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.gitignore
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activatoranimation.cpp
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Create the Animation SceneNode in the constructor
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2013-08-06 19:49:05 -07:00 |
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activatoranimation.hpp
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actors.cpp
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actors.hpp
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
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animation.cpp
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Remove unused function
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2013-08-08 04:40:30 -07:00 |
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animation.hpp
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Remove unused function
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2013-08-08 04:40:30 -07:00 |
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camera.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
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camera.hpp
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Fix uninitialized AL listener position/orientation when the game is paused during the first frame
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2013-07-30 23:24:18 +02:00 |
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cell.hpp
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characterpreview.cpp
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Remove an unneeded forceUpdate method
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2013-08-08 15:37:08 -07:00 |
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characterpreview.hpp
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Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea
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2013-07-06 17:02:40 +02:00 |
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compositors.cpp
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compositors.hpp
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creatureanimation.cpp
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Create the Animation SceneNode in the constructor
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2013-08-06 19:49:05 -07:00 |
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creatureanimation.hpp
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debugging.cpp
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debugging.hpp
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externalrendering.hpp
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globalmap.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
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globalmap.hpp
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localmap.cpp
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Fix a problem with statics disappearing sometimes on the map
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2013-05-18 22:55:30 +02:00 |
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localmap.hpp
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npcanimation.cpp
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Rebuild the actor after switching between werewolf forms
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2013-08-08 17:16:24 -07:00 |
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npcanimation.hpp
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Rebuild the actor after switching between werewolf forms
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2013-08-08 17:16:24 -07:00 |
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objects.cpp
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
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objects.hpp
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
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occlusionquery.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
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occlusionquery.hpp
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Fix the frame update not getting called on the first frame
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2013-05-13 20:08:12 +02:00 |
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refraction.cpp
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refraction.hpp
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renderconst.hpp
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Fix first person meshes casting shadows
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2013-07-14 14:55:07 +02:00 |
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renderinginterface.hpp
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renderingmanager.cpp
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Rebuild the actor after switching between werewolf forms
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2013-08-08 17:16:24 -07:00 |
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renderingmanager.hpp
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Rebuild the actor after switching between werewolf forms
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2013-08-08 17:16:24 -07:00 |
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ripplesimulation.cpp
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ripplesimulation.hpp
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shadows.cpp
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shadows.hpp
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sky.cpp
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Fix sun glare persisting after changing to an interior cell
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2013-05-18 23:10:37 +02:00 |
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sky.hpp
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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2013-05-07 17:38:24 +02:00 |
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terrain.cpp
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Forgot to change initTerrainTextures
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2013-08-07 02:58:03 +02:00 |
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terrain.hpp
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terrainmaterial.cpp
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init pointer value to prevent segfault
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2013-05-03 10:51:42 +04:00 |
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terrainmaterial.hpp
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videoplayer.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
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videoplayer.hpp
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Make VideoPlayer::playVideo block until the video finishes
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2013-07-18 14:14:10 +02:00 |
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water.cpp
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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2013-05-07 17:38:24 +02:00 |
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water.hpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |