..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
actors.cpp
Rename a couple methods to match their scripting counterparts
2012-07-20 00:53:12 -07:00
actors.hpp
Mostly removal of unnecessary #include's and a little clean up
2012-07-17 09:27:12 +02:00
animation.cpp
Support playgroup mode 0
2012-07-24 14:54:12 -07:00
animation.hpp
Support playgroup mode 0
2012-07-24 14:54:12 -07:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
compositors.cpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
compositors.hpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
creatureanimation.cpp
Store text keys from base NIF animations
2012-07-23 17:27:35 -07:00
creatureanimation.hpp
Merge remote branch 'modred11/master'
2012-07-17 10:21:46 +02:00
debugging.cpp
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
debugging.hpp
Issue #107 : Ptr related include cleanup
2012-07-03 13:55:53 +02:00
localmap.cpp
accidently removed the map.
2012-07-09 20:14:07 +02:00
localmap.hpp
Issue #107 : Ptr related include cleanup
2012-07-03 13:55:53 +02:00
npcanimation.cpp
Store text keys from base NIF animations
2012-07-23 17:27:35 -07:00
npcanimation.hpp
Reimplement the skirt part
2012-07-18 22:32:26 -07:00
objects.cpp
Return text keys from NIFs when creating entities
2012-07-23 17:20:47 -07:00
objects.hpp
sync mrt_output setting
2012-07-11 02:31:03 +02:00
occlusionquery.cpp
minor fix
2012-04-19 01:10:55 +02:00
occlusionquery.hpp
Preparing for clothes/armor
2012-04-02 22:08:46 -04:00
player.cpp
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
player.hpp
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
renderconst.hpp
water
2012-07-19 22:23:07 +02:00
renderinginterface.hpp
Changing to Actors;NPCAnimation;CreatureAnimation
2011-11-24 01:48:54 -05:00
renderingmanager.cpp
Fixed DirectX HLSL shaders and re-enabled them in the gui
2012-08-01 04:11:16 +02:00
renderingmanager.hpp
Merge branch 'master' into shadersystem
2012-07-17 19:12:02 +02:00
shadows.cpp
sky
2012-07-11 09:08:55 +02:00
shadows.hpp
basic shadows
2012-04-11 18:53:13 +02:00
sky.cpp
Return text keys from NIFs when creating entities
2012-07-23 17:20:47 -07:00
sky.hpp
Merge branch 'master' into nif-cleanup
2012-07-23 15:35:31 +02:00
terrain.cpp
Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup"
2012-07-23 15:36:12 +02:00
terrain.hpp
Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup"
2012-07-23 15:36:12 +02:00
terrainmaterial.cpp
Build fix for Windows
2012-08-01 11:47:36 -04:00
terrainmaterial.hpp
terrain as it was before, with about 4x less code
2012-07-15 08:21:43 +02:00
water.cpp
fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
2012-07-23 20:12:42 +02:00
water.hpp
removed some unused code
2012-07-23 13:47:51 +02:00