..
action.cpp
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
2017-01-18 21:57:50 +01:00
action.hpp
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
2017-01-18 21:57:50 +01:00
actionalchemy.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionalchemy.hpp
actionapply.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
Remove redundant getId function
2015-12-18 16:58:38 +01:00
actioneat.hpp
actionequip.cpp
Fix crash when onPcEquip script removes the equipped item ( Fixes #3016 )
2015-11-24 22:55:17 +01:00
actionequip.hpp
actionopen.cpp
WindowManager refactoring
2015-03-11 20:04:25 +01:00
actionopen.hpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
actionread.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionread.hpp
actionrepair.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionrepair.hpp
actionsoulgem.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionsoulgem.hpp
actiontake.cpp
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
2017-01-18 21:57:50 +01:00
actiontake.hpp
actiontalk.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
actiontalk.hpp
actionteleport.cpp
Moved duplicated code to common ActionTeleport static method and reordered travel price calculations
2016-12-23 21:27:29 +01:00
actionteleport.hpp
Removed "less" character from the documentation by the requested opportunity.
2016-12-26 21:46:43 +01:00
actiontrap.cpp
Implement and use getDistanceToFacedObject()
2016-07-08 23:28:49 +09:00
actiontrap.hpp
Play trap activation sound on trapped object, not actor
2016-07-10 21:39:53 +09:00
cellpreloader.cpp
Update the resource cache every second instead of every frame
2017-02-03 03:44:30 +01:00
cellpreloader.hpp
Update the resource cache every second instead of every frame
2017-02-03 03:44:30 +01:00
cellref.cpp
Slight adjustments to disintegration fix
2016-12-09 19:55:26 -07:00
cellref.hpp
Slight adjustments to disintegration fix
2016-12-09 19:55:26 -07:00
cellreflist.hpp
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
2016-07-22 03:58:23 +02:00
cells.cpp
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
2016-07-02 19:48:11 +02:00
cells.hpp
cellstore.cpp
Clean-up saves by dropping references with invalid RefNums ( Fixes #1956 )
2016-12-22 20:48:58 +01:00
cellstore.hpp
Properly handle moved references in respawning code ( Fixes #3600 )
2016-10-18 23:51:45 +02:00
cellvisitors.hpp
Rename CellStore Functor to Visitor
2015-12-06 18:13:04 +01:00
class.cpp
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
class.hpp
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
containerstore.cpp
Use negative count when restocking item to ensure that its properly tracked ( Fixes #3635 )
2016-11-22 22:42:04 +01:00
containerstore.hpp
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
contentloader.hpp
customdata.cpp
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
customdata.hpp
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
esmloader.cpp
Silence -Wreorder warnings, and remove -Wno-reorder.
2015-05-21 22:46:44 -05:00
esmloader.hpp
esmstore.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
esmstore.hpp
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
failedaction.cpp
Play locked sounds on locked objects instead of actors
2016-08-10 21:31:14 +09:00
failedaction.hpp
Play locked sounds on locked objects instead of actors
2016-08-10 21:31:14 +09:00
globals.cpp
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
globals.hpp
Remove NAME handling from MWWorld::Globals
2015-07-10 00:29:40 +03:00
inventorystore.cpp
Creatures now auto-equip shields ( Fixes #3704 )
2017-01-08 20:52:04 +01:00
inventorystore.hpp
Creatures now auto-equip shields ( Fixes #3704 )
2017-01-08 20:52:04 +01:00
livecellref.cpp
Pass a string by reference
2015-12-18 17:08:26 +01:00
livecellref.hpp
Pass a string by reference
2015-12-18 17:08:26 +01:00
localscripts.cpp
Vanilla-compatible activate / onActivate ( Fixes #1629 )
2016-02-26 13:08:35 +01:00
localscripts.hpp
Vanilla-compatible activate / onActivate ( Fixes #1629 )
2016-02-26 13:08:35 +01:00
manualref.cpp
Added new method and variable to track float remainders of disintegration effections
2016-12-09 19:48:56 -07:00
manualref.hpp
nullaction.hpp
Add isNullAction() method to fix compiler warning
2016-06-11 18:26:20 +02:00
player.cpp
ESS-import: player is no longer disabled (Bug #3246 )
2017-01-21 03:39:51 +01:00
player.hpp
Fix the enemy nearby check (Bug #3423 )
2016-06-07 01:55:34 +02:00
projectilemanager.cpp
Merge remote-tracking branch 'upstream/master' into bugfix-3617
2017-01-15 09:49:45 +01:00
projectilemanager.hpp
Removed bad casts and unnecessary comments
2016-12-09 18:10:06 -07:00
ptr.cpp
Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
2015-12-18 17:56:48 +01:00
ptr.hpp
Accept a ConstPtr in ContainerStore::stacks
2015-12-18 17:01:21 +01:00
recordcmp.hpp
refdata.cpp
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
2017-01-14 15:29:36 +01:00
refdata.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
scene.cpp
Fix the adjustPlayerPos parameter not being respected in all cases
2016-03-30 01:54:03 +02:00
scene.hpp
Do not adjust the player position when loading a savegame ( Fixes #2089 )
2016-03-24 17:18:08 +01:00
store.cpp
Fix moved references disappearing when modified by a plugin
2016-07-22 02:12:03 +02:00
store.hpp
Store: be consistent about struct / class usage
2015-12-12 22:34:59 +01:00
timestamp.cpp
Correct an error in the timestamp subtracting logic ( Fixes #3105 )
2015-12-26 00:26:13 +01:00
timestamp.hpp
fixed warning C4099:
2015-03-06 21:36:42 +13:00
weather.cpp
Use osg::PI over M_PI
2016-12-21 16:49:37 +01:00
weather.hpp
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
worldimp.cpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
worldimp.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00