openmw-tes3coop/apps/openmw/mwworld
2015-12-18 15:53:47 +01:00
..
action.cpp Replace Play_NoTrack with playManualSound3D, and rename the latter 2015-11-25 04:24:26 -08:00
action.hpp
actionalchemy.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionalchemy.hpp
actionapply.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actioneat.hpp
actionequip.cpp Fix crash when onPcEquip script removes the equipped item (Fixes #3016) 2015-11-24 22:55:17 +01:00
actionequip.hpp
actionopen.cpp
actionopen.hpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
actionread.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionread.hpp
actionrepair.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionrepair.hpp
actionsoulgem.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionsoulgem.hpp
actiontake.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
actiontake.hpp
actiontalk.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
actiontalk.hpp
actionteleport.cpp AiEscort makes the actor side with target in fights (Bug #2697) 2015-12-06 23:38:51 +01:00
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp
cellref.cpp
cellref.hpp
cellreflist.hpp Fix logic for scripting access of deleted objects 2015-12-17 20:34:50 +01:00
cells.cpp Fix logic for scripting access of deleted objects 2015-12-17 20:34:50 +01:00
cells.hpp
cellstore.cpp Comment fix 2015-12-18 02:34:42 +01:00
cellstore.hpp Remove comment 2015-12-18 14:33:15 +01:00
cellvisitors.hpp Rename CellStore Functor to Visitor 2015-12-06 18:13:04 +01:00
class.cpp Accept a ConstPtr in getInventoryIcon 2015-12-18 15:53:47 +01:00
class.hpp Accept a ConstPtr in getInventoryIcon 2015-12-18 15:53:47 +01:00
containerstore.cpp Improve const-correctness in writeAdditionalState 2015-12-18 00:19:06 +01:00
containerstore.hpp Improve const-correctness in writeAdditionalState 2015-12-18 00:19:06 +01:00
contentloader.hpp
customdata.cpp Accept a ConstPtr in getToolTipInfo 2015-12-18 15:47:16 +01:00
customdata.hpp Accept a ConstPtr in getToolTipInfo 2015-12-18 15:47:16 +01:00
esmloader.cpp
esmloader.hpp
esmstore.cpp Minor fix 2015-12-11 16:59:13 +01:00
esmstore.hpp Explicitly instantiate MWWorld::Store 2015-07-09 19:22:04 +02:00
failedaction.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
failedaction.hpp
fallback.cpp Water ripples 2015-06-16 20:36:48 +02:00
fallback.hpp
globals.cpp Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
globals.hpp Remove NAME handling from MWWorld::Globals 2015-07-10 00:29:40 +03:00
inventorystore.cpp Improve const-correctness in writeAdditionalState 2015-12-18 00:19:06 +01:00
inventorystore.hpp Improve const-correctness in writeAdditionalState 2015-12-18 00:19:06 +01:00
livecellref.cpp Improve const-correctness in writeAdditionalState 2015-12-18 00:19:06 +01:00
livecellref.hpp
localscripts.cpp Port LocalScripts::addCell to new CellStore interfaces 2015-12-06 20:33:22 +01:00
localscripts.hpp Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
manualref.cpp Include cleanup 2015-07-24 23:28:36 +02:00
manualref.hpp
nullaction.hpp
player.cpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
player.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
projectilemanager.cpp Make projectiles receive lighting 2015-12-05 00:44:18 +01:00
projectilemanager.hpp Magic projectiles rotate during flight 2015-12-05 00:33:01 +01:00
ptr.cpp Add ConstPtr 2015-12-17 23:34:52 +01:00
ptr.hpp Add ConstPtr 2015-12-17 23:34:52 +01:00
recordcmp.hpp
refdata.cpp Improve const-correctness in writeAdditionalState 2015-12-18 00:19:06 +01:00
refdata.hpp Improve const-correctness in writeAdditionalState 2015-12-18 00:19:06 +01:00
scene.cpp Rename CellStore Functor to Visitor 2015-12-06 18:13:04 +01:00
scene.hpp Rotations: use different rotation order when object is rotated via script (Fixes #2062) 2015-11-12 01:44:00 +01:00
store.cpp Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
store.hpp Store: be consistent about struct / class usage 2015-12-12 22:34:59 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Avoid inheriting from Sound for sound types 2015-12-02 16:09:24 -08:00
weather.hpp Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file 2015-11-16 02:21:45 +01:00
worldimp.cpp Add CellStore::forEachConst 2015-12-17 23:59:18 +01:00
worldimp.hpp Add CellStore::forEachConst 2015-12-17 23:59:18 +01:00