forked from teamnwah/openmw-tes3coop
This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients. |
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| .. | ||
| Base | ||
| Controllers | ||
| Master | ||
| Packets | ||
| ErrorMessages.hpp | ||
| Log.cpp | ||
| Log.hpp | ||
| NetworkMessages.hpp | ||
| Utils.cpp | ||
| Utils.hpp | ||
| Version.hpp | ||