forked from teamnwah/openmw-tes3coop
b249162ca1
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet. |
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.. | ||
Actor | ||
Player | ||
World | ||
BasePacket.cpp | ||
BasePacket.hpp | ||
PacketPreInit.cpp | ||
PacketPreInit.hpp |