04-11 18:53:13 +02:00
sky.cpp
Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
2013-12-07 20:15:39 +01:00
sky.hpp
Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
2013-12-07 20:15:39 +01:00
terrainstorage.cpp
New terrain renderer - improvements:
2013-08-19 20:34:20 +02:00
terrainstorage.hpp
New terrain renderer - improvements:
2013-08-19 20:34:20 +02:00
videoplayer.cpp
Ogre 1.9 compatibility changes
2013-08-29 17:14:25 +02:00
videoplayer.hpp
Make VideoPlayer::playVideo block until the video finishes
2013-07-18 14:14:10 +02:00
water.cpp
New terrain renderer - improvements:
2013-08-19 20:34:20 +02:00
water.hpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00