..
activespells.cpp
[Client] Return 0 if effect not found
2018-07-03 03:43:38 +08:00
activespells.hpp
[General] Send summon duration to server in ObjectSpawn packets
2018-07-01 00:43:29 +03:00
actor.cpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actor.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actors.cpp
[Client] Set actor killer correctly for spells that do damage over time
2018-12-30 07:40:11 +02:00
actors.hpp
Merge pull request #457 from OpenMW/master while resolving conflicts
2018-07-14 03:57:05 +03:00
actorutil.cpp
actorutil.hpp
actorutil.hpp includes mwworld/ptr.hpp
2015-09-11 18:43:06 +12:00
aiactivate.cpp
[Client] Set packetOrigin for all ObjectList packets sent
2018-07-23 01:39:43 +03:00
aiactivate.hpp
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
2018-07-10 08:21:24 +03:00
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicast.cpp
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
aicast.hpp
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
aicombat.cpp
[Client] Fix backwards logic when setting type for AI attacks
2018-10-16 21:18:41 +03:00
aicombat.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
aicombataction.cpp
Revert addition change
2018-08-02 13:01:23 +03:00
aicombataction.hpp
aiescort.cpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aiescort.hpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aiface.cpp
aiface.hpp
aifollow.cpp
Merge pull request #457 from OpenMW/master while resolving conflicts
2018-07-14 03:57:05 +03:00
aifollow.hpp
Merge pull request #457 from OpenMW/master while resolving conflicts
2018-07-14 03:57:05 +03:00
aipackage.cpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
aipackage.hpp
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
aipursue.cpp
Merge pull request #456 from OpenMW/master while resolving conflicts
2018-07-04 01:52:29 +03:00
aipursue.hpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aisequence.cpp
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
aisequence.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
aistate.hpp
aitravel.cpp
Finish AiTarget package, if destination is blocked by other actor
2018-07-29 19:41:31 +04:00
aitravel.hpp
Add mHidden field to AiTravel
2018-06-08 21:53:47 +04:00
aiwander.cpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
aiwander.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
alchemy.cpp
[General] Implement RecordDynamic packet, part 1
2018-07-30 10:56:26 +03:00
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp
Merge pull request #469 from davidcernat/master while resolving conflicts
2018-08-20 14:08:44 +03:00
character.hpp
Give jumping animations higher priority than movement ones
2018-08-09 16:19:03 +04:00
combat.cpp
[General] Always use correct ranged weapon & ammo for ranged attack sync
2018-09-23 02:30:31 +03:00
combat.hpp
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp
Merge pull request #460 from OpenMW/master
2018-07-21 05:59:57 +03:00
creaturestats.hpp
difficultyscaling.cpp
Merge pull request #469 from davidcernat/master while resolving conflicts
2018-08-20 14:08:44 +03:00
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
[General] Reduce inventory-sending hooks to just 2 in ContainerStore
2018-08-28 05:01:52 +03:00
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
[Client] Make it possible to check if an item ID belongs to a bound item
2018-08-11 16:02:09 +03:00
mechanicsmanagerimp.hpp
[Client] Make it possible to check if an item ID belongs to a bound item
2018-08-11 16:02:09 +03:00
movement.hpp
npcstats.cpp
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
2018-07-06 14:17:54 +03:00
npcstats.hpp
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
2018-07-06 14:17:54 +03:00
objects.cpp
objects.hpp
obstacle.cpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
obstacle.hpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
pathfinding.cpp
Prevent NPC from chosing farther pathgrid node
2018-07-29 18:18:05 +04:00
pathfinding.hpp
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
[Client] Use ADD before REMOVE for PlayerInventory in repair/recharge
2019-01-11 13:08:26 +02:00
repair.hpp
security.cpp
[Client] Set packetOrigin for all ObjectList packets sent
2018-07-23 01:39:43 +03:00
security.hpp
spellcasting.cpp
[Client] Set actor killer correctly for spells that do damage over time
2018-12-30 07:40:11 +02:00
spellcasting.hpp
Rename mIsScripted variable because its name is ambiguous
2018-08-03 12:01:31 +04:00
spellpriority.cpp
Avoid fall-through in spell selection
2018-06-28 11:12:48 +04:00
spellpriority.hpp
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp
[Client] Set packetOrigin for all ObjectList packets sent
2018-07-23 01:39:43 +03:00
summoning.hpp
trading.cpp
Use relative stat difference for haggling
2018-06-08 19:00:45 +03:00
trading.hpp
weaponpriority.cpp
Don't adjust weapon rating according to weapon condition twice
2018-08-03 19:22:58 +03:00
weaponpriority.hpp