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action.cpp
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Replace Play_NoTrack with playManualSound3D, and rename the latter
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2015-11-25 04:24:26 -08:00 |
action.hpp
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actionalchemy.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionalchemy.hpp
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actionapply.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actioneat.hpp
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actionequip.cpp
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Fix crash when onPcEquip script removes the equipped item (Fixes #3016)
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2015-11-24 22:55:17 +01:00 |
actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actionread.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionread.hpp
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actionrepair.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionrepair.hpp
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actionsoulgem.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionsoulgem.hpp
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actiontake.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actiontake.hpp
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actiontalk.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actiontalk.hpp
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actionteleport.cpp
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AiEscort makes the actor side with target in fights (Bug #2697)
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2015-12-06 23:38:51 +01:00 |
actionteleport.hpp
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actiontrap.cpp
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actiontrap.hpp
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cellref.cpp
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cellref.hpp
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cellreflist.hpp
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Fix logic for scripting access of deleted objects
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2015-12-17 20:34:50 +01:00 |
cells.cpp
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Fix logic for scripting access of deleted objects
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2015-12-17 20:34:50 +01:00 |
cells.hpp
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cellstore.cpp
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Comment fix
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2015-12-18 02:34:42 +01:00 |
cellstore.hpp
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Remove comment
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2015-12-18 14:33:15 +01:00 |
cellvisitors.hpp
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Rename CellStore Functor to Visitor
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2015-12-06 18:13:04 +01:00 |
class.cpp
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Accept a ConstPtr in getInventoryIcon
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2015-12-18 15:53:47 +01:00 |
class.hpp
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Accept a ConstPtr in getInventoryIcon
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2015-12-18 15:53:47 +01:00 |
containerstore.cpp
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Improve const-correctness in writeAdditionalState
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2015-12-18 00:19:06 +01:00 |
containerstore.hpp
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Improve const-correctness in writeAdditionalState
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2015-12-18 00:19:06 +01:00 |
contentloader.hpp
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customdata.cpp
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Accept a ConstPtr in getToolTipInfo
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2015-12-18 15:47:16 +01:00 |
customdata.hpp
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Accept a ConstPtr in getToolTipInfo
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2015-12-18 15:47:16 +01:00 |
esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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Minor fix
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2015-12-11 16:59:13 +01:00 |
esmstore.hpp
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Explicitly instantiate MWWorld::Store
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2015-07-09 19:22:04 +02:00 |
failedaction.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
failedaction.hpp
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fallback.cpp
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Water ripples
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2015-06-16 20:36:48 +02:00 |
fallback.hpp
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globals.cpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
globals.hpp
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Remove NAME handling from MWWorld::Globals
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2015-07-10 00:29:40 +03:00 |
inventorystore.cpp
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Improve const-correctness in writeAdditionalState
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2015-12-18 00:19:06 +01:00 |
inventorystore.hpp
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Improve const-correctness in writeAdditionalState
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2015-12-18 00:19:06 +01:00 |
livecellref.cpp
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Improve const-correctness in writeAdditionalState
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2015-12-18 00:19:06 +01:00 |
livecellref.hpp
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localscripts.cpp
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Port LocalScripts::addCell to new CellStore interfaces
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2015-12-06 20:33:22 +01:00 |
localscripts.hpp
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Remove container scripts before deleting container
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2015-12-14 02:57:55 +01:00 |
manualref.cpp
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Include cleanup
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2015-07-24 23:28:36 +02:00 |
manualref.hpp
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nullaction.hpp
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player.cpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
player.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
projectilemanager.cpp
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Make projectiles receive lighting
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2015-12-05 00:44:18 +01:00 |
projectilemanager.hpp
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Magic projectiles rotate during flight
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2015-12-05 00:33:01 +01:00 |
ptr.cpp
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Add ConstPtr
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2015-12-17 23:34:52 +01:00 |
ptr.hpp
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Add ConstPtr
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2015-12-17 23:34:52 +01:00 |
recordcmp.hpp
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refdata.cpp
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Improve const-correctness in writeAdditionalState
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2015-12-18 00:19:06 +01:00 |
refdata.hpp
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Improve const-correctness in writeAdditionalState
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2015-12-18 00:19:06 +01:00 |
scene.cpp
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Rename CellStore Functor to Visitor
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2015-12-06 18:13:04 +01:00 |
scene.hpp
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Rotations: use different rotation order when object is rotated via script (Fixes #2062)
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2015-11-12 01:44:00 +01:00 |
store.cpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
store.hpp
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Store: be consistent about struct / class usage
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2015-12-12 22:34:59 +01:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Avoid inheriting from Sound for sound types
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2015-12-02 16:09:24 -08:00 |
weather.hpp
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Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file
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2015-11-16 02:21:45 +01:00 |
worldimp.cpp
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Add CellStore::forEachConst
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2015-12-17 23:59:18 +01:00 |
worldimp.hpp
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Add CellStore::forEachConst
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2015-12-17 23:59:18 +01:00 |