forked from teamnwah/openmw-tes3coop
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet. |
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.. | ||
Base | ||
Controllers | ||
Master | ||
Packets | ||
Log.cpp | ||
Log.hpp | ||
NetworkMessages.hpp | ||
Utils.cpp | ||
Utils.hpp | ||
Version.hpp |