openmw-tes3coop/apps/openmw/mwrender
gugus e9aac4512b Build fix for Windows
Fixes a number of places where uint was used and not defined. This commit
was originally authored by gus. It rebased by Michael Mc Donnell to take
recent commit fixes into account.
2012-08-01 11:47:36 -04:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actors.cpp Rename a couple methods to match their scripting counterparts 2012-07-20 00:53:12 -07:00
actors.hpp Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
animation.cpp Support playgroup mode 0 2012-07-24 14:54:12 -07:00
animation.hpp Support playgroup mode 0 2012-07-24 14:54:12 -07:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp Store text keys from base NIF animations 2012-07-23 17:27:35 -07:00
creatureanimation.hpp Merge remote branch 'modred11/master' 2012-07-17 10:21:46 +02:00
debugging.cpp more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
debugging.hpp Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
localmap.cpp accidently removed the map. 2012-07-09 20:14:07 +02:00
localmap.hpp Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
npcanimation.cpp Store text keys from base NIF animations 2012-07-23 17:27:35 -07:00
npcanimation.hpp Reimplement the skirt part 2012-07-18 22:32:26 -07:00
objects.cpp Return text keys from NIFs when creating entities 2012-07-23 17:20:47 -07:00
objects.hpp sync mrt_output setting 2012-07-11 02:31:03 +02:00
occlusionquery.cpp minor fix 2012-04-19 01:10:55 +02:00
occlusionquery.hpp Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
player.cpp more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
player.hpp more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
renderconst.hpp water 2012-07-19 22:23:07 +02:00
renderinginterface.hpp Changing to Actors;NPCAnimation;CreatureAnimation 2011-11-24 01:48:54 -05:00
renderingmanager.cpp Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
renderingmanager.hpp Merge branch 'master' into shadersystem 2012-07-17 19:12:02 +02:00
shadows.cpp sky 2012-07-11 09:08:55 +02:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Return text keys from NIFs when creating entities 2012-07-23 17:20:47 -07:00
sky.hpp Merge branch 'master' into nif-cleanup 2012-07-23 15:35:31 +02:00
terrain.cpp Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup" 2012-07-23 15:36:12 +02:00
terrain.hpp Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup" 2012-07-23 15:36:12 +02:00
terrainmaterial.cpp Build fix for Windows 2012-08-01 11:47:36 -04:00
terrainmaterial.hpp terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
water.cpp fix "Crash when running openmw with --start="XYZ", remove HLSL for windows 2012-07-23 20:12:42 +02:00
water.hpp removed some unused code 2012-07-23 13:47:51 +02:00