forked from teamnwah/openmw-tes3coop
This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients. |
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| .. | ||
| BaseActor.hpp | ||
| BaseObject.hpp | ||
| BasePacketProcessor.hpp | ||
| BasePlayer.hpp | ||
| BaseStructs.hpp | ||
| BaseWorldstate.hpp | ||