openmw-tes3coop/apps/openmw/mwrender
Lukasz Gromanowski 900bc06d2c Fixes #845: NPCs hold torches during the day
Moved 'equipping torches at night and unequipping at day' code from Character
to Actors class.

Removed unneeded showLights method (introduced in previous commits)
from animation/npcanimation classes.

Since this commit autoEquip() method doesn't automatically equip lights.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 22:38:23 +01:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
activatoranimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
actors.cpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
actors.hpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
animation.cpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
animation.hpp Fixes #845: NPCs hold torches during the day 2013-12-20 22:38:23 +01:00
camera.cpp Fixed first person offset to use world transform 2013-10-02 07:03:39 -04:00
camera.hpp Refactored, moved logic out of NpcAnimation 2013-10-02 05:16:52 -04:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in. 2013-11-23 03:25:55 +01:00
characterpreview.hpp Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea 2013-07-06 17:02:40 +02:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
creatureanimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
debugging.cpp Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
debugging.hpp Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
externalrendering.hpp added support for out of world rendering 2012-09-14 21:12:16 +02:00
globalmap.cpp Refactored loading screen 2013-08-27 15:48:13 +02:00
globalmap.hpp Refactored loading screen 2013-08-27 15:48:13 +02:00
localmap.cpp Fix a cell border seam on the map 2013-08-31 04:36:23 +02:00
localmap.hpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
npcanimation.cpp Fixes #845: NPCs hold torches during the day 2013-12-20 22:38:23 +01:00
npcanimation.hpp Fixes #845: NPCs hold torches during the day 2013-12-20 22:38:23 +01:00
objects.cpp Update the Ptr in mObjects in Objects::updateObjectCell 2013-11-27 18:49:04 +01:00
objects.hpp Add glow effect for enchanted items 2013-11-20 00:13:12 +01:00
occlusionquery.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
occlusionquery.hpp Fix the frame update not getting called on the first frame 2013-05-13 20:08:12 +02:00
refraction.cpp Cleanup 2013-03-03 19:52:20 +01:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderconst.hpp Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
renderinginterface.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.cpp Set alpha value of character animations according to Invisibility / Chameleon effects. 2013-12-08 23:05:21 +01:00
renderingmanager.hpp Set alpha value of character animations according to Invisibility / Chameleon effects. 2013-12-08 23:05:21 +01:00
ripplesimulation.cpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
ripplesimulation.hpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
shadows.cpp Enabled terrain self shadows, implemented getHeightAt, some optimizations 2013-08-19 20:39:37 +02:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
sky.hpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
terrainstorage.cpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
terrainstorage.hpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
videoplayer.cpp Ogre 1.9 compatibility changes 2013-08-29 17:14:25 +02:00
videoplayer.hpp Make VideoPlayer::playVideo block until the video finishes 2013-07-18 14:14:10 +02:00
water.cpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
water.hpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00