forked from teamnwah/openmw-tes3coop
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
(cherry picked from commit
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.. | ||
API | ||
Functions | ||
LangLua | ||
LangNative | ||
LangPawn | ||
Language.hpp | ||
Platform.hpp | ||
Script.cpp | ||
Script.hpp | ||
ScriptFunction.cpp | ||
ScriptFunction.hpp | ||
ScriptFunctions.cpp | ||
ScriptFunctions.hpp | ||
SystemInterface.hpp | ||
Types.hpp |